Level 2090 is the 2091st level of the Backrooms.
Description
Level 2090 resembles a nuclear shelter, with architecture dating its origin to the 1980s. It is a presumably infinite maze of hallways that are commonly riddled with some cans of pepsi, some harmless infested rats and garbages or even a hidden banana peel in corners or sometimes at the sideways.
One of the "Rooms"
The hallways tend to be covered in concrete and some metal pipes, and some U.S army World war Two propaganda posters, and the floors are covered with sometimes human blood mud or fertile dirt but commonly Concrete, almond water can be found in canteens too, but weird items never seen before such as bottled water that are drinkable and are used to plant potatoes, showers in rare rooms are found to be filled with fresh water that also has never seen before
Commonly, the rooms are filled with Broken computers, burned down furniture and remnants of powdered skeletons, some NVGs, some burnt out clothes that linked to the US army and solified cigarettes. In rare rooms such as armouries, or any former battle areas, there are M16 assault rifles, M4A1 assault rifles in some armouries, some pristine SCAR-H Rifles and rare weaponary such as M60 LMG, Bren gun, or smokepipes that can blind creatures, Some boxes filled with attachable heavy suppressors, and some boxes of ammunition, Sometimes there are hidden pristine M1911 pistols, But there is an unknown reason to why the armouries regen weapons. Some rooms are either had a computer but there is no internet connection to begin with, there are some servers which are online and a survelliance room where it monitors all of the Levelsof the backrooms, sometimes skeletons worn in high rank U.S army uniforms, even some CIA uniforms some civilian clothing or a worn out SWAT uniform, stained in pristine blood, In rare cases, some rooms are very massive, but it's empty
There are small or large canteens with a broken fridge that fills with potatoes, frozen meat, some frozen Coca-cola cans, Almond water and some frozen bottled water but it is reconmended to plant potatoes with the bottled water in order to self-sustain as a colony
In all areas, the level is filled with the smell of remnants of Mustard gas, with a combination of a smell of fire and garbage waste, but for an unknown reason, it is harmless, But in rare cases, there are smoke all over the place that led to no rooms, but it's safe to say that inhabiting is possible here
Nobody had thus far, fully explored this Level, but in alot of cases, Survivors tend to strand themselves so it is important to get a radio, an salvaged night vision gear or a flashlight while exploring the Level.
But staying here for too long results having a hazardous effect to the brains of the Survivors, or in rare cases, an repeated and severe tension headache and insomnia so it is reconmended to create a machine that will normalize the air in a room, and exploring the hallway needs to have a gas mask, once adopting it for 5 years or so,will have an immunity to the memetic and hazardous effects to the survivor's brain. Carrying a bottle of almond water or a Super almond water will have an instant immunity either.
While creating an permanent colony, metal scraps are common in this level to build much of the stuff, furnitures to scrap to create and build more new furniture, Making a colony at the armoury will gain an unlimited access to ammunition, and making a colony in Storage will also gain unlimited access to electric wires, a free WIFI, pristine 2000s laptops, some tazers, etc.
An unknown public bathroom
These items and resources will help you able to build an advanced society, as planned...
Entities
Husks
In some cases, there will spawn entities such as Husks, which appeared to be human but are covered with rust, that can automatically run into a survivor in a speed a human can run but having a impossible amount of Stamina, and rumble with strange shoutings. While not armed or armored, they'll use their fist to attack the survivor, causing serious injury to the survivor each hit. These injuries will in rare cases, breaking a bone, so it is important to have a firearm in hand.
In some cases, there are hordes of Husks spawned near colonies in a response to destroy them, they may duplicate into thousands, or in a record high tens of thousands
The Guard
In a rare case, you may encounter the humanoid-floating creature in black called the "The Guard" that is secretly roaming in the infinite levels, he may cannot speak, but he can possibly corrupt your radio signals if you get near him, so it is recommended to bring the survivors in a hunt to defeat the "Creator" with the M60s, it is also recommended to create tunnels for connection between rooms (possible to dig through) using drills (that can be found at a rare storage room, but it cannot drill straight up as it will take forever to do it) In order to not go to the hallways, if the creator encounters a survivor guarding at the colony, he/her must run away to the tunnel as possible in order to not avoid detection and destruction of the colony, as the creator only kill survivors but never destroy the man-made walls
NOTE: He has an ability to spawn Husks as much as he wants
The Redacted Watcher
In an another rare case, the entity a survivor encountered once is called "The Redacted Watcher" or "Bastard" as the survivors call it. May come here at this level just to check if there is an human or not, he may come 4 to 5 months in each visit. Here, he had revealed his transparent form with an deadly axe carrying with him, so you must avoid him at all costs, same as The Guard, you must evacuate to the Tunnel immideately or He will destory everything he sees human, but due to his nature, he can be slowed down or stopped by try to electrocute him with Water-stunguns, or maybe you have a little possiblity to kill him with those stunguns but it would take really forever
If you have an superhuman ability to try and hijack his reality brain, you will may get rid of Satan for sure, but satan would shoot out from his brain and reappear in a form of neon-white in fire humanoid figure, so electrocuting are possible, and to drag the Satan into an rare incenerator, where the Level Redacted remains
Half-Facelings
Weirdly, you may find a Faceling-Human hybrid walking around shouting, desperately for help, as it turns out that once a Faceling accidentally came to this level, they would be converting into Human due to the nature and the enviroment of this level, a survivor spotted one of them but the Facelings are presumedly to be killed by a Husk, these entities are either friendly but talk abit sluggish, but the more they're converting, the more clearer they talk, with a superability of memorizing things quick became a norm, so it is important to guide him to a colony for further support, and also they can enter into the Frontrooms but would turn into a Human.
Corrupted Librarians
They're very hostile due to the enviroment of this level, instead of their original appearance, their faces are found to be darkened, with its texts glitching out, and are chasing you with 2 times a human can run, so killing a Librarian is important before the Librarian converts you
Melting Skinstealers
As if Skinstealer had came to this level, they would start to melt if a skinstealer is wearing a victim's disguise, and is shouting for help while dying, and has lost its ability to take over a victim, they would die after its 1 month conversion into a dead liquidized state, interesting fact, right?
Saddened Smilers
In some dark rooms, in a rare case you may find a Smiler, instead of smiling, they are very depressed, sad and are now vunlerable to light, once flashlight is upon them, they would burn into ashes, due to this nature of the level, the Smiler in every week is getting weaker and weaker, and killing them is now an easy option
Half-Melting Partygoers
In an another rare case, A partygoer gets to accidentally noclip into here, but instead of roaming like a normal partygoer in any levels, they might start losing its own sanity and repeatedly to scream for help, but sometimes bringing a Partygoer into a colony may start having an ability to talk, but there might involve trust issues, so it is beware and dont trust those Partygoers easily unless they're truly a friendly entity
Mutantized 1980s American Soldier
In another rare case, you may see an mutantized soldier in an armoury room crying and desperately for help, but it also may involve trust issues if you bring him into a colony as a survivor
Glitched Humans
In newest reports that there are Humans, but their faces are glitched like computers and screamed in a computerized voice, but they are very hostile and run in a speed 4 times as a human do, so executing is very difficult, so you must lure the glitched humans into a trap that would trip it over and are to be executed by any sort of firearm.
THIS Site has found an error, possibly an entity hijacking this site, please wait as we have to combat this issue...
View Message >
Johnson: This is me uh... Johnson Rochman and im a fellow member from the Colony from the Lobby, and uh... and Im begging abit of a help because im stranded with my rescued Half-faceling fellow that has been roaming around and approached me and my fuckin pistol has out of ammo...
Johnson: Because of my fellow mate just accidentally to be stumbled on a room infested by some zombies (Husks), im now stranded because im very dependent on him for navigation and you know
*Johnson mourning and sobbing on his teammate*
Johnson: Please, our expedition is doomed to fail, I may not ever came back to your colony, but im begging for assistance, if you locate me through an Radar, please find me-
Half-faceling, in a gibberlish voice: Wait something's showing up
*wakes Johnson as he see a horde of Husks*
Johnson: What even the fuck...
Johnson: HOLY SHIT DUDE THOSE HUSKS ARE CHASING AFTER US, SHOOT EM DOWN SHOOT EM TOWN, FUCK, AMMUNITION RAN OUT, THROW A FUCKING GRENADE, QUICK!-
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(The video ends with Johnson, kiled and eaten by the Husks)
Colonies and Outposts
THE LOBBY
This base is ran by a gang of 10 survivors who have persumedly tried to exit the Backrooms, there they're masters in marksmanship and few survivors are better at making traps at the Husks.
Origins
This level is discovered in 2020, June of 5th, leading 4 survivors, but it is reported that a survivor is left behind and accidentally noclipped back to level 10 to tell the story, but the rest of the survivors have been persumedly killed by the Husks.
Photographer's Hills with abnormal grass and darkened celling lights
Entrances and Exits
Entrances
You can get here by entering through noclipping through Level 10's Wheat field's near farmhouses by repeatedly stomping at the ground, Another option is a secret Hallway by noclipping through below the walls of the Hub, In the newest optionin Level 2090B is to noclip at the Lobby's walls at the back to go back to this level. In another new option in Level 1997 is to enter through the left emergency exit door and go downstairs to noclip into a wall to go to this Level
Exits
Survivors had confirmed that they escaped this level by noclip into an unknown room that is filled with dead Husks, by walking into the room, and a 1980s Terminal Computer, leaving a message and then the survivor reading this would faint immideately without knowing, so as the survivor thinks that he/her had slept, then the survivor woke up into the Frontrooms in where they were originally nocliped to, with a mild headache that will cure him/her for a week.
For most survivors that desperately want a way out, noclipping through a hallway filled with papers will lead you back to Level 10. Another option is to go to a locked door and kick the door to noclip to Level 2090B
But they can bring whatever items / firearms they want