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Level 181 : "Non-Euclidian"

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Level 181 is the 182nd level of the Backrooms.

Description

An image of a hallway in Level 181

Level 181 is a non-euclidean level, resembling an apartment hallway. This means that you can get lost very easily. For example, you walk into a door, and instead of it leading you to a room, it can lead you to a different door 164 meters away, or if you turn around a corner, you can find yourself back where you started. This is why it is given a Class of 3. If you are in a group of more than 3 people, it is advised to all hold hands in a strait line to not get lost. Occasionally you may encounter a locked door with a keyhole. If you somehow manage to find a key and unlock the door, the key will vanish and the door will open, resulting in finding a crate of Almond Water; usually having 10-12 cans. Alongside the crate, the will also be a note underneath the crate, having a random number on it ranging from 2 numbers to 25. No one knows what these numbers mean, and The Hallers are currently looking into it.

Colonies and Settlements

Currently, there are only 2 documented colonies, so the chances of finding one are low.

The Hallers

  • Has about 25 members
  • Friendly, and willing to trade
  • Guide others to safe places
  • Trying to figure out "The Numbers"

Base Basic

  • Has about 10 members
  • Changes place every week
  • Friendly, but will not trade
  • Always recruiting wanderers[1]

Entities

Encountering entities here are quite rare, but can be found here. The confirmed entities are Hounds, Facelings and Skin-Stealers.

Entrances and Exits

Entrances

  • No-clipping in Level -1 has a chance to bring you here
  • Randomly no-clipping in a hallway in Level 5 can send you here
  • Accidentally no-clipping in a hallway in Level 11[2] can send you here

Exits

  • Finding an unlocked glass door will send you to any level with hallways in them
  • Finding stairs leading up/down can lead you to Level 182/Level 180
  • No-clipping in a room you opened can lead you to a random room within Level 11[3]
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