Contents
Level 18942 “Judging Hotel”
Entrance to the hotel
Description
This level is reminiscent of a gloomy motel. This level will evaluate you based on how you interact with others and how well you perform in the backrooms. When you're in your room, the workers offer you food every four hours. The food is based on how well you did in the backrooms and how you treated others. It's difficult to get a room here, but it's likely that it depends on how you treat the people in the backrooms. How do they know if you treat others nicely, though? They will ask you several questions when you arrive at the hotel, and they will be able to tell if you are lying. They will also be able to observe what you are doing upon entering the backrooms. Workers warn against going near the rooms numbered 2000–3999.
Entities
Picture of the hallway
There are many more entities at this level, but most of them are unknown. There are only 2 entities that have been found:
- Mimics: At this level, no one actually knows what they look like. They like to mimic the workers and other people at this level. Most of them have that chicken smell.
- Partygoers: There aren't many partygoers here. Going into their room will take you to the party=))))), which is a means to get out of this level, although it's not recommended.
Events
There is only one monthly event here, as the locals refer to it.
On a dark night, the hotel becomes dark and many unknown entities spawn, necessitating the need for a room. This event is called
- Dark night
Rooms
First 99 Rooms
- This the first rooms one of the safest rooms, only few Partygoers live here.
- This is heavily protected by guards
- Foods sometimes comes earlier than usual.
Rooom 100-999
- This rooms are the cheapest rooms.
- Few guards and more entity than usual.
Rooom 1000-1025
- This rooms are heavily protected by guards.
- This cannot be accessed by normal people
- No entities
1000-1025
Room 1026-1999
- This room is quite cheap and is protected by guards
- Foods comes 20 minutes earlier
- Few entities
Room 4000-10000
- Unsafe
- Most rooms are filled with entities
- No guards
- Food comes in 5 hours or more than usual
Room 10,000-10273
- Unsafe
- Most rooms are abandoned so some rooms can make you sick.
- Most rooms is filled with bacterias
- Food comes day later than usual.
- Quite hard to access
- No guards
Colonies and Outposts
Outpost Reaper (Neutral)
- Abandoned by the 23rd Republic because of their rule.
- The outpost has 60 members of the Imperial guard sent by the government at level 2502. All of them are former DRBs.
- It is equipped with Liquid Silence weapons and Super Almond water.
- The outpost is located in rooms 1052 to 1060.
[Republic of the 23rd State] Granite
- There are 60 people in total.
- It has 30 heavily armed soldiers.
- 2 members always get out and get back into the level for monthly supplies.