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Level 2003 is the 2004th level of the backrooms.

This is level is similar to Level 2000 due to the fact it’s split up into many different parts. However, only the first 3 parts have been properly documented. So we will stick with them.

Level 2003-1 - "Ceiling View"

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Description

A photograph of one of the isolated rooms, Photographer presumed dead.

Level 2003-1 appears to be a series of abandoned shops with long skinny hallways leading to isolated rooms (Although the isolated rooms will be very large and expansive). Many people have described feeling a sense of dread while in this part of the level, oddly when they were the farthest away from any entities.

It is rare to find complete darkness in this level, which makes it the easiest part of the level to traverse. This part of the level also usually sends explorer’s hope too high up, basically it looks very basic. As a result, this part of the level takes the most casualties although being the safest one here.

The size Level 2003-1 has been properly determined, but most research projects concluded this part of the level is somewhere between 120,000 and 140,000 square miles (between 310798 and 362598 square kilometers). But, there is a catch; nobody knows who conducted the research or if they knew how to measure the level.

This level is a moderate obstacle of further exploration, as most explorers get overconfident in this level and wind up dying to one of the entities. If you a smart and do research on this part of the level, it will not be (as) hard to traverse. This level is also a moderate obstacle of further exploration because the entities set up camp in common routes of travelers, so going to a different route (even if you get lost) is a better choice as much fewer entities dwell far away from the main routes.

Entities

Entities that typically appear in this level include:

Colonies and Outposts

Backroom Colonists Base Cluster III guiders

  • Main purpose is too guard the routes, but due to recent entity raids they have been having some trouble
  • Friendly
  • Open to trading unless they are busy fighting off raids
  • will let you join (if you agree to clear the routes for exchange of food and Almond Water)
  • Fluctuates between 20 and 50 stationed members depending on how many people need to defend the outpost

Level 2003-2 - "Fictional Warehouse"

Level 2003-2 Is a layer of Level 2003.

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Survival Difficulty: Class 2
》Unsafe
》Great place to meet others
》Low Entity Count

Description

level 2003-2, photo taken near fake exit

Albeit level 2003-2 has a completely different environment than level 2003-1, it is just barely more safe. level 2003-2 is a minor obstacle, as people who’ve reached this stage are not overconfident and not getting their hopes too high up so it’s technically safer.

Level 2003-2 resembles a hotel but without one key thing…Hotel rooms! Instead, they are replaced by smaller-than-2003-1 but still large rooms where two hallways connect. the things is, you will still find hotel numbers but no doors in the halls, proving that someone or something sealed up the rooms.

Unlike 2003-1 where the lighting is a bit more even, you have two areas: well light and pitch black. it is advised to turn around when you reach a pitch black area, as you will enter the deadzone that is 2003-3. in the well light areas, you might want to rest in one of the many “refresher ultimate outposts”

2003-2 Is well knowingly the best place to meet other wanderers In Level 2003, Due to the fact that there is little-to-no entity danger, And the abundance of search & rescue outposts located in the dark zone which typically help wanderers unknowingly walking towards death the deeper they go. It is advisable to stay here for a large amount of time, due to the difficulty of exiting Level 2003-3.

Objects

The objects in this part of the level consist of:

  • Water coolers
  • purses (are empty)
  • bags of chips (have unexpiring chips inside)
  • Almond Water
  • Salads (are in a constant state between good and expired, but this is the best food in the first levels of cluster III)

Entities

Entities found in this level typically are:

Colonies and Outposts

Ultimate refreshers

  • 6 small outposts (5 in the light area, one in the dark)
  • Friendly
  • Guard water coolers from entities
  • Will let you join if you a part of the Backroom Colonists or’ve(or have) traded with them.
  • Has helped extend the level 2003 trail from mid-2003-1 to the start of 2003-3.

Backroom Colonists Search and rescue 01

  • Main base for the Backroom Colonists search and rescue team.
  • Friendly
  • Will trade
  • Searchers for wanderers in the dark areas of level 2003-2
  • Will let anyone join

Level 2003-3 - "Maximum Disappearance"

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Survival Difficulty: Class 5e - Environmental
》Unsafe
》Unsecure
》Numerous Non-Entity Hazards

Description

the only known image of level 2003-3, image brightened to show details. Photographer presumed dead.

Level 2003-3 is a very dangerous part of level 2003, and there is not really a solution how to be safe. Why? Well, the roof replaces itself by collapsing bit by bit and then completely replacing itself with an identical roof. Thing is, the roof tiles only seem to break when someone is under them.

This level is pitch black at all times (picture was brightened so you could see) and appears to be a random assortment of rooms similar to Level 0 but without any wallpaper. Another thing, the hallways are completely gone, so exits from rooms directly lead to the next one.

Due to the dangers of this part of the level, not much other information is known. But another detail is people who are in this level will hallucinate bright squares that tell them to go in a certain direction, which is usually directly to an entity.

Entities

Entities that may appear in this level typically are:

Colonies and outposts

The only outpost here is the search and rescue Backroom Colonists outpost which extends 40 feet into 2003-3. Otherwise, nothing.

So… what about 2003-4 and 2003-5?

Unfortunately they have have not been documented at all, although the only things known about these undocumented levels are that level 2003-4 resembles an aquarium tunnel hallway and it is rumored that 2003-5 has the exit to the level.

Entrances and Exits (All of Level 2003)

Entrances

One may enter by staying up until the middle of the day in Level 2002

781790 level ceiling may take you to this level.

Exits

There are no clear ways to exit, but it is rumored of an exit in Level 2003-5, which will lead one to Level 2004

However, a known exit to Level 2004 is by finding a seemingly infinite hallway, and trying to enter it.


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