Contents
Survival Difficulty: Class 1
Safe
Secure
Minimal entity count
Description
Level 195 is a sea of cubicles that appear to be from the 90's, The level is quite small in the backrooms standards, only being two square miles in both length and width. Every two rows of cubicles, there will be a path one and a half cubicle long. Every cubicle's entrance will face the path that is next to it. There appears to be air condition on the roof every 30 meters and LED lights every 10 meters The walls of each cubicle is made out of dark wood and the floor is a blue carpet. Each cubicle has the things a normal person would expect in a cubicle: A 90's computer, A pen holder, A chair, An empty picture frame, And a trash can. Said empty picture frame has a 15.2% chance to show a random picture of any house-themed backrooms level. There is also a 2% chance for each cubicle that standard working clothes would be on the chair in the cubicle. The computers are very limited, You can only go to the windows solitaire program and a textbox program
This level has shown to make everyone that just came to the level have an urge to work for the first five minutes they are here. Since working is near impossible due to the computers having very limited programs, The level will just make the affected person file a report about how the non-existant company they are working for is doing for the next 5-25 minutes. The company's name and how its doing is usually random, But the most common ones are: YoHa, Losing money and investors at an alarming rate. Transo, Gaining investors and reaching the top companies. And Felixico, Having an overwhelming amount of products that can't be sold and may file for bankruptcy soon. (Please note that how are they doing is oversimplified as they are unimportant). When the affected person has finished working, They will go back to what they were doing before they worked and will lose the memories of working within seconds.
The only entities here are Smilers and adult Facelings. The smilers are rare to come across, They wander the paths filling the role of a security guard. The adult Facelings are usually passive and fill in the roles of office workers. Every 6 cubicles, there is an adult Faceling working. They usually just file reports like how humans do when they fill in the urge and take coffee every 4 hours. They play solitaire whenever their 'break' comes (25 minutes in every hour). They are very friendly and love to have conversations of anyone regardless if they are a human or not.
Colonies and Outposts
The Workers
- A group of people (24 members) that pretend to be working out of boredom.
- They are passive and will ask you to 'work' with them. If you decline the request, They will give you almond water as a gift (if they have any extra) and will tell you to stay safe in this crazy labyrinth.
- 27 meters south of spawn
The Backrooms Colonists Outpost Trial
- The Backrooms Colonists' outpost in this level.
- Neutral and willing to trade
- Has set up an outpost here to get pencils from those pen holders just mentioned
- 34 meters north of spawn
Entrances and Exits
Entrances
- Going into any office building in any level during your work hours in The Frontrooms will have a 50% chance to teleport you here. This will only work if you had a job before you noclipped into The Backrooms.
Exits
- Going back to the entrance you came from, It will be a door on a pillar.