Level 200 is the 201st level of the Backrooms
Contents
Description
Level 200, or known as the "Tricky Train" is a extremely long train, around 100 miles, resembling 1980s to 90s train, spanning 50 miles both ways. This train is bigger than most, having 5 side by side trains connected instead of a hallway of 1 room each like a regular train. Rooms are placed in no specific order, expect for a storage room near the front of the train. In the seating area, there are a few speakers every half a mile or so. The sounds they play are always the same, and always on loop, and these sounds can range from many 80s/90s Frontroom songs, to eerie noises, which people believe to be made by entities.
C.G.I of what M.E.G thinks the front of the train looks like, but growing wider.
The Government (which is an outpost in level 200) has learned to hone the speakers, to tell everyone on the train an important announcements. You can find a lot of Almond Water underneath the chairs where Facelings are sitting. The Facelings seem passive, unless a purposeful attack, like a regular human. Even the child Facelings are calm, and M.E.G is trying to find out why. You may find a red window every 10-20 miles, but be warned, this red is Liquid Pain. The train is safe inside, but the outside is storming with entities. Trying to go outside is a death wish. The train is moving at about 13 miles per hour, in a what seems an infinite loop with no turns.
This is one of the few levels to have a custom entity, and unlike any others its very dangerous. M.E.G is studding Entity (Unknown Number For Now), but they would rate it a class level of 6. If you see it, you better hope it didn't see you. Your life depends on that. The only way to avoid it is to make sure your at least 6 feet away from the room it lives in, because if you any closer, it can drag you in, and most likely kill you. It lives in the storage room, peaking its head underneath the overhead. It is advised to stay away from the front of the train, unless you want to die.
This is also one of few levels to have a direct root with Level 0, this and the fact that both level 0 and level 200 are mostly safe, level 200 and 0 are M.E.G hotspots. Not much of the public knows about level 200, which also makes it so no Fun Wars can happen within the level.
Entities
Entity (Unknown Number) hides in the storage room of this level. You can find Passive Facelings all throughout the level while indoors. Entities like Hounds, Skin-Stealers, Stalkers, Deathmoths, and many more room outside of the train at all times. It is unknown how many there are, but it is known there is a lot. All of the Entities are slower then the train, so they cannot chase it. It also seems as if there is a line they cannot cross, about 5 feet away from the train. Looking through windows is harmless, with no Window entities.
Colonies and Outposts
The inside of the Train is mostly safe, so there is bound to be a lot of colonies and outposts. There are 5 different colonies in Level, each working together doing different things. Although, not as many facelings join as humans because they aren't to social.
M.E.G Scientists
- 34 People
- 7 Facelings
- Working on trying to uncover what Entity (Unknown Number) truly is, and trying to find out why Child Facelings are calm
- Willing to trade
- Recruiting anyone who they think will help them
- Helps the Entity Explorers
M.E.G's Housing
- 112 People
- 82 Facelings
- Just a place where people and facelings live together
- Willing to trade anything besides Liquid Pain, and gives free food
- Lets in anyone who hasn't killed someone, or attempted to (unless in self defense)
The TRAINee's
- 23 People
- 8 Facelings
- People and Facelings trying to find out more secrets that the train has to uncover
- Willing to trade
- Lets anyone in, but not many people join in fear
Entity Explorers
- 42 People
- 37 Facelings
- Trying to find out how many entities are outside the train, and why are there so many
- Willing to trade
- Lets anyone in that won't slack on the job
- Helps the M.E.G Scientists
Level 200's Government
- 8 People
- 8 Facelings
- Since there are so many people, the people and facelings need a government. Every 6 Months, they come together to vote for 8 People and 8 Facelings. People and Facelings can be elected as many as 8 times.
- Willing to trade for rare items
- Helps every Outpost
Entrances and Exits
Entrances
- Finding a toy model of a train in Level 0, and then rolling it around on the floor to be sent to Level 200. This however is very rare.
- Find a game about a train in Press Start, and then beating will send you to Level 200
- Boarding a train in any level has a %0.01 of sending you to Level 200
- Noclipping through the Inside Out Subway Train in Level 48 will send you to Level 200
Exits
- If taken by Entity (Unknown Number) and SOMEHOW survive you will be sent to Level !
- Breaking open a window with Liquid Pain on it, and going through without touching the Liquid Pain will send you to Level 188. Touching the Liquid Pain will not only give you the effect of Liquid Pain itself, but will teleport the person who touched it almost next to the entities, and the only way to survive this is to run faster then the train, and touch it. Every time someone goes through the window and gets sent to Level 188, or gets teleported, the window resets to its normal state. Studies show you only get teleported if you break the window first.
- Finding a toy model of a train, and rolling it on the floor will send you to Level 0
Logs