This page is a work-in-progress!
Level 2.1 is currently under construction, so please refrain from adding a Delete template (unless the page has been abandoned for some time).
Level 2.1 materializes as a limitless steampunk corridor, with some industrial appliances to be glimpsed. You may heed an industrial device disturbance reverberating in the duration, if not heed those disturbances, it is notified to avert it instantly as the ducts will boil heating (50-100 Degrees Celcius), which can generate you warmth to extinction. Formerly arrived at the level, you will be greeted with stillness or consensus until after 10 minutes, you will begin to heed the loud industrial appliances functioning, it is speculated that if the industrial machine operates, it will commence to warm up the tubes concluding in the ducts blowing goated moisture which can annihilate you. Beholding an individual at this level is exceptionally extraordinary if one obtains the level, he/she will be 500 kilometers absent from you. If one glimpses an individual walking, it is determined a Morphers attempting to misinform you. There's a circumstance where the appliances ceased working and slowly the sunshine behind you will cause aversion. For unspecified justifications, it will instantly begin a multitude of commodities. Level 2.1 is furthermore understood for its hardness to infiltrate as you desire the subsequent traits:
To reach you require a lot of strength and intelligence, which most people don't comprehend.
You must assassinate about 10 beings, which is pretty dangerous for one person.
If you don't possess the subsequent traits, you can't penetrate the level.
Entities
As spoken of above previously, there is a multitude of entities. The multitude encompasses Smilers, Morphers, Facelings, Insanity weirdly is in the horde even there is no cognitive hazard at the level or compel you to turn into a Insanity. We assumed there are further as some distinct entity's commotions are existing at the level.
Colonies and Outposts
No, any territories and outposts are developed at the level due to its extraordinary to infiltrate, people are unusual to glimpse, and properties of the level. You can formulate a provisional settlement but it will not endure extended as it will get flabbergasted by the crowd of entities or ducts warming up.
Entrances and Exits
Only one vestibule is understood at the level. There is no prevailing exit for the level. We are sorry if you are here.
Uncovering a chunk of disintegrated steampunk material watched, this could be gear, etc. in Level 0 to Level 8, and no-clipping into it possesses a poor possibility of directing you here. This is the simple way to get into the level, if it's ineffective, it will direct to The Void.
Exits
There are no available exits on the level due to a scarcity of exploration and momentous to infiltrate. Although there are unconfirmed departures nevertheless none of the functions are.
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