Level 2.4 is a sub level of Level 2.
Hallway.
Contents
The Orange Rooms is before
in Le33.1 el 2 and Lev3el 3, but appears to be more like Le33e1.l 2. This sub-level is a complex of brick hallways with concrete floors and a white concrete ceiling, which is lit by white lights. There are metal gates throughout the level, some of which are locked shut. Occasionally, a common entity such as a Hound or Faceling will be behind the gate, so back away if you hear sounds that resemble entities. There are reported 'safe zones' that have no entities, and contain items such as Peanut Muffins, Almond Water, Poolstone, and many others.
It is easy to get lost in the Orange Rooms Level 39.1
, so you should stay close to your entrance, and watch out for entities, as this level has a few unknown entities.
Entities
The entities of 39.1 include:
- Smilers
- Hounds
- Facelings
- Deathmoths
A few unknown entities exist on this level also, one of which reportedly helped a wanderer back to their entrance. They claim it looked like a middle aged man in a suit and tie.
Colonies and Outposts
Hallway Explorers
- They are very friendly.
- Settled here and made a small town to live here.
- 25 people are in this group.
Entrances and Exits
Entrances
- Spontaneously appearing doors with the label "FREE STORAGE" in Level 0.1 will take you here.
- Keep walking in
Level 2until you see a door with the label: "FREE STORAGE". All entrances or exits to Level 2 have been blocked
Exits
- Go back the way you came - other exits are unconfirmed. If you came through 0.1, a better idea would be to find one of the other entrances.