Level 205 is the 206th level in the Backrooms lore.
Contents
Survival Difficulty: 5
- Major environmental threats are at play. The ground may give way at any moment or may not even exist, and natural disasters are as far as the eye can see. A majority of chemicals are unsafe and should not be ingested at any point.
- Entity Infestation.
- An extreme amount of ambient noise is present. Wanderers cannot spend long at this level, as it poses the risk of bursting eardrums and causing damage to internal organs.
- A blinding amount of natural light is present. It is almost impossible to see at this level and can cause permanent vision damage and blindness quickly.
- There is a high amount of abnormal mental threats in the level. Full-blown psychosis with symptoms of hallucinations across all senses almost always occur at this sanity level. Staying at this level for too long usually causes permanent psychological damage.
Description
Computer generated image of the level.
Level 205 is a finite mountain range that contains extremely dangerous properties. There is nothing too special about the level. The monotone mountaintops, the silvery sky, the faceless fog, etc. Everything is grey. Not much is known about the level because it is incredibly hard to reach. There is however, a theory of a safe valley far away from the mountains, yet no one had ever reached it.
Entities
- The normal ones you'd find in the majority of the backrooms.
- The Seeker
Log
The team stares blankly at the start of base on one of the mountains.
Fredericks: I already hate this.
M.E.G. Agent 1: Great. Well, you know your mission, please begin to ascend the mountain.
The groups begins to ascend. 15 minutes and 43 seconds of little interaction.
Marty: I think we're outside earshot of Agent Fumblebottom and his minions now.
Clyde: Don't call him that! Remember what-
Marty: Yeah, what are they gonna do? Shoot us down for making puns? Fat chance.
Fredericks: Shut up, Marty.
Marty: Shut up, Fredericks.
The group continues to ascend the mountain, until they reach a very tall cliff-wall.
Clyde: How are we supposed to climb this?
M.E.G. Agent 2 (Over Radio): You have a winch in your backpack.
Micheal: Wait, you're still listening in on us?
M.E.G. Agent 2: Affirmative.
Pause.
Marty: So, is Agent Fumblebottom there with you?
33 minutes 46 seconds of little interaction. Wind begins to rise in intensity.
Clyde: It's getting pretty windy up here.
M.E.G. Agent 2: Is it also cloudy?
Fredericks: Yeah, it's basically overcast.
M.E.G. Agent 2: Remember to keep close to the walls and watch your step.
Clyde: Got it.
2 minutes 12 seconds of little interaction. The group reaches a relatively flat part of the mountain.
Fredericks: Stop pushing me around, Marty.
Marty: Wasn't me.
The wind pushes Fredericks to the ground, and slides him towards a nearby cliff. Fredericks manages to employ his ice pick, but the end of the pick breaks off, and Fredericks falls into a chasm. Fall is assumed to be fatal.
Marty: Dude I think he just died!
Clyde: I can swear to god there wasn't a chasm there a second ago.
18 minutes 23 seconds of little interaction, aside from complaints from the group about the environment.
Micheal: It's getting colder by the minute up here. My coat isn't helping at all!
Clyde: The snow's like a spray of bullets.
M.E.G. Agent 2: Remember to go to [REDACTED]
Marty: You-
Interference with audiovisual equipment makes communication impossible at this point. Signal is not received for fifteen minutes until backup equipment is remotely activated.
Marty: I can't fucking take it anymore. It's too intense.
Clyde: Wait, I think I hear something?
Analysis of audio at this point has revealed that the sound of a man's voice can be heard through the storm.
Marty: It's coming from over there!
The group rounds a corner and discovers an extremely tall humanoid that is walking towards them. They back off, yet it begins chasing them and ends up catching them and eating them on the spot. The team managed to hit the creature 19 times even though their aim was heavily affected by the storm. Bullets do not seem to work in this level
Colonies and Outposts
P.E.A Base Murky
Used to fill resorces and gain stuff.
Entrances and Exits
Entrances
- Enter from the Debug Room after visiting this level atleast once.
- Enter from The Agglutinate Matrix.
- Jump through a window in Level 894.
Exits
- Run in the north direction. When doing so will cause a small chance to bring you to Level 0
- Exit to The Agglutinate Matrix.