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Level 214 is the 215th level of the Backrooms.

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Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

Description

Level 214, AKA Alone: Is just a memory, perhaps of your past, or someone elses. all there is is a white room, white walls, white bed, white paintings, the only reason you're not going insane is the small window of hope pushing color into the sad empty void. You feel alone. noise is cancelled, and the only thing keeping you here is nostalgia. Thankfully, There's more to view.

There are several rooms here.

Spawn

The same empty void you came into. the only things of interest here is the bed and the closet. The closet contains various supplies that swap by the day.

Sunday has a twelve inch assault Rifle

Monday has an regular Umbrella

Tuesday has nothing of interest (normally shards of glass or scrap metal)

Wednesday has a Shotgun

Thursday has either Vegetable Oil or Car Oil.

Friday has a an Ox Stuffed Animal

And Saturday has a Nail.

The purpose of these items is unknown, maybe there's theoretically some way you need to arrange them.

Dining Room

The whiteness of the room is taken over by the wooden wine cabinet, wooden table, and the candles lit in the chandelure. there is also a small vent which can be used to escape. Nothing of interest is in this room, unless you like old wine.

FrontRoom

Where the door to the house is, you can see a neighborhood, kept clean, but there is no way out. the door is locked. occasionally knocking can be heard, but nothing will be there. maybe you should leave.

Kitchen

There is a large supply of food here, in the pantry and in the fridge, you can also acquire water here. which is a good thing. This room is still white. but as you look into the dishwasher, there is a bloody old knife. and in the oven there's a corpse. maybe you should get out of here. Now.

BackRoom+Stairs

Similar to the FrontRoom, there is a door, but it is innacessable, the only thing here is a doormat. which upon looking underneath, there is a blood stained smile. There is also a pair of stairs, leading down to the basement. If you go down. There may be no turning back. you need to leave. NOW.

ⒽⒺⓁⓁ

THERE IS NO TURNING BACK. YOU HAVE GONE TOO FAR INTO THE PAST. THE OMINOUS KNOCKING. THE BLOODY KNIFE. THE BODY. THE SMILE. THAT WAS ALL YOU. YOU ARE A MURDERER. THIS IS YOUR FINAL CHANCE TO RUN AWAY, MAKE YOUR DECISION.

STAY

OR

LIVE

Special Properties

This level is strange in the sense it hurts the more you stay. you may begin to realize things you never wanted to know. Another special property is that you don't want to leave. you insist on staying, even despite all the issues you see. You are gripped by either the nostalgia or the murder that usually is some sort of twisted hallucination.

Entities

This level has no entities.

Unless?

Brx'uh wkh hqwlwb.

Colonies and Outposts

You're Alone.

Entrances and Exits

Entrances

  • Nostalgic feelings
  • Thinking about murder, occasionally
  • STAY.
  • Writing 'somebody once told me' on a wall in level 0 when you write it you no clip to either level 66 or 214, although it will most likely 214

Exits

  • Noclipping through the floor of the basement will lead you to Level 114
  • Go through the vent
  • Listen to the voice
  • LEAVE.
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