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Level 1645 is the 1646th level of the Backrooms.
Contents
Description
Level 1645
Level 1645 is a room estimated to be 4000 ft2 (1219 m2) with a celing about 30 ft (9 m) tall. There is a white floor with a bench and a trash can against the wall and a few round tables with red chairs. Next to three large potted plants in a line, there is an exit door with an illuminated red EXIT sign above it. Going within 20-30 feet (6-9 m) causes one to lose consciousness. The tables are sometimes empty but can sometimes stock/unstock themselves with food, almond water, weapons, etc. The lights hanging from the ceiling change color every 25 minutes. The lights go out for five seconds between colors.
Entities
Hanging from the ceiling are several lights which often change color with the entities present corresponding to the color.
- White Lights - No Entities
- Red Lights - Howlers
- Yellow Lights - Death Moths
- Green Lights - Facelings
- Blue Lights - Skin Stealer
- Orange Lights - Clumps
- Pink Lights - Death Wasps
- Purple Lights - Sliders
- Beige Lights - Red Wretches
- Brown Lights - Dullers
Red Wretches
Red Wretches are a specific variant of wretches exclusive to Level 1645 that have redder skin and massive hard plates of skin separated by giant cracks. They also don't have fingers or teeth. There have been three noted attacks by Red Wretches. One of has been seen yelling in an unknown human language, a behavior never seen by another entity on this level. Though they spawn naturally when the lights on the level are beige, but they can be artificially created by decapitating a wretch and, after fermenting its head in liquid pain for 30 days, reattaching it to the wretch's body.
Colonies and Outposts
There is currently only one colony on Level 1645.
The Cantonment
A fort in the back corner of the level which hunts the entities and lives off of the resources that spawn in the level. The twelve of them use rudimentary tools to mine into the walls of their corner, the materials of which they built their walls with. They are friendly to wanderers and will protect any wanderer they notice to be in danger from an entity but will not stop anyone from exiting the level by going near the exit door.
Discovery
The level was first discovered in 1945 when someone was driving a car on Level 317 while sleep deprived and accidentally crashed into a wall. Shortly after, a colony was formed on the level and has been in effect ever since. M.E.G has been informed by the colony and has been supplying a mining operation on the level to try to find an outside to the room.
Entrances and Exits
Entrances
- Smashing through any cracked tile or marble floor can teleport one here.
- Finding a car with its key inside and driving it into a wall on Level 317 will noclip one into this level.
Exits
- Go near the exit door, and when you lose conciousness you will noclip into Level 417 and wake up there.