Level 206 is the 206th level of the Backrooms.
Contents
Survival Difficulty: Class 3
Unsafe
Unsecure
Average Entity Count
A hallway during a light phase event.
Description
Level 206 is a large space of hallways, each hallway is a different size and some measure a kilometre high and wide. The area is naturally pitch black but occasionally a light phase may come through the hallway, light phases are orbs of light that traverse down the hallways, Smilers are attracted to them and Rattlers are often caught up in them. They all move at different speeds with the slowest being 0.048km/h and the fastest being 110km/h. The orbs also range in light intensity, which creates a rare threat to wanderers where a fast orb with blinding light intensity will suddenly dash at them from behind or in front. Light orbs are also capable of changing directions and maintaining their speed at the same time.
Colonies and Outposts
There are 2 Colonies and Outposts on Level 206
Mobile Society of Light
- 1274 members
- Group not open to trade, however individual members are.
- Live on a giant platform on treads that has a city on top.
- This platform is in the ‘Sized Square’ a location that has the largest recorded hallway size and a slow but powerful orb floating around in it, the platform moves as fast as the orb.
- Passive, but try not to get in the way of the platform, you may be crushed by accident.
- Open to new members
Followers of the Light
- ??? members
- Follow light orbs around
- Individual members may be open to trade
- Individual members can be found scattered throughout level 206, but the place where the whole group resides is ‘the Sanctum of Light’
- When asked why they are following the light orbs they reply with something along the lines of “Because they’re beautiful” or “Because they keep me safe”
- Open to new members.
Entities
Entities listed so far are Rattlers, Smilers, Lighters and Dullers. But there may be more.
Areas of Interest
Sized Square
Layout of the Sized Square area.
The Sized Square is said to be in the middle of level 206, one very powerful but slow light orb floats around the hallways (layout shown to the side), this is where the Mobile Society of Light resides, on a moving platform that stays with the light.
Sanctum of Light
The Sanctum of Light
The Sanctum of Light is noticeably different from the rest of the level, most notably the fact that it isn’t a hallway and natural light floods the area. This area is where most of the Followers of Light reside, and is an exit to Level 206, alongside and entry. Light orbs also come and go from here, so this is presumably where they come from.
Events
Light Flash event
Light will suddenly flood all the hallways which will cause distress to most Entities, however, light orbs will have all disappeared after this and then the Sanctum of Light will generate new ones. The only orb that doesn’t disappear is the one in the Sized Square.
Entrances and Exits
Entrances
- Level 206 can be entered by no clipping in any level, there is a 0.01% chance this will occur though.
- Level 206 can also be entered by being killed by a Smiler, you will be resurrected and arrive at level 206, this is a low chance however.
- Walking through a ‘Glowing Door’, glowing doors can appear on any level that has doors and walking through one will make you end up at the Sanctum of Light
Exits
There are 5 known methods of exiting Level 206
- Touching the light orb in the Sized Square will send you to a random level
- Being killed by a Smiler (only if you were killed by a Smiler to get to level 206) will send you back to the level you were originally killed at.
- Exiting through the glowing doorway at the Sanctum of Light
- If you entertain a Rattler enough (by managing to escape it) it may take you out of the level and give you a few items.
- If a Duller tries to pull you through a wall you have a 4% chance of being no clipped to a random level.