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Level 151 - "Think About The Water Bills"

Class: Mesaío

"Mesaío class are levels that are a bit unsafe for exploration, has medium/low entity count and can contain something that makes this level slightly unsafe for exploration, it can be a entity or a property, or something else that would make this level slightly unsafe for exploration or even something that would affect sanity slightly. Levels with this class can also have low entity count and have a high amount of resources, but beware, not everything is safe around the backrooms."

Level 151 is the 152th level of the backrooms. It was discovered by an anonymous wanderer. He didn't want to tell the M.E.G operatives his name, and even refused to tell his name for 10 bottles of almond water. Hey Jeremy, I bet a king size bar of chocolate twin fingers that you will also fail on that.




Description

Level 151 seems to be a very large, empty public swimming pool-like level. The pool's size is theorized to be the same as 12 football stadiums (it was rumored before that the pool's length was infinite). Which would mean that the pool's total area is 691200 square feet. The pool's depth is uncertain, although it could be infinite. The water does not seem to be almond water, and instead it's normal water.

The Outside

When you enter the level, you find yourself outside the pool. The outside is sunny and no clouds can be seen. The outside part has small bars where you can get safe almond water and a unknown drink named "BCKR Energy Drink" (and sometimes chips), Beach chairs near the pool, chairs and tables, some other small and medium pools around, and some toys and floaters laying on the floor.

Rarely, you can hear ambient noises such as pool splashing, that can be heard even when the water is absolutely calm, children laughing and even swallows chirping, they can be sometimes found in the level doing their normal behavior.

There is absolutely no entities in this part, except for non-entity life, such as bugs, worms and swallows that can be seen flying around the level, and sometimes feeding their chicks in their nest. It is unknown how did they get here, but its theorized that they no-clipped into the backrooms and started in this level or got here from another level.

To get out of here, simple, just jump into the pool, and start exploring.


The Pool

0-4 Miles deep

The Pool gets a lot more dangerous and strange the deeper you dive into it. We will update the page with new information while we explore.

After entering the pool and diving, you will realize you can breathe underwater in this level. You can also eat food and it will be dry. In this area there's still a lot of sunlight. Sometimes, you can see swimming goggles sinking down in the water, however there is still no signs of life and it is unknown how the goggles appear. If you find a swimming goggle it is recommendable to wear it as it has no dangerous properties and can make your visibility underwater much better. You can sometimes hear music coming from the surface, but when you swim back up, there is no signs of music playing. This is the safest depth of the pool.


4-10 Miles deep

Here is when things start to go weird.

This area is slightly darker than the previous one. You have a feeling that something is watching you, from a distance. Car keys can be seen sinking into the water sometimes, for some reason. Rarely, you can see arrows painted in the pool walls for some reason, but following them will not lead you anywhere. Still no signs of entities or danger.

Muffled sounds can be heard in this part, and they are completely unrelated, such as car vrooms, people talking and a sound which was recorded, edited using a sound editing software and was revealed to be a speech from president Barack Obama, although it is unknown the reason for it to be heard.

Beyond this part is where entities start appearing.

10-20 Miles deep

This part is darker than the previous one. Here, baby fish can be seen swimming around, for some reason they reproduce an submarine radar sound when they're near another living being. Some walls are slightly cracked here, and on the walls there is... attempts to patch these cracks with posters advertising a shop that apparently sells car parts, somehow the paper used to produce these posters does not dissolve in water. The feeling of being watched increases, and sometimes the word "Danger Soon." will appear on your vision, and disappear after 5 seconds. Nothing dangerous happens after that.

Car tires have been seen rising from the abyss below, plastic bags and nets wrap around fish and they get stuck until you rescue them.

20-100 Miles deep

You know when you enter this part when you hear a ship horn sound coming from above. This part is dark but not pitch-black. Here, you can see many species of sea life: Grown fish, turtles, stingrays, octopus and squids, jellyfish and also sharks. Seeing a shark is uncommon, however seeing them is almost a death sentence. This time, you are indeed being watched, squid's eyes here are 2 times bigger, and they seem to notice all of your movements. However, they do not cause harm. This part has a lot of pollution, barrels can be seen floating around, Knifes that can cut you if you touch them, lots of nets, cans, junk food and other types of food and even human body parts. Creatures here suffer a lot, being wrapped in nets, consuming trash and being intoxicated, getting cut by knifes, and etc. Sanity can decrease a lot in this part.

You can hear school bells and car sounds randomly.

Huge cracks on the walls here lead to Level 7. Something tried to patch these cracks with concrete, but gave up halfway there. You can see a lot of propaganda posters from different countries here, and also advertisements for products and etc. This is the final part, before... the abyss.

100-150 Miles deep

This part... is just... depressing.

It's pitch black here, but you can see stuff if you have a waterproof lantern. But seeing here isn't that good.

This part is extremely polluted. There is rusty bikes floating around, many barrels leaking petroil, all junk from the previous area, chip packages, an scary amount of nets, many dust, and much more. Giant sea creatures live here, like whales for example. They just spawn in and are immediately killed by the pollution, or last to a limit of 2 days. You can hear many sounds here randomly, and an eye with the size of a car watches you. If he catches you, he will kill you, or emmit a light beam, which will teleport you to Level 4. Even if it's difficult to survive here, exiting is not impossible, remember.


Entrances & Exits

Entrances

  • In Level 7, find a polluted zone, continue going further till it gets very polluted. Then, you will find a huge crack on the wall, going in will get you to the 20 - 100 mile depth of Level 151;
  • In Level 11, finding a entrance to a swimming pool club will get you here;
  • On [REDACTED BY THE M.E.G], find a [REDACTED BY THE M.E.G], and the faceling will guide you to the entrance of this level.

Exits

  • Cracks in the walls lead you to Level 7;
  • Getting teleported by the eye will safely teleport you to Level 4;
  • Sleeping on a chair near the pool will make you wake up in Level 148, on a couch inside a random house.
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