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Level 1792 is the 1793rd level of the Backrooms.

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Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count


Description

An image of a wanderer holding a White Cockatiel entity on a perch.

Level 1792 is a huge house with plain white wallpaper with light wooden floors. The contents of the house consists of many stairs that may lead up from 0 to almost 50 floors. The house does not have a defined end, but it may be up to 25 miles to 150 miles across because of how the stairs can appear. There may sometimes be windows in this house, but the windows are sometimes fake and are on walls that do not lead outside. Despite this, the windows are traps, and it should be very much avoided. The lights in this level appear to be very powerful despite it being a small light bulb. Sometimes, the lights sources can appear in random places where there isn't anything there to emit light, and it is thought that if you touch the "invisible" lights you may get burned or electrocuted. The invisible lights can appear to anywhere inside of walls or even in the middle of the room. It is to avoid these at all costs.

Upon entering this level, no matter where you come from, there would immediately be a bird in a small, round, yellow cage in the same room that you're in. The bird is identified to be a similar species to a cockatiel, and the colors of the bird may also vary from red to blue depending on chance. The cage would be placed on a small desk, and it would sometimes be supplied with a small perch to get the bird out. On rare occasions, the perch may not appear, and you will have to find another perch in another room. It is not suggested to pick it up or try to make it step onto your finger, as it may burn you if it does touch you. You are required to get the bird out of the cage because you cannot leave the level without getting the bird into a better environment. Upon exploring for a new cage, the rooms may appear empty, but occasionally, there will be other bird cages, but it is suggested to not put the bird in these bird cages, as it may drain your hunger, thirst, and sanity until death unless you take it back out. The bird cage must not be small, and it must have food and water stored within it, as well as many toys to keep it entertained, and it can sometimes appear huge with any color. If you get the bird into the new environment, it will show that it is happy by whistling a familiar song that you listened to in the past, and it may give you almond water if you did a good job.

It would be very unfortunate if the bird ever flew away from you. You would only have a minute to get the bird back onto the perch before time runs out, and if time does run out, you will zone out and be teleported to Level 12. If the bird ever dies, whether that be from flying into a window, or if you go more than 7 days without feeding it almond water, then you may be punished by being sent to a Class 5 level, or possibly death, depending on how it died. If you purposefully kill the bird, you may also die the same way it died.

Entities

The entity that everyone must encounter is the Cockatiel, and the Cockatiel is a very important part of this level. On some occasions, however, you may encounter Hounds. However , Hounds are very rare in this level.

Entrances And Exits

Entrances

  • Find a place that looks like a pet or an avian store in Level 11.

Exits

  • Get the bird into a new habitat, and it may give you access to any of the Class 0–2 levels, depending on what the bird thinks of you.
  • Killing the bird may lead you to any Class 5 level.
  • Running out of time when the bird flies away may lead you to Level 12, Level 10 , or the inside of a house with a bird cage on Level 9.
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