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Level 2000

World Beyond Perception

File:Credits to TheChossenRedditor.jpeg

dent in 2000-1

Level 2000 is the 2001st level of the backrooms and first level of Cluster III, it has 2 zones (2000-1, and 2000-2)

2000-1

Survival Difficulty: Class 4

Unsafe

Unsecure

Moderate Entity Count

2000-1 is the larger part measuring at 500 million square miles, Entities exist here but aren't very common, the main thing you must watch out here is going insane. Stock up on Almond Water, every second of sanity should be treasured, when the lights are off, your sanity goes down every step of the way and hallucinations arent rare, but entities dont exist, when the lights are on, your sanity stays how it is, or even gets better! but an entity lies here...

Auditorians are entities made out of sound, and they feed off of sound, do NOT make any large amount of sound when the lights are on, if your sanity is low enough, you may scream in anger and attract one, in the case you do, make no noise and slowly walk away from the origin of the sound you emitted.

If an Auditorian is near, you will hear a high pitched ringing and you will start shaking, then if they get closer, the air around you gets heavy and you can't breath, first, your eardrums will rupture, then, you will likely die from asphyxiation, then your body parts may split from immense physical trauma.

Dents exist here too, they are uncommon and you can go in them, however all they do is transport you to a different part of 2000-1. No-clipping in 2000-1 will pop you into a random Dent.

2000-2

Survival Difficulty: Class 1

Unsafe

Secure

Devoid of Entities

the chairs in 2000-2

Spend 14 days in 2000-1 to end up here, 2000-2 has no entities and no effect on sanity, there are 3 chairs.

The Yellow Chair

sends you to Level Fun, which is surprisingly your best chance at survival.

The Red Chair

you do not die you will be transported to level 2001, you can not take photos or video you will die if you do

The White Chair

sends you to Level ℵ0, no matter how bad the other ones sound, this is the second worst, or worst if the red one just cuts electric devices. Level ℵ0 hasn't been escaped, so you should really just try the yellow chair, and have a partner retrieve you without encountering any partygoers.

you cannot noclip in 2000-2.

Colonies and Outposts

Chair Advisors

  • a small group of about 4 people always at the chairs
  • asks for supplies and they would tell you where the chairs lead you to.
  • open for trade

Entrances and Exits

to enter, jump off The Metro train while its moving, go through a yellow or orange door in Level 46.2, noclip out of Level 483, or go through Door 6 in Level 561.

to exit, sit on one of 3 chairs.

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