Level 2020 is the 2,021st level of the Backrooms.
Contents
Description
A photo of a group of The Familiarities in Level 2020. Photographer presumed dead.
Level 2020 consists of a large neighborhood of homes. You will spawn in this level in a house, alone, as there is a different copy of this level for every different person. All of the homes in the neighborhood look newly built, and there will be a swarm of The Familiarities outside. Inside of each house is a modern layout with two bedrooms and two bathrooms. There is plenty of Almond Water and food in the kitchen and shelves of only the spawn house. This level has no day and night cycle, as the time is always noon and the temperature is kept at a comfortable 20C (68F). Your sanity is much lower than normal in this level, so it's crucial for you to drink a lot of Almond Water. When your sanity begins to drop, you'll have a massive urge to go outside. Do not, under any circumstances, go outside in this level. Going outside basically means death because of The Virus. If the urge gets the better of you, and you do go outside, you will return to being sane.
After staying in this level for two weeks and you aren't infected with The Virus, a door will emerge from the back of the house and you will be sent to another level. However, if you wait for an entire year, a new door will appear. Entering this door will lead you back to The Frontrooms at the same place and time you entered the Backrooms. However, it's nearly impossible to wait a year in this level, as you'll probably run out of supplies even if you bring a lot into this level due to the amount of Almond Water that needs to be consumed to stay sane.
Entities
"The Familiarities"
The Familiarities look like people who you recognize. All of these entities are infected with The Virus, but they aren't affected by it. It can be people you know well or just a random person on the street you've seen before. These people have the same personalities as they do in The Frontrooms and talk to you the same, and even recognize you themselves if they know you. These entities will be outside at all times in this level. They do recreational activities, such as biking or playing outdoor games. They don't need to eat anything to stay alive, and they never get tired. They cannot open doors to get to you inside. You will feel a strong pull to one of these entities when your sanity begins to drop, making you want to go outside. As said earlier, in the description, do not do this.
If you can't resist the urge, however, and do go outside, these entities will begin to swarm you, asking if you'd like to play with them. By now its too late and you would be infected with The Virus. Playing with these entities will make you feel happy and give you a weird sense of nostalgia, like you've done something like it before.
One time someone a scientist wearing a protective suit lured one into the spawn house and then cut it open. Nothing was inside of it, so it's unknown how these entities live.
"The Virus"
The Virus is the reason why this level is so dangerous. The Virus is infected in all The Familiarities but doesn't affect them. The Virus spreads by simply being within a clear six feet of an entity that's infected, even only for a split second. If there is something between The Virus and the entity, it can't infect it. Once the entity is infected, nothing will happens for the first three days. On the fourth day, the entity will begin to have trouble breathing and some parts of the skin may turn purple. On the fifth day, your lungs will shut down, causing you to die. There's no known cure to this, although Super Almond Water is speculated to cure it, but it's not known for sure.
One time a scientist managed to wear a protective suit and get a sample of this entity without getting it themselves. They took it back out of the level, and they thought it would die, but it still lived. They brought it to a M.E.G. lab and tested it on a captured Insanity, and it died in five days, showing that The Virus is still powerful outside of this level. They threw the test tube out into The Void so it wouldn't be an issue. Because of this, M.E.G. warns that you definitely shouldn't capture a sample of this to bring back, as it could spread and devastate all of the Backrooms.
Colonies and Outposts
Due to the fact that you are the only real person in this level, no colonies or outposts can be set up. However, The Familiarities count as one themselves.
The Neighborhood
- Made of an estimated 300 The Familiarities
- Will gladly invite you to join them in what their doing
- Aren't open to trading as they don't need anything
- Aren't hostile unless you attack them
Entrances and Exits
Entrances
- Finding a neighborhood house on an island on Level 7 and entering it will bring you here.
- Being 50 miles away from any human on Level 9 and entering a modern neighborhood house will bring you here.
- Noclipping into the fridge on Level 119 will bring you here.
Exits
- Wait for two weeks without catching The Virus. A door will appear, bringing you to Level 11.
- Noclipping out of this level will take you to Level ! without any supplies.
- Wait for a year without catching The Virus. A red Oak door will appear, bringing you to The Frontrooms at the same place and time you entered the Backrooms.
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