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Level 1 L is the 2nd level of the Leftrooms.
Description
Level 1 L is a level in The Leftrooms. It looks like an underground car park in one of the common neighborhoods in China (note: such neighborhoods consist of many tall buildings, each leading to the underground parking place, and each building in such neighborhoods is gated). The grey walls, ceilings and floors are all indicative of its identity. However, the lighting is dimmer than in a typical underground parking place, and the temperature is relatively warm, and the ground is rugged and undulating.
There are some strange signs hanging from the ceiling on this floor, and following them will take you to the doors of the various buildings in the complex, but most of the doors here are locked. It is also not possible to call the 'residents' and 'caretakers' through the doors to help you because you will not get any response.
A photo taken in Level 1 L. The strange balloons are just appearing.
A photo of stairs.
There are only certain buildings where the access control is broken and their power lights do not come on. Inside these buildings there is a long corridor which will eventually take you to Level 2 L. Also, it leads to small rooms with no exits, which may contain supplies, such as almond water, or some strange things, like paint of the same color as the Partygoer's smiley face, the wings of the Death Moth, or a table with a cup of memory juice on it (it’s not recommend to drink it). There may also be stairs and elevators. However, elevators were broken and following the stairs will only eventually taking you back to where you came from. Of course, these places have no windows.
The exact size of this level is difficult to measure, as strange balloons appear from time to time, and when they do, they cover the already rugged ground tightly, sometimes even forming a wall that blocks your way. They can be destroyed, and if you are lucky enough, they may contain an energy bar, a tiny bottle of almond water (50ml) or liquid silence that can be used to create tools, etc. However, as you destroy them more often, they become more difficult to destroy and appear more frequently, and may even end up trapped in an unmovable area. These balloons seemed to be made up of a corrosive substance and although short contact with them will not cause you any physical damage, being surrounded by them is likely to cause the delicate mucous membranes of your body, such as your eyes, to come into contact with them, which can produce a gradually intensifying burning sensation and may even be life-threatening, so don't step on them without having to. Once you have stepped out of the bunch of the balloons, if no balloons appear within your field of vision, they will disappear into thin air. This type of event often causes the topography of this floor to change (if your view is thus obscured), thus making the actual size of the area difficult to measure.
The electricity system in this area is very stable, unless you find the electricity box and try to destroy it. This will cause all the lights on the entire floor to go out and then a painful, balloon-to-balloon sound will be heard from a distance, bit by bit. It’s said that this noise was made by an extremely dangerous, named wallon entity. But no one has ever seen its true face. The victim will be wrapped tightly in darkness in more and more balloons, at which point breaking them proves impossible, wanderers may be chocked because of this. The balloons are said to loosen slightly each time the wanderer faints as a result, and the torture continues when the wanderer regains consciousness. It is likely that those wanderers who committed suicide did so because they had encountered this entity.
Other entities, such as clumps and lighters, will also appear from time to time on this floor, usually after the balloon has completely disappeared. Be careful, as they are entities in The Leftrooms after all, and they may torture you in some glitched way.
Resources
On this floor, you may collect almond water, liquid silence, energy bars and memory juice.
Colonies And Outposts
Balloon salesmen
- There are only 3 people in this colony.
- Open to trade, but they may kick you out if you don't have anything on you that you can trade with them.
- Selling balloons that will 100% appear random resources if popped-up, and they will break them for you if you buy enough at once.
Entities
The wallon, clumps, lighters, hounds and death moths will appear.
Entrances And Exits
Entrances
Keep going in Level 0 L until you see a bunch of strange balloons, going through them will take you to this level.
Snatching the balloons from the partygoers and bursting them may cause you to black out, and you will then wake up on this level.
Trying to squeeze through the extremely narrow passageways on any level has a very rare chances of transporting you to the long corridors in the buildings here.
Going back in the direction you entered at Level 2 L will take you back to this level.
Exits
Keep walking along the long corridor in the building and you will eventually be taken to Level 2 L.
Walk along one side of the stairs in the following order: right-left-left-right-left-left-right, in which case you will eventually see a white door, entering it may take you to Level 4 L or Level 5 L.
Keep heading up to higher ground until you see a different view, at which point exiting the underground garage will take you to Level 1 R.
Enter a metal door near the electricity box which will take you to Level 3 L.