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Level 181 : "Non-Euclidian"

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Level 181 is the 182nd level of the Backrooms.

Description

An image of a hallway in Level 181

Level 181 appears to be what seems like a infinite apartment, but is anything but. One door might lead to a door down the corridor, while turning around a corner might take you to a bathroom; you won't know where you'll end up. This is why it is given a class of 3, it is easy to get lost in. If you are with a group of more than 3, it is advised to all hold hands to not get lost, as one can get lost very easily. The doors in this level are all locked, and require a key to open. The thing is that all the doors use a single key to open, so finding a key (which is rarer than finding an entity) is an amazing find. When using the key to open a door, it will break and open the door you opened. Inside, there will be a lot of Almond Water; usually 10-15 cans.

Colonies and Settlements

Currently, there are only 2 documented colonies, so the chances of finding one are low.

The Hallers

  • Has about 25 members
  • Friendly, and willing to trade
  • Guide others to safe places

Base Basic

  • Has about 10 members
  • Changes place every week
  • Friendly, but will not trade
  • Always recruiting wanderers[1]

Entities

Encountering entities here are quite rare, but can be found here. The confirmed entities are Hounds, Facelings and Skin-Stealers.

Entrances and Exits

Entrances

  • No-clipping in Level -1 has a chance to bring you here
  • Randomly no-clipping in a hallway in Level 5 can send you here
  • Accidentally no-clipping in a hallway in Level 11[2] can send you here

Exits

  • Finding an unlocked glass door will send you to any level with hallways in them
  • Finding stairs leading up/down can lead you to Level 182/Level 180
  • No-clipping in a room you opened can lead you to a random room within Level 11[3]
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