Backrooms Wiki

New here? Be sure to read the FAQ for useful and commonly asked wiki information.

READ MORE

Backrooms Wiki

User:IceCraft2022/Level 213.css

Diner

0
0
Diner
Sd-hexagon
Diner
Threat Index: Class 0
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

Description[]

Level 213, also known as Imaginative Dullness, is the 214th of The Backrooms and serves as a level for wanderers to eat and rest with its abundance of resources and simple, calming atmosphere. It is considered one of the recommended levels to visit.

Dining on nothing and something

Void Dining

Level 213 is an old family diner housed in a massive structure in the middle of an open field, specifically open fields of other levels. The walls are painted a bland yellow and are equipped with dining chairs and tables, with condiments and food racks filled with snacks and simple foods like sandwiches and soup. This level, like almost every other Backrooms level, is endless, requiring tedious exit work, as it would require going down flights of stairs or using elevators, which will be discussed more later.

Other than the general appearance of Level 213, there are windows put near dining tables for view, depicting a plain field and sometimes mist or fog being the only possible weathers documented in the level other than grey cloudy skies. The view outside is a plain, open field, as said before, but some report seeing hills and mountains or cities and skylines in the distance. The most common reports are for Level 11, Level 10, and Limitless Mulch. Depending on which level it is depicting, exiting while the level is located in that period will lead one to the level aforementioned before, so it is plausible to assume that the level can change locations. This happens unexpectedly, which is strange, but if you wait long enough, eventually the same levels will come back in a somewhat repeating order.

The food in level 213 is incapable of rotting; that being said, it is limited, and you should only take what you need. If there ever is a shortage of supplies, one is able to create and cook their own food and drinks by reading magazines and newspapers on racks. We recommend the various Backrooms Cookbooks and Wanderer Cookbook, as some of the meat in the level comes from common entity flesh. Random assortments of salt, pepper, and other condiments can be found, including how the stovetops on Level 213 use various types of materials, typically fire salt. Water and soda dispensers are dispersed throughout the level, each containing its own respective drinks based on label.

Freeze Dining[]

An image of the frozen parts of the diner.

Diner

After a while, the skies may darken to the point where there is nothing left but a slight mist and a dark city or field. During this period, there will be much colder temperatures and darker lighting, like lights dying out or flickering. Kitchen appliances may also start malfunctioning, but strangely, they work after this period is over. Freeze dining is not too significant to your health except for minor colds. It is advised to wear warm clothes during this period or double the amount of clothes you wear.

Entities[]

Level 213 does not have any known entities or beings that would be able to harm one's mental or physical health, making the level a safe haven for both its lack of entities and its great amounts of resources. The only real danger is the cold nights that happen rarely, as said before in Freeze Dining.

Colonies and Outposts []

Although creating an outpost in Level 213 is feasible, many outposts have been abandoned due to two factors. The first being lack of maintenance due to the lack of life and other humans at the level. The second factor is the least concerning, being the tight spaces and little room, though there are many solutions to manage this. However, with enough patience, there is one outpost that managed to stay operational for months.

MEG Outpost Yellow: "Old Fashioned Dine-In"[]

Being one of the recommended travel points for wanderers, the MEG manages to stay afloat in a field of voids and endless possibilities, promising:

  • Safe and habitable environments and societies, filled with about 30 or fewer survivors who have become permanent residents or guests to stock up for further travels,
  • a place to talk and communicate with others and get a break,
  • designed small living quarters made for comfort from scrapped materials.

As of now, no other outposts have been documented other than Outpost Yellow. To prevent getting lost and detached from the outposts, it is advised to take the first few elevators you encounter, as they are consistent in bringing you the closest to this outpost.

Entrances and Exits []

These are the listed entrances and exits that are documented to have worked on several reports by both MEG and wanderers.

Entrances[]

  • The Hub may contain doors, specifically diner-entrance doors. With the right Level Key, you have a new level to go to at your disposal.
  • It is possible to no-clip into Level 213 through Level 610 through "Old Fashioned Dine-In" stands and signs. This also expedites the process of reaching base MEG yellow.

Exits[]

  • The most common exit that most wanderers take is the typical entrance-exit door at the bottom floor, which always stays consistent, unlike the many floors of the level that shift unexpectedly. Possible level entrances are listed from commonest to rarest: Level 10, Level 11, and Limitless Mulch.
  • If you have entered the level from Level 610, you can always go back through the door where you first came from.
  • An apartment door varying in numbers may lead to Level 170's empty rooms or a cafeteria of it. Some elevators may bring you to this level, but it is rare to encounter such elevators.