Contents
Level 2000: Y2K
Level 2000 is the 2001st level of the backrooms and the first discovered level of Cluster III.
Description
Level 2000 is a gargantuan
Auditorians are entities made out of sound, and they feed off of sound, do NOT make any large amount of sound when the lights are on, if your sanity is low enough, you may scream in anger and attract one, in the case you do, make no noise and slowly walk away from the origin of the sound you emitted.
If an Auditorian is near, you will hear a high pitched ringing and you will start shaking, then if they get closer, the air around you gets heavy and you can't breath, first, your eardrums will rupture, then, you will likely die from asphyxiation, then your body parts may split from immense physical trauma.
Dents exist here too, they are uncommon and you can go in them, however all they do is transport you to a different part of 2000-1. No-clipping in 2000-1 will pop you into a random Dent.
2000-2 - eeriness
Survival Difficulty: Class 1
Unsafe
Secure
Devoid of Entities
the chairs in 2000-2
Spend 14 days in 2000-1 to end up here, 2000-2 has no entities and no effect on sanity, there are 3 chairs.
The Yellow Chair
Sends you to Level Fun, which is surprisingly your best chance at survival.
The Red Chair
Kills you 95% of the time, the other 5% you will be transported to level 2001, if you have electronic devices on you, your heart, lungs or stomach will disappear upon sitting on the chair.
The White Chair
Sends you to Level ℵ0, no matter how bad the other ones sound, this is the second worst, or worst if the red one just cuts electric devices. Level ℵ0 hasn't been escaped, so you should really just try the yellow chair, and have a partner retrieve you without encountering any partygoers.
you cannot noclip in 2000-2.
Colonies and Outposts
Chair Advisors
- A small group of about 4 people always at the chairs
- Asks for supplies and they would tell you where the chairs lead you to.open for trade
- Open for trading
Entrances and Exits
To enter, jump off The Metro train while its moving, go through a yellow or orange door in Level 46.2, noclip out of Level 483, or go through Door 6 in Level 561.
To exit, sit on one of 3 chairs.