Level 200 is the 201st level of the Backrooms
Contents
Description
Level 200 is a 100 mile 80s/90s train, spanning 50 miles both ways. This train is bigger then most, having 4/5 side by side instead of a hallway of 1 room each like a regular train. Rooms are placed in no specific order, expect for a storage room near the front of the train. In the seating area, there are a few speakers every half a mile or so. The sounds they play are always the same, and always on loop, and these sounds can range from many 80s/90s
Image of what M.E.G thinks the front of the train looks like, but wider.
Frontroom songs, to eerie noises, which people believe to be made by entities. You can find a lot of Almond Water underneath the chairs where Facelings are sitting. The Facelings seem passive, unless provoked. Even the child Facelings are calm. M.E.G is trying to find out why. You may find a red window every 10/20 miles, but be warned, this red is Liquid Pain. The train is safe inside, but outside it is storming with entities. Trying to go outside is a death wish. The train is moving at about 13 miles per hour, in a what seems an infinite loop with no turns.
This is one of the few levels to have a custom entity, and unlike others its very dangerous. M.E.G is studding Entity (Unknown Number For Now), but they would rate it a class level of 6. If you see it, you better hope it didn't see you. Your life depends on that. The only way to avoid it is to make sure your at least 6 feet away from the room it lives in, because if you any closer, it can drag you in, and most likely kill you. It lives in the storage room, peaking its head underneath the overhead. It is advised to stay away from the front of the train, unless you want to die.
Entities
Entity (Unknown Number) hides in the storage room of this level. You can find Passive Facelings all throughout the level while indoors. Entities like Hounds, Skin-Stealers, Stalkers, Deathmoths, and many more room outside of the train at all times. It is unknown how many there are, but it is known there is a lot.
Colonies and Outposts
The inside of the Train be mostly safe, there is bound to be a lot of colonies and outposts. There are 5 different colonies in Level, each working together doing different things.
M.E.G Scientists
- 34 People
- 7 Facelings
- Working on trying to uncover what Entity (Unknown Number) truly is
- Willing to trade
- Recruiting anyone who they think will help them
- Helps the Entity Explorers
M.E.G's Housing
- 112 People
- 82 Facelings
- Just a place where people and facelings live together
- Willing to trade anything besides Liquid Pain, and gives free food
- Lets in anyone who hasn't killed someone, or attempted to (unless in self defense)
The TRAINee's
- 23 People
- 8 Facelings
- People and Facelings trying to find out more secrets that the train has to uncover
- Willing to trade
- Lets anyone in, but not many people join in fear
Entity Explorers
- 42 People
- 37 Facelings
- Trying to find out how many entities are outside the train, and why are there so many
- Willing to trade
- Lets anyone in that won't slack on the job
- Helps the M.E.G Scientists
The Government
- 8 People
- 8 Facelings
- Since there are so many people, the people and facelings need a government. Every 6 Months, they come together to vote for 8 People and 8 Facelings. People and Facelings can be elected as many as 8 times.
- Willing to trade for rare items
- Helps every Outpost
Entrances and Exits
Entrances
- Find a toy model of a train in Level 0, and roll it around to be sent to this level.