Note: I worked extremely hard on this, and I'm sorry if it breaks the rules. Please don't delete it, though. I spent a while on this level.
Level 1976 takes the appearance of a dreary, rainy field. When you enter this level, even if you were really happy before, you will suddenly get depression. Yes, this level gives you depression instantly. It also makes you paranoid but you know you can't hold back tears. This level is split up into 5 areas. Each area having a different classification and something unique about it. The first area is kind of the only depressing part, and the final area is very depressing, too. This level has an exit back to reality in a weird way. There are also no photos of any of the areas. Be careful because if you get stuck here, it's gonna be a crazy ride. Also, you are for some reason completely isolated here, so nobody can help you.
Area I: "Frozen Field of Negativity"
This is the first part of the level. It is the first part of the field, and is very dangerous. Temperatures can get very low in this area as it is frozen itself. Temperatures can reach a low of -42F, and the highest temperature it can reach is 8F. It is recommended to bring a jacket here, as this is one of the most dangerous areas. You can easily get depression here, and sanity drains quicker here. There is actually Internet here, it kind of sucks, because it will not load anything more than something related to cold. People have gotten used to this, though. This level also has a lot of entities that are very dangerous, and this is just the start. This level has poisonous rain that can lead to death. Not much is known about this level, although it's very dangerous. If you end up here, it is recommended to try and exit, because you can die from the freezing temperatures and not to mention the Entities…
Colonies and Outposts: Due to the nature of this area, there are none.
Entities: Hounds, Beasts, Smilers, and way, way more. The level is confirmed to have way more entities, although they haven't been documented yet.
Entrances and Exits:
Entrances:
You can see a shore with an infinite city on Level 4000. Get close to it to get here. This is the only documented way.
Exits: Scream the word "Sword" to be sent to Area II.
You can also find an alarm clock and follow the following instructions in Area III to be sent there.
Area II "Where The Fun Never Ends"
The Fun Field is a happy version of the level! The Partygoers like to hangout here. Everyone loves this place. It's fun, totally not dangerous, and it has unlimited cake, ice cream, cookies, candy, cupcakes, and WAAAAY MORE! If you're lookin' for some good fun, come on down to the Fun Field! Obviously it's way better than that boring, depressing, dreary Frozen Field. You'll love this place! The only entities are us, and with us, it's gonna be a blast! So come on down to this motherfuckin' heavenly heaven-like fun place, where the fun NEVER ENDS! No entities are bad here, and every visitor is always welcome! Not tempted yet? We have everything! We've even got some really valuable stuff, like Royal Rations, Golden Cake, and even junk food! Like Mountain Dew, Cheesy Pizza, And Flamin Hot Snacks! We've got it all! Not tempted YET? That's fine! We always throw parties here and you're totally safe here! We also have the BEST Internet connection! Come on, homies! Get ready, because it's gonna be a BLAST!
Colonies and Outposts: We've been thinkin', we don't need those ruining our PARTIES, so there are none!
Entities: The Partygoers, and of course, you!
Entrances and Exits:
Entrances: Just scream the word "Sword" in that lame place to be sent to the fun place!
Exits:
Hold on! Leaving so soon? If you're leaving already, at least go to a fun and friendly level! Just scream the word "Fun" and you'll be sent there!
Area III: "Hallucinations"
This level makes you go through other levels, constantly changing. For example, you could have to escape Level 0 but it could change to The End while you try to escape. It has the same difficulty each time, and when you walk into Area III, it will put you in a random level, but you will technically still be here. For some reason, when you are there, no matter what, 10 minutes in, it will change to Level ! for 1 minute, be careful when this happens. It is recommended you bring a watch or a clock, any clocks that work because of The Internet will fail as Internet is not present here. Not much more is known about this level because it changes to different things randomly. It can be very dangerous, but if you are lucky, you could end up on a safe level. If you are EXTREMELY lucky, you could end up on a level that has an exit to the Backrooms. Exits still work here, and no level lasts for more than 2 minutes. Exits to other levels don't work, and you will be teleported to Area II instead.
Colonies and Outposts: The Timers. Members: 100.
They travel through different levels here, with hundreds of alarm clocks on them.
They time everything almost perfectly, and can help you if needed.
They are docile.
Open to trade.
Entities: Varied Entities.
Entrances and Exits: Find an alarm clock anywhere in the level and say the following sentence: "I wish to be taken to a Variable, time-related area. Will you please grant my wish?" After you say this (say it loudly) you will be sent here. You can escape on any of the levels you are on to get to Area II, but you can attempt the following instructions listed in Area IV to enter Area IV.
Area IV: "World of Sound"
This area resembles a field with loud, annoying sounds that can:
Make your ears bleed
Make you deaf
Make you go insane
These sounds can sometimes be quiet sounds that are way louder. The quietest sound here is 190 decibels, and the loudest sound is 335 decibels. These sounds can poison you, make you go insane, or make you go deaf. The level is also Non-Euclidean, so sounds that are not possible to hear in reality can be heard here. The sounds can annoy you, and sometimes they can clip into each other into this level, creating a Warping Sound.
What is a Warping Sound? A Warping Sound is when two sounds have warped together to create something vicious and very harmful to your ears. It could be anything from a blender mixed with a drill to a tornado mixed with a phone alarm. It just depends.
This level doesn't have many entities, and all of the ones here have been documented. This level also absorbs all the sound present within 50 feet of the level. This level can even make your ears fall off if it does enough damage. Luckily it's hard to enter.
Colonies and Outposts: The Deafness of Area IV. Members: 10.
They guard the level, help wanderers navigate it, and study it.
They are all deaf because of the level.
If it seems like you are trying to make sounds or mock them for being deaf, they will attack you.
Not open to trade, as they are only here to patrol, investigate, and help people around the level.
Entities: Facelings, Skin-Stealers, Death Moths, Hounds
Entrances and Exits:
Entrances:
First, kill 1976 Entities in 1976 minutes (32+ hours) and then travel to Level 0 and slap the wall 222 times, then run around like a crazy person, then kill a Faceling, and then get killed by a Skin-Stealer, and you should respawn in Area III, then, travel back to Area II, and scream at a Partygoer. If you have done the things above, you will be killed by the Partygoer and you will wake up here. Note: Attempting this is very dangerous and it is very specific, so be careful. (You can travel to Level 0 by asking an Outpost member, but the only way to get to the next level is to get through the areas. There is no other way to get further, and if you can't get further, well, you'll be stuck in the entire level forever. Not just the area, the entire level.)
Exits:
Yell in a Deafness of Area IV member's ear to be sent to Area V. The Finale.
Area V: "The Finale"
This level is the same as Area I, but very bright and insanely red, temperatures are scorching here and a bunch of Entities are coming for you. You have no idea what to do, but you should actually just run until you see a gigantic ship in scorching hot red water that reads "ENTRANCE TO LEVEL 1977" Note: While trying to jump onto the ship, there are some dangers:
The ship is in red hot water, it is way hotter than boiling water and can be extremely dangerous.
The ship can catch on fire from the water, and if it does, you will be in great danger.
The ship moves, so don't miss it. When you get to the ship, it will be there but after it leaves you will have to wait 20 years for another one to spawn.
The ship only spawns when you are there, and there is only one person allowed here at a time, similar to another level. Due to this, many people have been trapped here forever and take up space in the level for 20+ years.
Note: The ship is also slow, so exiting will take a little while.
Colonies and Outposts: Due to the dangerous properties of the level, it is impossible to form one.
Entrances and Exits:
Entrances:
Yell in a Deafness of Area IV member's ear and you will be teleported here.
Exits:
Jump on the ship and ride it to get to Level 1977.
When jumping on the ship, it goes in a ⬅️ direction, but rarely it will go the opposite way. If this happens, you will instead be brought to Level 1978.
Note: This is extremely rare and not reliable. Only 2 people have been reported to exit this way.
In even rarer cases, the ship will say "ENTRANCE TO Level 1000000" Now this is extremely rare and has only happened to 1 person ever, but never miss this opportunity because:
The level is safe. (Class 0)
This level has an exit to the Backrooms.
The last exit is quite interesting, instead of running towards the ship, you can walk towards it, and then you will for some reason feel sleepy while walking towards it, and you will fall asleep. During that time, you will dream about nature and go to any level related to nature.
Entities: All of them are undocumented because of the danger this level causes.