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C2Icon.png
Survival Difficulty: Class 2
》Unsafe
》Secure
》Low Entity Count

Description

Level 2200. Also known as “The House” is a the 2201st level of the backrooms.

Level 2200.jpg

Level 2200 is a finite space that appears to have been built in the 1950s. But it has seemingly been renovated in the 2000s. The kitchen will have old cabinets, but newer appliances of the 2000s era. And it will be entirely functional, but with no food or any utensils in the cabinets. Windows are very rare, but when they are found. They will be accompanied with a front door. Entering the front door will lead to Level 127. Which is not a safe exit. The levels floors are entirely hard wood and all the walls are drywall.

The amount of bedrooms, family rooms, living rooms and kitchens is infinite. The house is usually devoid of furniture. Kitchens, Laundry rooms, bathrooms and heating/air conditioning are seemingly the only amenities in the house. This level does not have almond water, but it will have water coming from the faucets. It’s seemingly identical to the Water found in baseline reality. And rarely, rooms can be fully furnished. Utensils and a consistently refilling food supply can rarely be found in kitchens. Some living rooms will have DLP televisions with fully functioning cable and a sofa. And most rarely, some bedrooms may be fully furnished. But usually these rooms are barren and empty. In contrast, some rooms are pitch black and infested with Smilers and Hounds. it is recommended to be aware of your surroundings.

This level is known to have fully functional electricity, gas, and water. This level does not have a good internet connection. The internet on this level is generally unreliable and it can only be found near fully furnished living rooms. Which are rare to find.

This level

The basement

The basement is an area of this level that is an infinite labyrinth of empty and dimly-lit concrete rooms. This area has many entrances leading to Level 1.

The Attic.

The attic is a pitch black area that is an endless labyrinth of crawlspaces. Unlike the basement, this area has no exits.

Entities

There are not many entities in this level, though you may come across adult facelings in furnished bedrooms and furnished living rooms. These facelings are not hostile, and are mostly friendly, though will attack if threatened. There are also reports of imprints, but it is not yet comfirmed due to lack of evidence. Summarized: There are friendly facelings and reports of imprints, though not comfirmed the imprints are here. Smilers and hounds can be found in pitch black areas.

Colonies and Outposts

There is only one small outpost

T.S.A

  • Previous alliance pre-extinction
  • 4 members missing
  • 10 members dead
  • 2 alive, not apart of T.S.A anymore

B.S.G

  • Does not take members
  • Friendly
  • Will trade with survivors
  • Resides in one of the bathrooms
  • Unknown amount of members, speculated to be about 7

Entrances:

Exiting through a door in level 90 has a 33.3333% to bring you here.

Entering a grey house in level 9 has a 2% chance of bringing you here.

There are no more comfirmed entrances

Exits

Falling asleep in the bathtub for long enough will teleport you to level 37

Finding a ''fire exit'' door has a 0.0001% chance of bringing you to level !. But will most likely take you back to the house.

Opening a ruined door may take you to Level 11

No-clipping through a dark-yellow wallpaper has a 1% chance bring you to Level 0.1

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