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Level 13.13 is a sub-level of Level 13.

Survival Difficulty: Class 1

  • Safe
  • Secure
  • Minimal Entity Count

Description

Image of Level 13.13.

Level 13.13 mainly consists of various orange-colored halls, with carpets occasionally scattered around on the floor. Level 13.13 has doors, leading to halls and dead-ends. Various fruits and tea can be found on tables within the dead-ends. This tea is known to contain Opium. Level 13.13 has a faint smell of freshly cut grass. Wanderers have reported to suddenly taste a sharp bitter taste for around half a second. It's unknown why or how this happens, though. Level 13.13 has functioning Wi-Fi, but it frequently goes out, and is painfully slow.

Golden objects can be found throughout the level, most commonly at the ends of halls. These objects seem to be entirely pure, with no impurities, giving them extreme value, which is one of the main reasons why wanderers intentionally enter this level en masse.

Entities

Entities that reside in this level are: Dullers, Death Moths, Lasers and Partygoers (allegedly).

Colonies, Outposts and Communities

Many small communities occasionally enter this level, in order to take valuables located in this level, but due to the fact that they are temporary, and do not stay within the level for more than a few hours, they are not listed here.

B.N.T.G Level 13.13 Outpost

  • Permanent population of around 20
  • Friendly to merchants, suspicious of outsiders
  • Willing to trade

Squatterparty '08

  • Population of around 7
  • Friendly to outsiders
  • Open to trade

Independent Trade Haulers Outpost 01

  • Population of roughly 18
  • Friendly to merchants and traders
  • Works primarily for B.N.T.G
  • Will transport goods to any larger groups if payed

Entrances and Exits

Entrances

  • Opening a door in Level 13 could possibly lead to here

Exits

  • Walking back through the door you entered from will lead back to Level 13
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