Contents
Contents
- 1 Survival Difficulty: Class 0, 1, 2, 3, 4, 5, etc.
- 2 Description
- 3 Colonies and Outposts
- 4 Entrances and Exits
Survival Difficulty: Class 1
Safe
Secure
Minimal entity count
Description
Level # is an infinite sea of cubicles that appear to be from the 90's. The walls of each cubicle is made out of dark wood and the floor is a blue carpet. Each cubicle has the things a normal person would expect in a cubicle: A 90's computer, A pen holder, A chair, An empty picture frame, And a trash can. Said empty picture frame has a 15.2% chance to show a random picture of any house-themed backrooms level. There is also a 2% chance for each cubicle that standard working clothes would be on the chair in the cubicle.
The only entities here are smilers, But they are rare to come across.They walk around the level with the role of security guards. Usually, they are neutral in this level unless provoked.
Colonies and Outposts
The Workers
- A group of people that pretend to be working out of boredom.
- They are passive and will ask you to 'work' with them. If you decline the request, They will give you almond water as a gift (if they have any extra) and will tell you to stay safe in this crazy labyrinth.
Entrances and Exits
Entrances
- Going into any office building in any level during your work hours in The Frontrooms will have a 50% chance to teleport you here. This will only work if you had a job before you noclipped into The Backrooms.
Exits
- Going back to the entrance you came from, It will be a door on a pillar.