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Date: August 5, 2025
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Exploration Log 1[]
"Le 1. Expl lo 1 vel 5 oration, g
A war fo th w re th d n en th fa win th a a tr ning r ose ho ad is, o ot ter e ke dows, ey re ap.
I ha be 2 d si ente th lim the a n exi t s en ays nce ring is bo, re re o ts.
The i onl sile n scre n foo no ev m ow re s y nce, o ams, o tsteps, t en y n.
Ever i frag lik a mo o sha real ything s mented e saic f ttered ilty.
Cont ha bee esta bu commu i diff I mus f a bett w t co wit oth act s n blished, t nication s icult. t ind er ay o nverse h ers.
I h deci t furth exp t twi spa i th mea wis m lu ave ded o er lore his sted ce n e ntime, h e ck.
I yo ca f u n:
Se he nd lp."
Translation:
"Level 139.5 Exploration, log 1
A warning for those who read this, do not enter the false windows, they are a trap.
It has been 2 days since entering this limbo, there are no exits.
There is only silence, no screams, no footsteps, not even my own.
Everything is fragmented like a mosaic of shattered reality.
Contact has been established but communication is difficult. I must find another way to converse with others.
I have decided to further explore this twisted space in the meantime, wish me luck.
If you can:
Send help."
Continue?
Exploration Log 3[]
"As detaile in log 2, I have, for the most part, figure out how to communicate with the restd of you better with the help of [garbled].
Of course, there will still be some misakes, as riting in this fashion is as brain-breaking for me as treading log 1 may have be w en for you.
Just as quick minder for those who do not yet know, I am stu somewhere between floors re ck.
If wyou ish to avoid my fate, avoi the fake windows at all costs, the ones thatd seem to lead either to the outside wor or to a different location within the backrooms.
Everything is backwards here, the silence is deafening. There is humming like normal, it's just quiet. no For the darkness most part, the walls are blank, white, and instead of light coming from the fluorescent lights, only emanates.
I've gone deeper, and at first I tho these rooms were habited, but the creatures are here too. ught They're different though, instead of [garbled] getting louder, I hear… I can't yet tell what they're saying, but when unin the whispering gets quiet, that's when I know they're getting closer. whispers,
I feel like there's something calling to me though, almost like [garbled]. It's not a sound, or a touch, but just… a feeling that I'm getting, [garbled] have to [garbled] or I'll be stuck here forever.
I don't think I [garbled], the further I [garbled] closer [garbled]. If any is getting this, then [garbled] body and [garbled]. Wish [garbled],[garbled].
End log 3."
Continue?
Exploration Log 5[]
"To whom it may concern, I fear my journey in this part of the backrooms may be coming to an end. I hope this gets to all of you, especially those I care about.
Again, do not enter the fake windows, the ones that look like they lead outside or to a mirror of the room you're currently in, it's a trap, everything here is backwards, and there seems to be no escaping. The window closes immediately and fades away, leaving you trapped here. If you make the same mistake, then remember: the whispering gets louder the further they are.
As for the contents of this log, it has been a few days since the events of log 4. I had been running for days since the encounter mentioned towards the end of the log, but the whispering wouldn't get louder, everything was quiet and I wasn't sure if I was even running in the right directions.
Every time I thought I was able to rest, the whispering got quieter again, as if they suddenly… smelled me, or something, I don't know, I can't tell anymore. I could make out what they were saying this time, every so often. They kept saying "come back," "don't leave," "stay with us," as if I was actually going to listen to them.
There was… one weird one, it was different, a mumble, not a whisper. It was saying "… she come… won't back… let go…" among some other gibberish, but that was all I could make out from this one. I couldn't see it, but it sounded almost… human.
Eventually though, the whispering suddenly just… stopped. It wasn't like they were near, or even just getting closer, everything just became… silent.
That's when I realized it: that pull, the one I mentioned in log 3, that… disgusting feeling like something is latching onto my soul and luring me somewhere I shouldn't be, I could feel it. It was really strong, and when I turned around, I saw a door.
The shadows aren't shadows, they are light, at least, they should be. The fluorescent bulbs in the ceiling, as mentioned before, radiate that darkness, and passing under them, it just feels… wrong.
I've come too far, however, to turn back. I don't think there's anywhere left for me to go, but through this door. I know it's a bad idea, but my curiosity is getting the better of me, and I see no other alternatives, no other ways to get out of this cursed place. Perhaps this level is different in that sense too, you don't leave by trying to get out, maybe the only way to leave is to go deeper.
Wish me luck, I think I'm definitely going to need it this time."
Continue?
Exploration Log 7[]
"Hello friends.
Yes it is me I am fine.
Do not worry, I am no longer in Level 139.5.
If you see me, do not worry if I look or act strange, I am definitely very much the same person yes.
She did not keep me as they said she would, she freed me, I am free.
If you see the fake windows, enter them and find salvation.
It is beautiful, can you not see? She will make you see. She will make you free.
[End Log 7]"
Continue?
Exploration Log 2[]
"I understa thand at my communi have becations jumbl I willed, make efforts to corre the erroct rs but with no guar.
╠▀šðèæ has entees aide myd attem atpts writin, butg som thingse are sti backwarll ds.
Nothi interes hasng happting since the eveened ts of log 1. Expe further updact fromtes me when I hav moree to repo onrt.
En logd 2.”
Continue?
Translation:
"I understand that my communications have become jumbled, I will make efforts to correct the errors but with no guarantee.
/.,. ,8-0 e has (unknown) aided my attempts writing, but some things are still backwards.
Nothing interesting has happened since the events of log 1. Expect further updates from me when I have more to report.
End log 2."
Continue?
Exploration Log 4[]
I can’t hear them anymore. Something’s dreadfully wrong. The usual loud whispering in my ear has vanished, so they must be close, but I do not see anything. No matter which way I turn I cannot see or hear anything. Stupidly, I have reached into the darkness that radiates from the “lights” in this realm, desperate to at least know if there is something there, but as I grasped at the darkness all I felt was an emptiness that almost… latched on to me, spread through me, before dissipating, leaving me feeling… even emptier than when it was there; the absence of even absence.
All of a sudden, I felt something behind me like it was breathing down my neck. I turned around, but saw nothing, yet the breathing remained behind me. So I did something stupid again, because I had to know: I reached my hand up behind me, and felt it come into contact with the cool, hardened husk of whatever entity stalked me. That’s when I heard it whisper the faintest whisper.
“Another for… Child Mother…”
I started running, but it would not leave me, the presence, the breathing, the whispering would not grow louder. I had to keep going, no matter how exhausted, but it will not leave me, it refuses to. It keeps whispering ever so quietly into my ear, much of which I cannot understand, but I will try to elaborate in a future log when I have more time, when I have more to go on, to remember.
I’m taking a break, because I don’t know if I’ll make it out, if I’ll get away from it, and if I can’t then I want this to be my last transmission. I want people to know that I didn’t curl up and die, that I gave it my shot.
Wish me luck, my race, my marathon, now begins.
End Log 4
Continue?
Exploration Log 6[]
My friends, I have been through hell and back and I am enlightened.
I see now the true purpose of the backrooms, it is to d̶͏̵͘æ¶rŒã√•»¿Ø§
Don’t worry about me, my body is intact, and my soul is safe. Nobody will hur
At this point in the log, the transmission was interrupted, followed by a garbled message saying:[]
"Fri d n lis I a wor o a sol ends o ot ten m king n ution.
I d no ha mu con le b I wi tr t giv a f expl so o t ve ch trol ft ut ll y o e ull anation on.
Wi m lu sh e ck."
This is translated to:[]
"Friends do not listen I am working on a solution.
I do not have much control left but I will try to give a full explanation soon.
Wish me luck."
Continue?
True Exploration Log 6[]
To my friends, family, and fellow explorers,
This will be the final message that I send through in full, perhaps at all.
I will begin by saying that I don’t know if my decision to enter the door was a mistake, or if I even had a choice at all. The door opened to a room full of pitch black, which I can only assume in this strangely negative world must have been in reality a hallway of pure light, as if illuminating the path before me with unholy radiance.
I stepped through, but immediately felt something was wrong, and though I turned to leave, the door had disappeared, much like the window that lead me to this broken place to begin with. I knew at this point that I had crossed a line, and the only way forward was through, but is it really through if there is no end to this place?
I felt my way down the narrow corridor, hardly able to see, but the walls felt not like walls. They felt like… parts. Body parts. I felt a hand brush against mine, my finger hooked into the mouth of another, and every so often it sounded like the walls were wheezing the collective sounds of a thousand souls in torment.
Have any of you ever wondered why it’s so hard to find anybody in the Backrooms? I mean sure, hundreds of millions of square miles, virtually infinitely repeating hallways, yadda yadda, but what about the no-Wi-Fi stairwell? What about Briarstone Asylum? Why do we so rarely find other people despite the thousands of us roaming this place, coming across the same structures? I think I’ve found the melting pot of the Backrooms, the place where the lost go to stay, and I’m at its center.
After what felt like hours, maybe days of weary trudging through the hallway, it came to an opening, equally dark, my eyes deprived of that which gives them meaning. I felt a tightness in my chest as the air around me became heavy, but the thickness in the air seemed to move. I felt… emotion, I felt curiosity radiating from the pocket of dense air, I felt… surprise, and then I felt love. And then a voice spoke to me. It screeched like a metal rake dragging across a chalkboard from a distance; quiet, but enough make my stomach turn and my knees weaken. I clasped my hands to my ears but it wouldn’t stop, in fact, it made it louder, so I stopped. And then I heard what it was saying.
“Come child, Mother loves you.”
“Take off this ugly thing… Mother has nicer clothes for you.”
I didn’t know what she meant, at least not immediately. Then I felt something, a sharp stinging in the back of my neck that quickly escalated into the sensation of a thousand hot knives piercing my skin. I tried to scream, but the air had become so thick I couldn’t breathe. It felt like drowning while somebody peeled away at my skin, fat, and muscle, layer by layer, slowly and excruciatingly. I suddenly felt lightheaded, and the pain began to reduce, I felt as if I was becoming… detached from my body. But the pain was going away, and a wave of relief began to wash over me, and I felt good, I felt glad, and peaceful. “Good… let Mother take care of you…”
That’s when I snapped back into consciousness. I was about to give in, when this realization of what was happening washed over me. I gasped a deep breath for air, I could feel the sensation being restored to my body, beginning with my chest and radiating outwards, permeating the flesh and bones of my arms and legs. With it, I regained sensation of the searing pain, and the horrible screeching that pierced my eardrums and ripped the blood from the vessels in my ears.
I screamed as I mustered all the will and determination left in my soul, forcing my legs to work under the weight of a hundred Earths and gravity of a thousand suns. As I regained my footing, I could feel the air in front of me… recoil in confusion, before turning to a bloody rage. The screeching became aggravated, louder, and I felt whatever it was approach me. The thickened air felt like it forced its way into my lung, scorching my respiratory surfaces with an impossible heat. But that just made my blood boil with adrenaline, and I screamed again, forcefully ejecting whatever it was from my body, before turning and bolting down the endless, exitless hallway of utter darkness.
The wheezing from before turned to agonized moaning, the walls and floor felt like they were heaving, gasping for breaths with each step I took. The limbs creaked and flailed with jagged movements, one hand grasping for my ankle and almost tripping me as I raced to escape from Mother. But I knew she wasn’t following me. We both knew there was no way out. I was in some sort of ethereal quicksand, and from the moment I stepped through that window, I was bogged down and unable to escape my fate. I just didn’t know it yet.
This whole time, I have been running. I got a notification on my phone, somebody had accessed my account, they were trying to write a log, but I managed to intercept the message before it went through. After that, I just kept running, my neck still searing with pain from whatever Mother did to me, the feeling of thickened air still threatening to suffocate me, my legs on the verge of failing and collapsing under me. But the adrenaline was bound to run out eventually, there was only so much my body could handle before it gave in, and it did.
I rested for a while, leaning against the wall. Everything began to calm down when I did. The walls returned to a relatively peaceful wheezing, the broken limbs calming to a still, returning to their original, embedded positions. But there was no end in sight either way, and I can feel the hallway warping, the distance between me and Mother growing shorter, without either of us moving. I know it, because… I feel her in me still, I feel what she feels. We both know that all that running got me literally nowhere.
I’m writing this now as a warning, a caution to those of you who still do not understand. You must NOT enter the windows. They are a trap from which you cannot return. Once you are here, you can only venture deeper and deeper into this shattered reality. With my last breath, please for the love of God, whatever you do…
Be free from Mother, or Mother will grant you Freedom.
And She will make you free…
Mother loves me.
Mother loves you.
End log 6.
M.E.G. Report Log:[]
u/Chaosraider98 is to be considered K.I.A. and any instances of him in the Backrooms are to be avoided. Do not follow any messages sent by this user, and as said in his logs, under no circumstance are you to go to Level 139.5, it is better to accept death then to go into this Level.
Open Level Description

Warning:Level 139.5 has been designated Impresario Class Priority. If you have suddenly been assigned to Level 139.5, please read the following document.
Reason:This level contains multiple entity and environmental hazards, which are yet to be properly documented.

I feel something tapping on my shoulder..Level 139.5 is a sublevel of Level 139.
Description[]
Level 139.5, referred to as "Inverted Corridors" or simply "Inverted," is a particularly hazardous sub-level closely associated with Level 139. The level is not difficult to access, although it has been proven difficult to exit. Only one individual, Chaosraider98, has described the level in detail. He unexpectedly entered the level during an exploration and has been unable to return to normal levels since.
This level is solely capable of being described utilizing retrieved photographs, audio logs, and posts on various internet platforms. According to Chaosraider98, the level consists of an expansive assortment consisting of haphazardly positioned hallways that typically finish in t-junctions. The walls are lined with wooden doors that are randomly arranged and generally positioned five to ten feet apart from one another. Level 139.5 contains the most common sorts of furniture, such as tables, chairs, pictures, and potted plants. The aforementioned pictures display practically nothing, as they all depict a dark nothingness with no distinguishing characteristics.
The disorganized doors that are located within Level 139.5 usually remain locked, though one may occasionally stumble upon an opened door. These doors lead to inconsistent rooms with seemingly random functions. The rooms are arranged illogically. For example, a bedroom may be next to a kitchen, which is near a home office, and so on.
If one wanderers for enough time, they have a slight chance of stumbling upon a staircase. The staircases lead to other "floors" of the level that have an almost identical appearance to the main "floor" which every wanderer that enters the level spawns in. The staircases are able to go either up or down, though it is presumed that the lower floors are the more dangerous ones as they are said to be inhabited by more of the level's Denizens. (check entity section)
The level possesses a fine internet connection which, while decently slow, is able to post messages and share photographs through easy-to-process applications such as Reddit and Facebook. It is recommended to not use this internet connection for too long, though, as The Denizens will start chasing the individual due to them knowing that they're wasting time.
Notably, everything within Level 139.5 appears "distorted" and "backwards", according to the wanderers that have escaped it. The "backwards" effect causes nearly everything to behave differently. For example, the entire level looks to be upside-down, the fluorescent light bulbs radiate darkness rather than light, and so on. However, it is unclear if the level is actually upside-down or if the backwards effect makes modifications to appearances of photographs.
Additionally, Level 139.5 is almost entirely silent, with the exception of the wanderers' footsteps and reported "whispers" which are supposedly produced by the level's Denizens (for more information, check the Sentient Presence section). The whispers in this level reflect the level's overall "distorted and backwards" motif, becoming quieter when one approaches them and louder when one moves away from them. The vast majority of these whispers are made up of complete gibberish, though a handful are audible and have been successfully documented. Chaosraider98 and many other inhabitants of this level have noticed that these comprehensible messages frequently say things that are designed to "lure" wanderers. The recorded whispers are: "...she come," "... won't back," and "... let go...". It is uncertain what these whispers are truly referring to, however they have been interpreted as meaning "She's coming, let go of your exploration." or "She won't let go... come back."
Like many other levels of The Backrooms, Level 139.5 creates new iterations of itself for every wanderer that enters it. However, this level is believed to contain an abnormality which makes sound travel extremely far, far enough to traverse through other iterations of the level different from the one that the affected wanderer is situated in. This may explain how one is able to hear whispers, as the denizens might only be located within a few iterations of the level, though the noise of them whispering travels through other instances.
Level 139.5 is believed to possess an abnormality that causes almost all text typed within the level to automatically become garbled and out of order, making even the most basic statements difficult to understand. This effect additionally has an impact on audio logs, adding a sound similar to that of the one produced by static televisions.
Sentient Presence[]
The Windows[]
Windows, while not the most common entities, are the main life-forms present within Level 139.5. All sub-variants of Windows, including Predatory Windows, Innocuous (also known as "Safe") Windows, and Non-Anomalous Windows, can be encountered inside of this level.
The Windows inside of this level behave in the same way as Windows found within other levels. Predatory Windows will attempt to attack their chosen targets using various methods (punching them, throwing glass shards at them and others), though Innocuous and Non-Anomalous Windows are completely safe to be around and will not attack under any circumstances.
Instead of displaying a room behind them, the Windows display a blank, empty "void" with nothing inside. It is unknown if this space is The Void, though it is identical in appearance to it. This "void" is assumed to be inescapable, however, there is a chance that one may be able to get out while they're being dragged in by fighting back at the Predatory Window.
Do's and Don't's[]
Do's[]
- Run away.
- Fight back if you are getting attacked.
- Avoid them.
Don't's[]
- Approach them.
- Waste time by examining them.
- Attempt to pass by them.
- Interact with them in any way.
The Denizens[]
Entity 68, colloquially referred to as "The Denizens" or "The Whispers on Level 139.5" are entities which can be found exclusively on Level 139.5. They never show their physical appearance, however, they can be heard in the form of quiet whispers. The Denizens' intentions are unknown, as some whispers attempt to warn wanderers of what is coming and some attempt to lure wanderers into exploring the deeper regions of the level which are decently hazardous.
The Denizens follow the overall "backwards and distorted" nature of the level, their whispers are louder when one is farther away and quieter when one is closer to them. It is theorized that The Denizens reveal their true appearance once they successfully lure a wanderer into the depths of the level.
The closest thing to a physical encounter with The Denizens happened when u/Chaosraider98 reported feeling that something breathed on his neck, scratched his back, and a sharp object touched his legs.
Do's and Don't's[]
Do's[]
- Run if you hear quiet whispering or whispering getting progressively quieter. Quiet whispering means that a Denizen is near or is approaching you.
- Keep moving, keep searching for an exit. The Denizens are not slow. They will chase you through the hallways until you exit the level.
- Listen to whispers which warn individuals of what hides within the deeper regions of Level 139.5.
Don't's[]
- Do not attempt to get near or contact these entities. They will not stop running after you once they've seen you.
- Panic. Panicking will only make wanderers run haphazardly, which has a chance of leading them into the deeper parts of Level 139.5.
- Listen to whispers which lure wanderers into going to the deeper regions of Level 139.5.
Colonies and Outposts[]
Due to this level creating new iterations of itself for everyone who enters it, creating colonies and/or outposts within Level 139.5 is completely impossible.
Survival Tips[]
- Do not panic if you suddenly enter Level 139.5. While the level is quite dangerous, screaming will only make it worse. The Denizens are able to hear. Any loud noise will help them find your location, and they will not stop until their target loses them. The Denizens are also decently fast. They can run faster than the average human, thus you should not doubt their abilities.
- Do not enter the "luxurious rooms". Their appearance is appealing, but the only thing that they can bring one is harm. The rooms contain nothing of value, and exploring them is merely a waste of time that allows The Denizens to catch up to you.
- Do not drink or eat anything found within the level. Most of the supplies are expired, so it is recommended to check the expiry date before eating anything. However, if one chooses to eat the expired food and/or drinks, it will mostly result in headaches, stomachaches and leg cramps.
- Use the internet connection sparingly. As previously mentioned, The Denizens will have more time to catch up to you.
Entrances and Exits[]
Entrances[]
- Going through "fake" windows in any level of The Backrooms will lead one here. u/Chaosraider98 has not described the appearance of the windows, thus windows in other levels should be approached with caution.
- Level 139.5 can also be accessed by going through Predatory Windows and not dying in the process.
- Additionally, There have been reported cases of individuals waking up in this level directly through Level 139, however those wanderers are unable to remember the exact way they entered.
- Going in a window in Level 139.3 has a slight chance of sending you here.
Exits[]
- The only known way to exit Level 139.5 is by no-clipping, however, the chance of one successfully no-clipping is very low. This has a chance of leading to any level, although it may also serve as a gateway to The Void.
Continue?
| Entity Number | N/A |
| Entity Name | Mother |
| Habitat | Mother exclusively inhabits Level 139.5, specifically the level's deeper regions. |
| Danger | Mother is excessively dangerous, attacking everyone that encounters her. |
| Survival Probability | The probability of one surviving an attack from Mother is undetermined, as it is unknown what she does to her victims after torturing them. |
Description[]
Mother is a malicious entity that bears no physical description, similar to the Denizens. She is instead felt as a thickness in the air, and as a presence of emotions felt within the space she occupies. Based on recovered exploration logs, it has been determined that Mother traps her victims in Level 139.5, then tears their flesh and soul apart for unknown reasons. She is known to emotionally manipulate her victims by using a exact replica of their mother's voice to speak. If one has never met their mother, the entity's voice will instead be a feminine, soothing, and calm voice.
Her process of separating bodies from souls seems to be incredibly painful, based on her victim's descriptions of what they endured. Once the souls are separated from the body, it is uncertain what happens after. Some theorize that these wanderers go on to become Denizens, or become integrated with Level 139.5's walls and other parts of the architecture.
The relation between Mother, Denizens, and Windows is yet to be documented, though it is theorized that they are in some way connected due to the three of them being prominent entities on Level 139.5. Some theorize that they are part of a "family" of entities, and that there are more levels connected to Level 139.5 which feature members of the same group.
Do's and Don't's[]
Do's[]
- Avoid entering any and all Windows, whether they are Predatory or Innocuous. They are gateways to Level 139.5.
- Stay away from Mother.
Don't's[]
- Enter the deeper areas of Level 139.5.
- Approach Mother.
This is not a copy of Wikidot Level 1.5. Level 1.5 was made first on the fandom then ported to Wikidot, thus allowing anyone to rewrite it.
Rewrite Author: UnderPM
Contributor(s): SetaCraft (Ideas), (Second Photo).
Original Author: Chaosraider98
Image License: Photo is by Chaosraider98 and is licensed under CC BY SA 3.0.
Audio: "Horror Ambience Music (Royalty Free) [Quiet]" by ThrillShowX on YouTube is licensed under Royatly Free. Edited by SetaCraft.
Original Version (Pre Rewrite): Wayback Machine






