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Level 1 (Archive) is currently under construction, so please refrain from adding a Delete template (unless the page has been abandoned for some time).
Level 1 is the 2nd level of the backrooms. Exact descriptions of level 1 vary somewhat, though most major details remain the same. The floor of this level has been described as many things like grass, sand, pavement, etc. The grimy concrete walls and low-hanging fog are always the same in some places the walls have been poorly painted with scenery to match the floor, but no one knows why how ever the most common "theme" in level 1 is similar to the mono-yellow design of Level 0. The key difference are concrete walls instead of wallpaper tile floors instead of carpet and dimmer fluorescent lights.
There are multiple ways of reaching level 1; it can be reached randomly with stairs, elevators, and doors. One also has a small chance of landing here when no-clipping into the backrooms, in addition at any point there's a chance for the lights to flicker on and off eventually the lights will turn off for minutes or hours at a time. While the lights are off, this level becomes very dangerous so bring a light source if your exploring. This level is also the main entrance to The Hub
Colonies and outposts
B.N.T.G "Traders keep"
412 members
A hallway with a fire extinguisher along with a exit in level 1
communicates with the meg
willing to trade
Entrances and exits:
Entrances:
Find a fire exit door or stairs in Level 0 to get here
In Level 11 if you walk into a building you have a chance to end up here