Side-Note: This took FOREVER...
Level 2004 is the 2005th level of the backrooms. It's nicknamed "The Hallrooms".
Contents
Appearance
Hallway
Level 2004's Hallway is a Small, infinitely looping hallway with red-brick walls and wooden floors. The level has 3 seperate floors, each being 15 ft. tall. The actual area is 10 ft. x 250 ft. (Before Looping). There are also 6 25 ft. x 25 ft. rooms on the first 2 floors, and 2 25 x 150 ft. Balconies and 2 50 ft. x 50 ft. rooms on the third floor. There are also 4 ft. x 5 ft. windows between any 2 rooms on each side, and 4 ft. x 45 ft. windows where the balconies are, in between the 2 doors. Every single day at midnight, the rooms all switch positions with each other, which can make it difficult to know which room is which. However, rooms cannot switch floors during this process.
Outside
The area surrounding the hallway is a large, 3 acre island, with a sparce amount of pine trees, and very light blue water. There's not very much out here, however the ocean around is rumored to give a slight healing effect, however this is unconfirmed. Some wanderers have found messages in bottles scattered at the beach area of the island, all with different messages.
Entities
Live Bricks
A Live Brick is a small, sentient brick with limbs and a face. Don't be fooled by it's small size however, because it's highly hostile and is almost never alone. One can be rather easily defeated with even a simple weapon, but trying to fight one bare-handed is just about impossible. They also are quite intelligent, teaming up with other Live Bricks to block exits.
Rooms
There are 14 different rooms in this Level, with 12 being normal, and 2 being bigger. Each room is different.
Room 1
FLOOR 1 ROOM - Room 1 is a small room with no windows and a ceiling light. However, most of the Bricks in the walls are actually Live Bricks, which, when the door to the room is opened, will all jump out of the walls. That might make somebody think "Well then, why is it classified as Safe?", and I believe that is a good question. (Im like 99% on this but DONT QUOTE ME ON THIS) However, the "Safety" of a level is dependent on enviromental challenge, not entity challenge. Anyways, whenever the door is closed and there is nobody in the room, the Live Bricks will regenerate back in the now missing bricks. This process takes 10 minutes, and the door is unopenable while it's happening. You can recognize this room by
Room 2
FLOOR 1 ROOM - Room 2 is a modern-looking room with grey walls and a marble floor. Every hour, the area inside changes into a different type of room, with the most common being a Kitchen. The room types, Things inside, and rates are listed below.
- Kitchen - 40% - Can find Knifes and a fruit basket on a counter, and many things to cook with.
- Bedroom - 30% - There's a Cell phone and charger on the desk, and a bunk bed.
- Dining Room - 15% - Many different kinds of food. All food regenerates after 5 minutes.
- Window Room - 10% - A view of the outside. Provides a nice spot to sit back and relax.
- Gaming Room - 4.99% - Computers are everywhere around the room, all with internet access from a mysterious connection, simply named "L_H_S_RBX"
- Almond Room - 0.01% - A room with many wooden shelves along the walls, containing Almond Water. There's a 0.05% chance this Almond water will be Super Almond Water.
Room 3
FLOOR 1 ROOM - Room 3 is an overgrown room with a giant hive in the middle, and many poisonous thorny branches and vines on the ground. The door into this room has a large warning sign with a wasp on it. There are no windows in this room, and no lights, rendering this room very dark. The giant hive in the middle is a Death Wasp hive. With the hive full of a swarm of aggressive Death wasps, the darkness, and the enviromental dangers, this is not a room to step foot in.
Room 4
FLOOR 1 ROOM - Room 4 is a giant room with no windows, but stone brick walls and a stone floor, and only one dim ceiling light. The room is also filled with pipes, winding in all directions. These pipes are somewhat difficult to maneuver around, and people exploring the room do have to climb over them on many occasions. In this room, there are some random supplies, usually seen in construction, like sledgehammers, or wrenches. The pipes seem to be of a nearly indestructable material, as many attempts have failed to even make a dent.