Level 15.1 is a sublevel of Level 15 in the Backrooms.
Contents
Description
A photo of computers present in Level 15.1. Photographer status unknown
Level 15.1 takes an appearance of a 120 million kilometer by 60 million kilometer warehouse overloaded with electronic hardware and equipment. The floor of Level 15.1 is covered with carpet, and crowded with cables that originates from the gadgets. If one trips on them, they will noclip through the floor and may lead one to the Void. Most of the level have retro 1980's CPUs and computers that make up the walls of the level.
Fluorescent lighting present in Level 15.1 hums louder and more deafening than to that of Level 0. The extraordinary loud buzzing of the lights do not have a determined source, as attempts to find its origin had resulted in fatal accidents and life-changing injuries. The loud and annoying buzzing of the lights is a mental hazard for Wanderers who are present in the level. One more hazard the lights pose is its toxicity, as in some occasions a bizarre black glutinous liquid leak from the fluorescent lights. This abnormal liquid releases a toxic green vapor that if inhaled will instantaneously kill any living beings.
Server Room
Level 15.1 does not exclusively have the same 1980’s electronic gadgets in all of its repeating non-linear rooms. In various of rooms, modern super computers and/or servers are present. It is unknown what the purpose of these computers are, although it is assumed their objective is to “render” and “maintain” Level 15’s reality.
A picture of the Server Rooms in Level 15.1. Photographer currently resides in Level 11
These rooms have a hostile environment, as some areas can instantaneously freeze a Wanderer to death. The AC that are present in these rooms are a probable source of the coldness. Temperatures can drop to -130 C due to the AC.
Armstrong's Hallway
Armstrong's Room seems to be a hallway that is within in the interior of space itself. The physical appearance of Armstrong's Hallway is similar to that of Level 15's hallway, but the walls, lights, and the floor are more beige in color. Fluorescent lights appear on the left side of the wall do not have any hazards and is harmless unlike those in the ones in the warehouse.
Due to the hallway located in space, gravity is absent in the level. Wanderers can get knocked out due to them hitting their heads on the walls.
A photograph of the Armstrong's Hallway in Level 15.1. The photographer was reported missing.
Every once in a while, mostly infrequently, a chunk of Armstrong's Hallway will abruptly collapse on itself, revealing the space it is in. One will get sucked in immediately into the empty space and instantaneously suffocate and perish. There are no warnings, and it is advised to avoid the hallway itself due to the dangerous and unexpected nature of the Armstrong's Hallway
Entrances & Exits
Entrances
The only known entrance to Level 15 is from noclipping through the roof of Level 15.
Exits
As previously mentioned, tripping through the wires in the warehouse of Level 15.1 will lead one to the Void. The only known non-dangerous exit is to noclip through the floor of Level 15.1. Although it might seem easy, it is incredibly hard to do due to the nature of the level