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Level 1 is the second level of the Backrooms. It is roughly the same as Level 0, with only a few minor differences.


Description

Level 1 varies from person to person. Some report to have seen gigantic "biomes" of terrain, while others have reported having seen huge expanses of grimy concrete filled with a low-flying fog. Some have even reported dark rooms made from blue concrete and covered in pipes. It seems that Level 1 is either completely random, or it appears different from person to person.

However, the most common "theme" in Level 1 is similar to the mono-yellow design of Level 0. The key differences are concrete walls instead of wallpaper, tile floors instead of carpet, and dimmer fluorescent lights. Beings typically lurk at or above Level 1. Known beings on Level 1 include Dullers, adult Facelings, Hounds, Skin-Stealers, and Scratchers.

At any point, there's a chance the lights will begin to flicker on and off. Eventually the lights will turn off for minutes or hours at a time. While the lights are off, this level becomes very dangerous, so bring a light source if you're exploring.

Colonies

There are currently 8 known colonies and outposts in Level 1. It should be noted that attempting to meet up with these colonies/outposts will prove extremely difficult, as the Backrooms stretch out for millions of miles.

The Orderly Republic

  • The largest outpost in Level 1.
  • Consists of mainly young adults.
  • Quite friendly, and always open to trading.

Exploration Alpha

  • Group mostly comprised of people wanting to seperate from "The Orderly Republic".
  • Normally friendly and open for trading, although health (obviously) does affect this.

Sanction

  • Previously hidden behind a false wall roughly 98m southeast from the "exit".
  • Devasted by unknown entity/entities
  • No members found but noises are common when near the false wall
  • Some still claim to see the residents and even talking to them,only people who didnt know the fate of the Sanction report seeing them
  • Strange markings in the walls
  • Claimed to have being a cult with being reborn as theyr objective,considered alive by most since people still talk to them and prove that they arent lying by revealing things only they would know
  • Easily recognizable as all of the documented members have a scar in theyr left cheek

Guide Outpost 03

  • 2nd outpost of The Tourism Guide and the 2nd largest group in Level 1.
  • Heavily armed at all times because of the entities.
  • Normally open for trading except for during search and rescues.
  • Open for staying with them (for safety) for a week or so in exchange for small amounts of supplies.

Research Outpost 01

  • A small group of about 11 scientists who document the creatures of the Backrooms even further.
  • The group also includes 5 scouts who attempt to capture the creatures

The Helpers

  • Not much is known about them.
  • Very helpful.
  • Wanderers often seen in light gear helping confused people

The B.E.U

  • Acronym for The Backrooms Exploration Unit
  • A group that travels and documents the Backrooms
  • Currently only has two members, u/DarrynSomething and u/Aarokokra.
  • Although there is no real base, u/DarrynSomething resides under a staircase on level 1.

(Somehow) RBST

  • Or Rezzie Builders Security Team.
  • They also have spec ops.
  • Heavily armed.
  • They don’t have any bases, they just guard around the Backrooms. Rarely, you might hear gunshots and see them.

The Un-invited

  • A group of 5 non hostile Partygoers along with Classicsquiffer.
  • They have become allies with the M.E.G. and Sanity Foundation once Classicsquiffer joined.
  • Very friendly and open for trade.
  • Discuss the latest drama and news in Level Fun.

Republic of Level 153

  • Outpost of the Republic of Level 153.
  • Takes in survivors
  • Created since the Republic of Level 153 was created.
  • Around 40 members
  • Has bounties on certain entities
  • Has around 60 guns and 3 machine guns

Leaving Level 1

You can leave Level 1 by simply continuing to explore the Backrooms. Level 1 usually leads to Level 2 or back to Level 0. Breaking cracked floors will lead you to a room with a cracked floor in Level 0 where you can then go to Level 27. You can noclip through the walls that sometimes have outlets, and it will take you to either level 229 or level 188. Honestly it's better to end up in level 229. From the beggining of level 1, if you go forward and through the door and go to the end of the hall, turn around and double back, you can enter a room with two pathways. From there take a left, a right, another left and another right. You should end up at two doors labled A and B. Go through the B door to find an identical room. from there, going through the A door will lead to The Hub.

Entering Level 1

You can enter Level 1 by spending 4 days in Level 0. It is also possible, but rare, to find a fire escape in Level 0 that leads to Level 1. Like other levels, it can be reached randomly with stairs, elevators, and hallways. It is also possible for one to spawn here when first no-clipping into the Backrooms.

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