NOTE: This page is part of the Canon Evolutionsverse
Log: 25/12/0002 (Presumption)
Level 1 is the 2nd level of the Backrooms.
Description
Level 1 is a huge ancient religious temple made by cement that looks like a Catholic temple. The level has different colors and different shapes of objects depending on the walker who walks through Level 1. It is common to find barrels or coffins scattered randomly throughout the levels, which may contain beer, drinking water or/and fruit residues or other types of objects more rare, it is commonly observed that lanterns seen on the ceiling can be broken randomly without something physical to break it and instantly revert back to normal, this causes those barrels and coffins that are in the dark to disappear when the lights come back on. There is also a large fog in the back of Level 1 that turns into puddles of water, but drinking is not followed as it contains infectious like microscopic entities and unidentified toxic residues. It is also possible to hear possible voices as you go through the level, such as "Welcome to hell" and "Pay for your sins." The origins of these voices have not been identified but it is extremely dangerous for insanely driving the listener crazy. Followed by these voices, there is a report of a wanderer who has seen a figure with a non-humanoid body that is totally non-linear and with a physical corporation with no possibility of explanation because it is totally supernatural in our eyes, and the chances of death may increase.
Colonies and Outposts
The Great Barbarians
- They like to share food waste with other wanderers.
- They hate romans, anyone who has traits similar to them they will exterminate.
- Before killing a Roman, they spit beer on him before.
- Very fond of beer, the group almost collapsed over a fight for a beer.
- Make members fight to the death weekly.
Entrances and Exits
Entrances
- Finding an opening in a Level 0 wall with a cross leads you here.
Exits
There was no known Level 2 or more levels at that time.
Log: 02/21/1871
A Hallway in Level 1
Level 1 is the 2nd level of the Backrooms.
Description
Exact descriptions of Level 1 Vary a lot in the Backrooms, though most major details remain the same. The floor of this level has been described as many things like grass, sand, pavement, and other types. The grimy concrete walls and low-hanging fog are always the same in some places the walls have been poorly painted with scenery to match the floor, but no one knows why how ever the most common "theme" in Level 1 is similar to the mono-yellow design of Level 0. The key difference are concrete walls instead of wallpaper tile floors instead of carpet and dimmer fluorescent lights. The Level 1 has a small chance of landing here when no-clipping into the backrooms, in addition at any point there's a chance for the lights to flicker on and off eventually the lights will turn off for minutes or hours at a time. While the lights are off, this level becomes very dangerous so bring a light source if your exploring. This level is also the main entrance to Level 2.
One of the most famous photos from Level 1.
Entities
It is not very common to find entities, but if you find them, they can usually be Smilers, Dullers, Skin-Stealers and among others more rare.
Colonies and Outposts
B.N.T.G "Traders keep"
- Can reach up to 200 members.
- Friendly.
- Willing to trade.
- Communicates with M.E.G.
The Afternoons
- Unknown members count
- Neutral
- May trade in rare occasions
- Occuping many passages and locations throughout the level.
M.E.G Aka Outpost BETA
- Largest outpost;
- Friendly and open to trade;
- Study the population of entities and the level structure;
- Analyze and collect DNA samples;
- Rescue lost wanderer.
Sanction
- Previously hidden behind a false wall roughly 98m/~321.522 feet southeast from the "exit".
- Devastated by unknown entity/entities.
- No members found but noises are common when near the false wall.
- Some still claim to see the residents and even talking to them, only people who didn't know the fate of the Sanction report seeing them.
- Strange markings on the walls.
- Claimed to have to be a cult with being reborn as their objective, considered alive by most, since people still talk to them and prove that they aren't lying, by revealing things only they would know.
- Easily recognizable as all of the documented members have a scar on their left cheek.
Entrances and Exits:
A hallway with a fire extinguisher along with a exit in Level 1
Entrances
- One is able to enter this level by noclipping on a wall in Level 0.
- Finding a large room with a pillar on Level 2 and walking further takes you here.
Exits
- You can leave by simply look for a fire exit it will lead to Level 2.
- Be electrocuted in some way, leads you to Level 4.
Log: 08/09/1989
Level 1 is the 2nd level of the Backrooms.
The first known image of Level 1.
Description
Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways.
The fluorescent lights at any time can flicker and turn off for minutes or even hours. When this occurs, hostile entities may appear. These entities rarely attack in groups and tend to avoid light. If the lights turn off, It is strongly advised to try and navigate your steps, Try and avoid any strange noises and then find a room, Make sure to bring a light source with you.
A hallway of Level 1.
Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Potable Water, batteries, tarps, weaponry, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). The crates should be approached with caution due to their contents, but are a valuable resource.
In addition, crude photos of places or personal things and drawings with no apparent origin or meaning appear on the walls and floors. They are known to make a person crazy and insane and disappear when not in direct line of sight or when unlit. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities may appear unexpectedly, plus voices and figures saying you're in hell appear. These entities rarely attack in groups, and tend to avoid light and large gatherings of people. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose.
Colonies and Outposts
There are currently five known colonies and outposts in Level 1. It should be noted that attempting to meet up with these colonies will prove extremely difficult, as the Backrooms stretch out for millions of miles. Some of them may not exist now; some might have not existed at all.
Base Flickers of the Backroom Colonists
- Relatively a small base.
- Owned by the main group.
- Friendly and open to trade.
- Population ranging from 30 to 100, depending on the number of people stationed there.
- Usually used for fandom or reddit posts by people there.
- Has public Wi-FI and allows people to go here for any internet catch up.
- Often interacts with other outposts or bases in the level (mainly M.E.G and The Biologists).
M.E.G Aka Outpost BETA
- Largest outpost;
- Friendly and open to trade;
- Study the population of entities and the level structure;
- Analyze and collect DNA samples;
- Rescue lost wanderer.
The Orderly Republic
- Large outpost in Level 1.
- Consists of mainly young adults.
- Quite friendly, always open to trading.
Sanction
- Previously hidden behind a false wall roughly 98m/~321.522 feet southeast from the "exit".
- Devastated by unknown entity/entities.
- No members found but noises are common when near the false wall.
- Some still claim to see the residents and even talking to them, only people who didn't know the fate of the Sanction report seeing them.
- Strange markings on the walls.
- Claimed to have to be a cult with being reborn as their objective, considered alive by most, since people still talk to them and prove that they aren't lying, by revealing things only they would know.
- Easily recognizable as all of the documented members have a scar on their left cheek.
The Rebels Revolution
- Will brutally kill any wanderer they don't know.
- Population is ~120;
- They hate the main organizations, their biggest dream is surely to dominate all the Backrooms.
- Not open to trade, gather supplies from dead entities or boxes.
- Store supplies in closets with power generators so supplies don't disappear in the dark
Entrances and Exits
Entrances
- One is able to enter this level by noclipping on a wall in Level 0.
- Opening an iron door on Level 4 saying "Emergency Exit" takes you here.
Exits
One can exit Level 1 by simply continuing to explore the Backrooms:
- Find a long hallway with pipes usually leads to Level 2.
- Finding a long hallway with the same wallpaper as Level 0 with the damp carpet takes you back to Level 0.
- Be electrocuted in some way, leads you to Level 3.
