Level 15 is the 16th level of the Backrooms.
An image of Level 15.
Description
Level 15 is a maze-like labyrinth of hallways with future-esque architecture and technology. To date, no two wanderers have been able to make contact in the level — not through navigation systems, maps, or even radio contact. The disorienting nature of the halls originates from their irregular, "twisted" shape, leaving them feeling vast, yet narrow. Long LED lights are present on the ceiling of each hallway, serving as the only source of luminescence in the level. However, despite the level's clean appearance, there have been reports of the lights sparking, flickering, and even going out completely. During these outages, areas of the level become pitch-black, while a constant sound of distant, whirring machinery becomes audible. The source of this sound is unclear — some wanderers claim it emanates from the floor, while others claim it comes from the ceiling. However, the general consensus is that this noise only occurs during the outages.
Occasionally, one may stumble on a worn-down control panel with wires connecting to the floor; most have between ten and twenty buttons, but few appear to be functional. However, the button labels are intriguing to many: "ON," "OFF," "DESTROY," and "CHANGE" appear to be the only buttons consistent with all panels. Pushing the "DESTROY" button creates an explosion in an unknown area, causing nearby hallways to shake violently for several seconds. Despite this, no evidence of an explosion occurring within the halls has been found. The "CHANGE" button has never been pressed; according to witnesses, the button emits some sort of magnetic field that repels all matter, akin to a force-field. Despite all efforts, wanderers have been unable to overcome the field to press the button.
An image of a control panel in Level 15.
Coming into contact with the field produces this message on a screen of the control panel:
ACCESS DENIED. LEVEL 5 CLEARANCE REQUIRED TO CHANGE REALITY.
Unknown machinery has been discovered within the halls of Level 15, notably resembling Antikythera mechanisms. Indecipherable inscriptions, complex dials, and broken gears define the majority of these machines; additionally, any attempts to operate the machines have failed. However, during a power outage, a faint but notable ticking noise can be heard emanating from the machines, seemingly similar to the rate of a human heartbeat. The rate of the ticking continuously slows down over time until the lights turn back on.
Witnesses frequently report lightheadedness and dizziness after sustained exposure to the harsh lighting and stale air present in Level 15; studies have shown that the majority of wanderers temporarily suffer from bradycardia while in the level. The effects are generally exacerbated in areas of complete darkness, so it is recommended that wanderers attempt to leave these areas as soon as possible to minimize the risk of irreversible damage.
Entrances and Exits
Unfortunately, Level 15 has proven difficult to enter and exit.
Entrances
An anonymous Wanderer claimed he opened thousands of doors in Level 3. One of them led to this level, but only after the electric shock from the handle rendered him unconscious. He woke up in this area not long after passing out.
Exits
Wanderers have speculated that occasionally, a control panel will contain a button labelled "ESCAPE." Pressing the button transports wanderers… somewhere else. It is unknown where this location is.
Author: KingSheep17
Rewritten By: SkyCityXD3
Images:
Milwaukee Art Museum by Katie Tegtmeyer is licensed under CC BY 2.0, edited by SkyCityXD3
Power plant control panel, pt. 1 by Marcin Wichary is licensed under CC BY 2.0, edited by SkyCityXD3
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