Photo taken of the outside of the hotel. It is unknown if the photographer entered or walked past.
This level appears as a city hotel, and can have between 10-13 floors plus a roof. The hallways seem to be infinite, but will actually loop back around each. After wandering through this level for a while, it will become apparent that you are walking in circles. Elevators can be found that can all be taken to the main level where you can exit the level.
Contents
Description
This level at first resembles an ordinary hotel which can be found in the Frontrooms, however its halls appear to loop endlessly, and are infested by a number of Backrooms entities, most notably the entities referred to as the "Hotel Staff".
Hotel staff
Hotel Staff is the name given to the Skin Stealers which inhabit this level, as within this level Skin Stealers have been known to adapt into a number of variants that range in their levels of hostility. Most notably, all will be found wearing hotel uniforms, and will respond to the sound of a bell being jingled.
Luggage Stealers
These Skin Stealer variants are named for their strange behavior of stealing any bags or "luggage" that is being carried by Wanderers who encounter them. These variants are said to be particularly fast, and will become hostile if chased down or attacked. They have also been described as having a pained or depressed expressions on their "faces" when looked at from close range. These entities will also become hostile at the sound of a bell.
Skin Concierges
These Skin Stealers are described as having a younger and healthier appearance than the Luggage Stealers. They will generally wander about aimlessly unless they hear the sound of a bell. After hearing the sound of a bell, Skin Concierges will converge at the sight were the sound was produced and loom there for a period of up to 5 minutes for every 3 seconds that the sound is produced. Since Skin Concierges are the most numerous of the entities in this level, this will lead to rooms and entire halls being filled by a multitude of Concierges. While not hostile towards Wanderers, they have been known to crush and trample other entities that get in the way of them reaching the source of the sound. While this behavior cannot be used to lure Skin Concierges outside this level, it can be used to defend yourself from the attack of another hostile entity.
Restaurant staff
These include waiters, chefs, and food preparers. They all seem to take their job very seriously and seem to yell weird sounds at no one in particular. They understand a little english and can communicate by pointing and grunting
Elevator man
This entity pushes the buttons for the elevator and is unresponsive to anything you do. He seems to be very old, even older than the baggage men. He is very wrinkled and tall.
The Owner (also The Clerk)
Is the first thing you see when entering the building, he is behind the desk and owns the hotel. He is very happy to see someone enter his hotel and will quickly give them their keys and form a distorted smile that seems genuine. He will check on you every 3 hours of your stay and is very helpful.
Entities
Entities you may encounter on this level are: Sixarms, Hounds, resident facelings , and hotel staff (see below). This level also has a small restaurant section on far left corner of the bottom floor that oddly only appears in the morning and disappears after 2:30pm Backrooms time. This level never moves so anytime you can walk out of the main door and back to Level 11. Clumps live in the ceiling and like to come out when you are asleep so it is best to stay alert. And some hounds like hiding under the beds but other than that the rooms look surprisingly nice when you enter.
Colonies and Outposts
Association of Level 11 Settlers or AL11S a group who lives here and likes wandering around Level 11 not much is known about them because they like to keep to themselves unless you decide to join them.
Entrances and exits
Entrances
Locate the specific hotel (shown in the image) inside Level 11
Noclip into a room's wall in Level 69
Exits
Walking out the front door will lead back to Level 11
Jumping out a window on floor 5 will lead to Level 112
NEWLY DISCOVERED: Break a pot in the hallway to be transported to Level -9
NEWLY DISCOVERED: Enter a big circle door in the hallway labelled on the side "Piscina Privada Número 878" (Private Pool Number 878) will lead to Level 878.
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