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Level 1 is the second level of the Backrooms.


Description

Level 1 varies from person to person. Some report to have seen gigantic "biomes" of terrain, while others have reported having seen huge expanses of grimy concrete filled with a low-flying fog. Some have even reported dark rooms made from blue concrete and covered in pipes. It seems that Level 1 is either completely random, or it appears different from person to person.

However, the walls are dirty and the fluorescent lighting is placed on the wall instead of the ceiling. There is engines in the hallways and it’s unknown if there’s any substance in it. The key differences are concrete walls instead of wallpaper, tile floors instead of carpet, and dimmer fluorescent lights.

At any point, there's a chance the lights will begin to flicker on and off. Eventually, the lights will turn off for minutes or hours at a time. While the lights are off, this level becomes very dangerous, so bring a light source if you're exploring.

A Hallway Leading To A Exit

A Hallway Leading To Level 2



Entities

Beings typically lurk at or above Level 1. Known beings on Level 1 include Dullers, adult Facelings, Hounds, Skin-Stealers, Scratchers and Figures are only at Level 1

Colonies

There are currently 18 known colonies and outposts in Level 1. It should be noted that attempting to meet up with these colonies/outposts will prove extremely difficult, as the Backrooms stretch out for millions of miles. Some of them may not exist now, some might have not existed at all.

The Backroom Colonists

This group had three bases stationed on the level. All are friendly and willing to trade. More info found on the actual group page.

Base Flickers of the Backroom Colonists

  • Relatively a small base.
  • Owned by the main group.
  • Friendly and open to trade.
  • Population ranging from 25 to 200, depending on the number of people stationed there.
  • Usually used for fandom or reddit posts by people there.
  • Has public Wi-FI and allows people to go here for any internet catch up
  • Often interacts with other outposts or bases in the level (mainly The Republic of Level 153 and The Orderly Republic).

Base Lurkar of the Backroom Colonists

  • Relatively small base.
  • Owned by the colonial group, The Fora Foundation.
  • Friendly and open to trade.
  • Population includes all current members of the group.
  • Also uses public Wi-Fi.

Base Aat of the Backroom Colonists

  • Relatively small base.
  • Owned by the colonial group, The Backroomians.
  • Friendly and open to trade.

Republic of Level 153

  • Outpost of the Republic of Level 153. Has around 40 members.
  • Takes in survivors.
  • Existed since the creation of the Republic of Level 153.
  • Has bounties on certain entities.
  • Has around 60 guns and 3 machine guns.

The Biologists

  • Really large outpost.
  • Consists of people of the age of 11-20 years.
  • Friendly, are open to trade.
  • Study the population of entities.
  • Analyze and collect DNA samples.

The Orderly Republic

  • The largest outpost in Level 1.
  • Consists of mainly young adults.
  • Quite friendly, always open to trading.

Exploration Alpha

  • Group mostly comprised of people wanting to separate from "The Orderly Republic".
  • Normally friendly and open for trading, although health (obviously) does affect this.

Guide Outpost 03

  • 2nd outpost of The Tourism Guide and the 2nd largest group in Level 1.
  • Heavily armed at all times because of the entities.
  • Normally open for trading except for during search and rescues.
  • Open for staying with them (for safety) for a week or so in exchange for small amounts of supplies.

Research Outpost 01

  • A small group of about 11 scientists who document the creatures of the Backrooms even further.
  • The group also includes 5 scouts who attempt to capture the creatures.

Sanction

  • Previously hidden behind a false wall roughly 98m/~321.522 feet southeast from the "exit".
  • Devastated by unknown entity/entities.
  • No members found but noises are common when near the false wall.
  • Some still claim to see the residents and even talking to them, only people who didn't know the fate of the Sanction report seeing them.
  • Strange markings on the walls.
  • Claimed to have to be a cult with being reborn as their objective, considered alive by most, since people still talk to them and prove that they aren't lying, by revealing things only they would know.
  • Easily recognizable as all of the documented members have a scar on their left cheek.

The Helpers

  • Not much is known about them.
  • Very helpful.
  • Wanderers have often seen in light gear helping confused people.

The BEU

  • Acronym for The Backrooms Exploration Unit.
  • A group that travels and documents the Backrooms.
  • Currently only has two members, u/DarrynSomething and u/Aarokokra.
  • Although there is no real base, u/DarrynSomething resides under a staircase on level 1.

The ESF

  • "Extraction Special Forces".
  • Consists of people who are: Refugees, Patrol, Guards, Officers and Heavy Gunners (the only patrol come out to extract civilians).
  • Friendly and open to trade.
  • Base contains: 2 mounted MG-49's and an armory filled with M1911's and AR-15's. Pistols contain 9×19 mm Parabellum. Rifles contain 5.56x.
  • Extracts survivors to their main base of operation.

(Somehow) RBST

  • Or Rezzie Builders Security Team.
  • They also have spec ops.
  • Heavily armed.
  • They don’t have any bases, they just guard around the Backrooms. Rarely, you might hear gunshots and see them.

The Un-invited

  • A group of 5 non-hostile Partygoers along with Classicsquiffer (formerly).
  • They have become allies with the M.E.G. and Sanity Foundation once Classicsquiffer joined (left and became neutral).
  • Very friendly and open for trade.
  • Discuss the latest drama and news in Level Fun =).
  • Give wanders tips on how to survive and exit Level Fun =)
  • A recent change on this M.E.G. page was found it was believed to be altered by the partygoers in Level Fun =) after the civil war ended.
  • Counter hacking measures have been put on this M.E.G. page do not trust any in crypt typing you find on this page and delete it The text is unreal.

Level 523 Road Republic Outpost Delta

Surround a very slim trailer

There is around 20 of them

Wont attack on sight

Will attack entities on sight

Will attack on sight if a meg operative

Base-Dafai

  • Owned by The Enscar.
  • Not friendly at all. Not open for trading too
  • everyone is kill on sight to them (unless the combine attacks)
  • 340 soldiers and 72 members. And 80 Dogs of the Scars
  • Hates Outpost 719
  • This is the only base right now that has The enscar in it. There is some shield that only enscar members and soldiers can come in.

Outpost 719

  • Friendly
  • Owned by whichever group keeps making these outposts
  • 602 members
  • Open for trade
  • Has lots of almond water
  • Hates the enscar like all the outpost groups made by RU66

P.E.A. Base Foxtrot

  • Friendly and Willing to Trade
  • About 550 members
  • open to new members


Base Ferta-9

  • Owned by The Baresin.
  • Open for trading and friendly
  • Only base owned by The Baresin.
  • accepting new members and soldiers.

Entrances

  • Like most other levels, it can be reached randomly with stairs, elevators, and hallways.
  • It is also possible for one to spawn here when no-clipping into the Backrooms for the first time.
  • You can enter Level 1 by spending 4 days in Level 0.
  • It is also possible, but rare, to find a fire escape in Level 0 that leads to Level 1.
  • No-clip in Level 1.5 to get back here.
  • You can enter this level by switching a lever on a switch given to you by The Younging in Level 995.
  • You can also enter this level by entering the correct number on the number pad at Level 1051.

Exits

You can leave Level 1 by simply continuing to explore the Backrooms. Level 1 usually leads to Level 2 or back to Level 0.

  • Breaking a cracked floor will lead you to a room with a cracked floor in Level 0, where you can then go to Level 27.
  • You can no-clip through the walls that sometimes have outlets, it will take you to either level 229 or level 188 (to be honest, it's better to end up in level 229).
  • Additionally as a rare occurrence, whenever you fall asleep you may wake up in one of Level 1950 (Grandma's House)'s bedrooms.
  • If you play with a black doll it will send you to level Level 7453.
  • And the most important one to know. If you want to survive and meet other people at least once in your new life in the Backrooms, you should remember this. From the beginning of Level 1, if you go forward and through the door and go to the end of the hall, turn around and double back, you can enter a room with two pathways. From there take a left, a right, another left, and another right. You should end up at two doors labeled A and B. Go through the B door to find an identical room. From there, going through the A door will lead to The Hub, probably the safest place you have seen so far. If you get any of these steps wrong (like taking the wrong turn or not doubling back), you will end up somewhere completely random.
  • No clipping through this level and you’ll have a high chance to end up at level Level 948.
  • No clipping through a corner will rarely teleport you to Level 364


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