Level 1311 is the 1312th level of the Backrooms.
Note: The Unknown does not live here.
Description:
Almond water on the tap.
Level 1311 at first glance looks like a house with a lot of furniture's inside of it. Also, the house looks really comfortable and safe while your inside of it. You can sit down and rest on the couch. Almond water can be spotted on the kitchen of the house and more different types of snacks are located here as well. There is also an extremely low chance (0.00025%) of Super Almond Water to be discovered here. While the house is safe, in general.
There is still danger that is present on this level. Also, the longer you stay in the house, the more wider and more space expands on the house. What makes this level dangerous, is when you stay in the house in a long period of time. If you stay in the house for even longer (2 weeks or so,), it would be an impossibility to lock the doors due to entities, because of how extended the house. It would take awhile for you to reach the back-doors to the front-doors. There is also an unknown substance on this level that can be found. It has a dark texture to it and it has a really bad smell. The MEG is advising you to NOT drink this substance, because it could poison you.
There is also an on-going speculation that this substance is worse than Liquid pain. The bathroom of the house is very normal. The water in the sink is normal-like. Also, there is nothing out of the ordinary at the first few days on staying here. There is also Wifi in this house but the connection is very slow. Roughly running at 5-10Mbps. The bedroom in the house is a bunk bed with really comfortable pillows. The bedroom also has a fan that works in a proper condition. However, the level would get worse and worse in the 3-week mark. A wanderer said that the house would become really unstable and dangerous. He also said that, he almost died because of entities becoming extremely hostile and he luckily managed to no-clip to a random level.
House Of The Unknown in the 2nd day.
The more you stay in the level. The more hotter it would get. The starting temperature of the house is at 98.6°F (37°C). Every single day you stay here, the temperature goes up by 1°. It is suggested to get out of this house when you reach at 1 week in staying in here. The water here is limited. It would be gone in 2 weeks. The M.E.G will suggest you to immediately get out of the level if this happens. In a more unfortunate scenario, the water could run out before it could reach the 1-week mark. Even though, it's very safe at first glace. Just be careful and be more cautious in the later days staying in this level. This level also has has an extreme corrosion state when it reaches the 3-week mark, but this is unconfirmed and still getting investigated by the M.E.G.
There were notes that has been found in certain areas of the house. Mainly saying, "Watch out for the dangers" or, "Be careful and be cautious". These notes have been discovered by an unknown reddit user. There have been reports of Partygoers being found on this level but this is unconfirmed due to these wanderers having low sanity for staying in the level for more than the 2-week mark. There was also a video recording that has been caught by the M.E.G. But, the operatives thought of not showing this to the public, due to it's secrets and really important information about The Hive. This video recording is extremely important and really valuable. Another note, this level was first found through no-clipping to the floor of Level 0 on May 1st of 2021 and has been encountered by other wanderers since.
There is an air-conditioner that helps up cool the place but again, the longer you say, the air-conditioner would break itself apart. There is also an upstairs section that is seen on the image. This leads to the attic and it is unbearably cold but it'll eventually get more hotter the more longer you stay here. For some reason, the food on the refrigerator is always full or stocked every 24 hours. It is unknown on how this is possible but it happens. The food is very delicious but you need to be cautious. There was a wanderer that died on this level, by eating food on the fridge. But, you don't need to worry all the time. By looking outside of the window you would see that it looks really peaceful and nice. But, the outside would change, including the climate, the atmosphere would entirely change, the longer you stay on this level. Ut would turn into a crimson red sky in the 3-week mark, it is almost the same atmosphere like Level Death. Good luck on staying on this level on a long period of time. It'll be an extreme challenge the more you stay here and more entities would spawn on the process. If you plan on staying on this level even more longer, make sure you are packed and full of Almond Water, because your sanity would severely go down, the more you stay here.
Entities:
Entities on this level would appear at the 1 and a half week mark. These entities are Facelings, Hounds, Male & Female Deathmoths, or even at a rarer case, a smiler can appear on this level. Again, you don't need to worry at an earlier time. The M.E.G also suggests you to leave immediately when it reaches the 1-week and a half mark. 3 confirmed reports of Windows getting spotted when the house extends in the 2-week mark. If you manage to see it, avoid it at all costs. There is also supposedly, A Partygoer and Celebrategoers in this level, but again, this is very unconfirmed.
Colonies & Outposts:
Due to how unstable the level is when it reaches the 2-half week mark, colonies and outposts are not present in this level.
Entrances
You can enter this level by:
- Finding a door in Level 21 and going into the door named, "Peace". This is very unlikely to occur. (0.00023% chance)
- No-clipping to the floor of Level 0. (10% Chance on occurring)
- From Level 999, by repenting your sins successfully.
- Going into a window in Level 188, but this is also very unlikely to occur.
- No-clipping to a wall in Level 2, but this is rare.
- Going into The End's Fake Reality.
- Finding a door labeled, "Peace" from Level 11.
- Going into a random slide in Level 119. There is a probability on getting here through an undocumented slide. But, it's not advisable to do.
- Staying in Level 98 diner for approximately 24 hours. If it happened, you'll be unconscious for awhile and you'll wake up on this level with no clue on how you got there.
- Noclipping through a wall full of small pictures in Level 42's neon room has a third of chances of taking you here.
Exits
You can exit this level by:
- No-clipping to the floor to be sent back to Level 11.
- Getting killed by an entity. You'll wake up back in Level 0. (16% chance)
- Eating a cake in this level can result you to be unconscious and be brought to Level 6.
- No-clipping to a wall to be sent to Level 3. This is by random chance.
- If you manage to live through the house in exactly 4-weeks (The odds on staying in this level for that long would be extremely hard but possible), you'll be brought to Level 1000.