Occasionally called "the Bearooms" as a joke, Level 171 is strikingly similar to Level 0 in appearance, but with noticeably dimmer lights and brown walls. It is sometimes referred to as just the "Corrupted level 0."On occasion, these lights can flicker and even go out for up to three days. A dense black fog also fills the level, causing wanderers to only really see within six feet in front of them. Said fog is an aerosolized narcotic that, if breathed in enough, can put a man asleep for up to an hour. Prolonged exposure can also be lethal, as it builds up in living tissues and causes necrosis.
Level 171. Notice how the fog is black.
In various spots, chunks of the ceiling and walls are cracked and have even fallen away. From these cracks spills forth a black, tar-like substance with the consistency of honey that starts to boil when it hits the ground. If stepped in, this substance dissolves most organic and inorganic materials on contact, and many hapless wanderers who have ended up in this level have met their ends to these puddles of tar. These puddles have even claimed the lives of entities that live in the Backrooms.
To survive in level 171, it is recommended that you wear a gas mask as to not breathe in too much of the fog. It is also recommended to mark tar puddles.
Entities
Backroom Bears
Backroom bears are the native entities of level 171 and are the reason the level is jokingly called "the Bearooms". They look suspiciously similar to a teddy bear, a man made item in our reality. For some reason, they are immune to the fog and the acidic affect of the tar and will regularly drink the tar for sustenance. They are cute, but extremely dangerous. The presence of a backroom bear eats holes in the brain tissue of wanderers that are within fifty feet of the entity. These holes are usually microscopically small, and thus, if a wanderer turns back it often takes years for those who approach it to exhibit side-effects. The severity of this effect increases at close range, and a wanderer or entity who approaches a backroom bear never survives long enough to reach its body. However, you can get the bears to go away using almond water, which seems to cause them to flee. In fact, the entire level seems to dislike almond water.
What a bear looks like.
Colonies and Outposts
Any colony wouldn't last long because of the infestation of bears.
Entrances and Exits
Entrances
Chasing a polymer moth for long enough in Level 85might bring you here.
Wandering down foggy hallways in Level 3 R will bring you here
Exits
Sprinkling some almond water onto a tar puddle and jumping into it will lead you to Level 342. This doesn't always work.
Discovered and written by IRussell2021, who believes the backrooms are real for his own reasons. Reworked and expanded upon by FreeWillyNilly. Then redone again by IRussell2021.