Survival Difficulty: Class 1
Level 1305 is the 1306th level of the Backrooms.
》Safe
》Secure
》Minimal Entity Count
Contents
Description
Level 1305 is a series of white doors and closets and soft grey walls. All floors are wooden and there is a white trim on the bottom of the walls in every room. Light comes from the ceiling but there is no light bulb. There are small capsules throughout the rooms with almond water and food in them. All food and water are safe. This level extends for 100 kilometers in all directions and there are 2 floors. All ways to the second floor are through stairs. Doors lead to either a small 10 by 10 meter room or another section of level 1305. There are windows but they are uncommon. Looking through a window you can see the outside resembles The Frontrooms. It is always night outside. There is a pair of eyes staring at you through the window. Staring at them for too long will cause you to go insane and make you unconscious. Looking through windows is not recommended.Going unconscious will teleport you any where in level 1305.
A picture of level 1305.
Dying with suicidal intentions will take you to The Void. You cannot die of dehydration or starvation. Every thirty minutes you have to eat and drink. If not, within five minutes you will pass out causing you to teleport. As I said before going unconscious will cause you to teleport. After waking up you will need to eat and drink something or you will pass out in five minutes.
Entities in this level are Bruisers. Bruisers are very humanoid creatures with very big heads and big body. They wear normal human clothes and are not hostile unless provoked. Bruisers stay in the 10 by 10 meter rooms and keep all their stuff there. They get there stuff from all over the backrooms and are completely hidden in other Backrooms. It is not recommended to touch any items it has in their rooms. Touching an item will cause it to turn hostile. It won’t kill you but may injure you badly. Hitting a Bruiser will cause it to knock you out teleporting you somewhere randomly. After waking up you will have injuries all over. Going upstairs there is a 1% chance of a Bruiser to spawn at the top. In this case going upstairs will cause it to push you down. Bruisers are indestructible.
Smaller Bruisers are also in this level. They walk around with any random item in their hands. Taking this item will cause it to alert the Alpha Bruiser. The Alpha Bruiser will prevent you from leaving level 1305 for a month. Every time you take an item from the Small Bruisers hands, the Alpha Bruiser will extend your time. Killing a Small Bruiser will take you to The Void.
The other entities are partygoers. Every year a birthday will commence. In the middle of the level 1305 a birthday cake on a decorated table will spawn. For 24 hours a partygoer will spawn every minute. Do not get detected. Getting detected will cause all partygoers to come after you. After 24 hours all partygoers disappear. Dying to a partygoer will take you to level fun:).
Colonies and Outposts
The Hallwayers.
This colony is in a hallway that stretches about a kilometer.
They are excepting people who have and can play instruments.
They are willing to trade.
Entrances and Exits
Entrances:
Going in a white door with gray walls around it will take you here. Can be in any level.
Exits:
Suicide will take to The Void.
Killing a Small Bruiser will take you to The Void.
Dying to a partygoer will take you to level fun:).
Crawling under a shelf in any closet will choose a random level and tell you what it is. You do not have to go if you don’t want to.
Finding a metal door will take to The Frontrooms. This door is very rare. It is as rare as mowing your lawn and all clovers are four leafed.
