A Hallway in level 1
Contents
Survival Difficulty: Class: 1
- Safe
- Secure
- Minimal Entity count
Description
Level 1 is the 2nd level of the backrooms. Exact descriptions of level 1 vary somewhat, though most major details remain the same. The floor of this level has been described as many things like grass, sand, pavement, etc. The grimy concrete walls and low-hanging fog are always the same in some places the walls have been poorly painted with scenery to match the floor, but no one knows why how ever the most common "theme" in level 1 is similar to the mono-yellow design of Level 0. The key difference are concrete walls instead of wallpaper tile floors instead of carpet and dimmer fluorescent lights. There are multiple ways of reaching level 1; it can be reached randomly with stairs, elevators, and doors. One also has a small chance of landing here when no-clipping into the backrooms, in addition at any point there's a chance for the lights to flicker on and off eventually the lights will turn off for minutes or hours at a time. While the lights are off, this level becomes very dangerous so bring a light source if your exploring. This level is also the main entrance to The Hub.
A Room in level 1
Entities
Beings typically lurk at or above level 1 include: Dullers, Adult Facelings, Hounds, and Skin Stealers.
Colonies and Outposts
B.N.T.G "Traders keep"
- 412 Members
- Friendly
- Willing to trade
- Communicates with The M.E.G
The Afternoons
- 352 Members
- Neutral
- May trade in rare occasions
- Occuping many passages and locations throughout the Level
Entrances and Exits:
A hallway with a fire extinguisher along with a exit in level 1
Entrances
- Find a fire exit door or stairs in Level 0 to get here
- In Level 11 if you walk into a building you have a chance to end up here
- Open one of the doors in Level 4.1 to get here
- Unlocked doors in Level 54 lead here
- The end of the 5th event in Level 92 will transport you here
- you can get here by completing the kings trial in Level 94
Exits
- You can leave by simply look for a fire exit it will lead to Level 2
- Its possible to find holes in the walls that lead to Level 19
- Entering a dark wall can either transport you to level 28 (50%) or Level 38 (50%)
- Noclip through the ceiling to enter The Party
Gallery

