LEVEL 207
THREAT INDEX
CLASS 2
Exit: 0/5
Guaranteed Exit
Environment: 2/5
Some Environmental Risk
Entities: 3/5
Major Hostile Presence
Description[]
Level 207 is a complete collection of every current burial site from the Frontrooms. The land area is estimated to be approximately 54,000 km2 and consists of cemeteries, graveyards, mausoleums, crematoriums with columbarium walls, and catacombs; beyond this expanse is ocean. Each section of Level 207 has a known counterpart from the Backrooms, some examples of these burial sites are Xoxocotlan in Oaxaca, Mexico, Père Lachaise in Paris, France, Aoyama Cemetery in Tokyo, Japan, Waverley Cemetery in Sydney, Australia, Catacombs of Kom al Shoqafa in Alexandria, Egypt, and the Catacombs of St. Stephen's Cathedral in Vienna. Each burial site seamlessly connects to each other and will reflect the current weather and temperature of the current site from the Frontrooms.
Every monument, though identical in shape and size, will never contain the names of any person nor reference the person the stone or monument was intended for. The wording on these stones will instead reference a different level in the Backrooms. This reference can be a word or phrase that relates to a certain level, they can also simply have a Backrooms level number. These clues will usually be vague and be personal to the knowledge of the wanderer and the markings on these stones will be different for each person looking at them. If two people are looking at the same stone at the same time, the words will appear different, per individual.
These markings will also change from time to time for each person. A wanderer could be looking at a monument in the cemetery from New Orleans and the marking will read "Ripples with no Source"; that wanderer may then venture to a nearby cemetery and return to "New Orleans", only to find their previous stone now reads "Raindrops and Red Pages".
There is a method to the orientation of this level as similar regions connect together; burial sites from India will be next to other sites from India, etc.. Common landmarks from these burial sites will also appear in The Global Interment with their corresponding lakes, ponds streams and rivers, flowing with water. Mountains will also be the same height as their Frontrooms counterparts, as well as the trees and flowers which will also be present, corelating with the Frontrooms. If these sites have a church or a building, so will Level 207. Catacombs will usually have an entrance inside a church or in the middle of another known cemetery. These will not take any space above ground in addition to their entrance.
Often, organized burial sites such as cemeteries and graveyards will have toolsheds, admin offices, and churches. These buildings will usually be empty with the exception of paper record books and a few tools. Shovels will always be found in utility buildings and record books always appear blank. Rarely coffee or snacks can be found in an admin office as well as a rare bottle of wine in some churches.
Aside from The Global Interment being home to every burial site in the Frontrooms, there are a few surprising, notable locations that might seems anomalist or at the very least, a point of interest. Though there are dangers present in The Global Interment, many wanderers find enjoyment from site seeing and experiencing these spooky sites present in Level 207.
- The Great Pyramids:
- Neptune Memorial Reef:
- The Great Wall of China:
- Mount Crni Vrh:
- The Fields of Verdun:
- Open Fields:
These buildings have complete facilities including full functioning furnaces for cremation. Crematoriums will often have columbarium walls containing urns which are always filled with ashes. Placing one's hand into the ashes of one of these urns will initiate the Weaving Projection Event for the wanderer. If a wanderer chooses to enter a furnace (including furnaces not yet active) the door of the furnace will close behind the wanderer and the furnace will activate.
This event is triggered when a wanderer places their hands in the ashes of an urn. The wanderer enters into a trance state and their conscience enters this level's sub area: The Firmament. Here the wanderer floats in the void-like space of The Firmament and are unable to move their bodies except their hands. These wanderers can, however, see and hear. It is possible that the wanderer might hear the voices of The Dusted or see their glowing particles, though this is not certain. If this does happen, a wanderer may choose to move their hands around these particles in a circular motion as though they are weaving. Doing so will collect the particles into a single mass, and it will begin to take the shape of a human. This motion must be continuous for an uncertain amount of time, as the particles will try to dissipate as the weaving progresses. If you can complete the weaving, the humanoid shaped mass will flash in a burst of light and vanish. Wanderers have noted to experience a strong rush of endorphins causing a full euphoric release.
The Firmament[]
The Firmament is a sub area of Level 207. This area is speculated to be located directly above Level 207, just outside the atmosphere. As vision is limited, the relative location to Level 207 is just speculation. Wanderers peering into The Firmament via "Projection Weaving" can see stars and cosmic gases painting the firmament in dark purples, blues, and yellows. It is said to be beautiful, as though it was crafted from a grand, dietic creator. The level spans the cosmos and the size is therefore, undetermined. Gravity is only felt by the pull of The Middle and the The Hand.
The Middle is a black hole with its event horizon being close enough to feel its gravitational effects. Wanderers have nicknamed this singularity as The Middle due to their focus being drawn to this point and it being the main visual feature close enough to note. The black hole seems to be the size of a planet, particularly Jupiter. Though there is no light inside the black hole, an orange disc event horizon can be seen orbiting the cosmic structure. The Middle is inescapable with current understanding as wanderers that have entered into this anomaly have never been heard from or seen again.- The Dusted: Those that were unfortunate enough to be burned alive by a furnace in Level 207 will exist as an orange, glowing, cosmic dust. They have full consciousness but feel no pain. They are scattered and unorganized while their particles continually drift apart. Wanderers who experience the state of The Dusted can see 2 images in their mind:
- The Middle is a black hole constantly pulling at them, as though it is beckoning to them. If the wanderer has lost all hope and the will to continue on, they will start to drift towards The Middle.
- The Hand is a bluish, spectral hand, also beckoning to them. If they feel hope and the desire to live, they will drift towards The Hand.
- The Hand: A wanderer that dips their hand in an urn in Level 207 will experience The Weaving Projection Event. They appear as a spectral hand, but they can see the firmament in full color. They can also see the black hole known as The Middle and the cosmic dust of The Dusted.
Entities found in The Firmament[]
There are no entities in this sub area of Level 207.
Exiting The Firmament[]
- Exiting The Firmament for trapped wanderers must involve both The Dusted and The Hand. The Dusted must feel hope and the will to live. They will gravitate towards The Hand rather than The Middle. The Hand may weave The Dusted into a single mass. After an uncertain, continuous amount of time, The Dusted will take on a humanoid shape and vanish into a burst of light. The wanderer will then find themselves inside a coffin back in the main area of Level 207. It is said that the wanderer spawns in gravesite closest to their "home equivalent" burial site and will experience a mourning effect.
- Those experiencing The Firmament as The Hand, may simply remove their hand at will from the urn they placed it in.
Entities[]
- Silhouettes: These entities are solid black figures that seems to appear and disappear out of the corner of your eyes. They have a special effect that will lower the sanity of a wanderer. They will not attack a wanderer until their sanity drops to abysmal levels.
- Smilers: These entities are found in old, dark churches or in the catacombs. They can also be found in The Great Pyramids.
- Hounds: Can be found in any part or time in Level 207.
- Deathmoths: Both Male and female death moths can be found above ground. They will usually gather near lamps during nighttime.
- Windows: These entities can sometimes be found in old churches or rarely in admin buildings.
Outposts and Colonies[]
Entrances[]
All entrances in Level 207 will spawn you inside of a coffin. If you are lucky, this coffin will exist in an open space such as a catacombs area or an above ground cemetery. If you are unlucky, you will have to dig yourself out of the ground after bursting the coffin you are in. If attempting to enter this level, it is advised to bring some tools, notably a shovel.
- Walking into a random house in Level 10 has a small chance to spawn a coffin at the front door. As you attempt to exit the house, you will open the door to face the coffin. It will feel as something mysteriously pulls you into the coffin space. The door behind slams shut and you are transported to Level 207.
- Attempted self-burial in Level 46 will lead you to Level 207.
- Crushing a spider then holding the doll from the hut in Level 110 will transport a wanderer to Level 207.
- Entering and closing a sarcophagus from any monument from Level 94 has a chance of transporting you inside The Great Pyramids in Level 207.
- Suffocating yourself in ground of Level 41, with the intents of self-burial may make one wake up in one of Level 207 structures. The most usual places to wake up in are in the catacombs in Paris or The Great Pyramids.
Exits[]
Every single monument in this level presents a path to any level in the Backrooms. A wanderer will find clues such as vague phrases or even numbers carved onto the monuments of this level. In order to travel to another level, a wanderer must open the grave site and enter a coffin. Once the wanderer closes the lid, they will be transported its corresponding level. As of now, this is the only known method of leaving Level 207 but again, note that a wanderer can be led to any level. If the coffin does not have a monument, the wanderer will not be transported to another level. It must have some sort of marking with words carved into it.
Author:TheDadams
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Photos: Free Stock Images or AI generation.
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