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Level 1348: "The House Jack Built"

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Survival Difficulty: Class 2
》Unsafe
》Secure
》Low Entity Count

Level 1348 is the 1349th level of the Backrooms.

The only known image of Level 1348. In it, the moon and several houses can be seen from the backyard. Note how because of the strong moonlight, the image may seem warped or edited. Original photographer is unknown.

Description

Level 1348, also known as "The House Jack Built" is a neighborhood filled with suburban houses. This level is filled with various anomalous properties which usually do not pose a threat to life. The neighborhood goes on for an undetermined amount of length, but is presumed to be over 650 kilometers. The level is situated at some time during night, presumed between 20:00-21:00 (8:00 PM-9:00 PM). However, due to one of the anomalies, it may appear to be some time during dusk. This is because there is a visible full moon appearing at 322°NW, which has been reported to shine over 2.5x the average.

When a wanderer is transported into Level 1348, they will be situated in front of a house that many report to "be from their childhood." Wanderers also report unexplained urges to enter the house, visions of long-forgotten neighbors, and feelings of pride in oneself. Some have reported to hear messages of deceased relatives, telling them that they are inside the house and that they "have a surprise" for them. Despite the following anomalies, the wanderer will not feel any emotions of anxiety or fear.

Upon entering the house, one will lose control of thought and unambiguously wander around for periods of time. While exploring, one will find relics that have been lost, forgotten, or disposed of such as furniture, electronics, toys, paintings, etc. After about twelve to fifteen minutes of unambiguous wandering, they will regain intelligence and be unable to find the exit to the house. The house will begin to twist and warp, growing/decreasing in floors, expanding with new rooms, lights changing colors, and have previously unlocked doors locked. In some rare cases, a locked door can be forcefully knocked down and lead to Level 0 or Level 1. If a light changes to purple whilst walking in a hallway/room, STOP WALKING AND FACE TOWARDS THE CLOSEST WALL. This is because during the event (also known as a Purple Light Incident), the house will be overran with unknown entities that will wander through the hallways. These entities can only see people when their face is visible, and not facing towards a wall.

There is a slight chance the wanderer may be able to find a sliding door which will lead to the backyard. In the backyard, the moon mentioned earlier can be seen. The neighborhood may be able to be seen via standing on the patio and looking across. The wanderer will notice power inconsistently turning off and on within other houses, streetlamps, and nearby buildings. What is inside the others houses cannot be determined, due to the bright lights/darkness inside.

Entities

Due to the occurrences of Purple Light Incidents, many entities have not been documented. There are only two confirmed entities that do not roam the hallways during Purple Light Incidents:

Colonies and Outposts

No colonies or outposts can exist due to an anomalous effect which directs any wanderer to their own, personalized house in Level 1348.

Entrances and Exits

Entrances

  • In any levels other than Class 4+ Levels, close your eyes, imagine a memory from at least five years into the past, and say aloud, "I miss the good old days." There is a slight chance you may be sent to this level. The person who discovered this method is unknown.

Exits

  • Knock down a locked door to enter Level 0 or Level 1
  • Find an unlocked bedroom with a brightly-colored bed. Sleeping on this bed will transport you to Level 54.
  • Completing a puzzle found in a room will transport you to Level 272.
  • Jumping over the fence in the backyard will cause one to noclip, and eventually fall onto a concrete sidewalk in Level 255.
  • Finding a bathroom, entering a fully-filled bathtub, and submerging one's self into the water may cause them to pass out immediately and wake up in Level 585.
  • Singing a song/tune that one has known for a long portion of their life may lead them to Level 1442 the next time they open an unlocked door

More exits are to be found.

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