Contents
Level 221 "Dark Doorways"
Level 221 is the 222nd level of the Backrooms.
Survival Class: 3
Unsafe
Unsecure
Medium Entity Count
Main Danger: Dark Doorways
Description
Level 221 is very similar to Level 0 is appearance, but it has a few minor differences that make it just a little bit worse. There are more entities, the floor is concrete, and oxygen can cut off in random areas. The fluorescent light make no noise, but are considered traps and will transport you to Level -0. The most dangerous thing in this level are doorways with pitch black darkness of the other side of them. Depending on how far you wandered away from your entry point, dangerous entities will come out of them, they'll slowly suck you in like a blackhole and kill you, or they're portals to Class 5 levels of the Backrooms or Level 222.
Entry point
Identical to Level 0, no entitles
A few yards in
Dark doorways will start to appear, as well as entities
5 Miles in
Entities will come out of the doorways.
20 Miles in
Tears in wallpaper will be visible, dark doorways will become portals
50 Miles in
Dark doorways will try to suck you into them.
120 Miles in
Entities will drastically increase
500 Miles in
Pipes and vents will appear, oxygen cuts happen more often
1,100 Miles in
The heat will reach 110 degrees Fahrenheit.
2,000 Miles in
1 in 2 of every doorway will be a dark doorway
5,000 Miles in
The fluorescent lights will shut off. Its unknown what happens next.
Colonies & Outposts
There are no known colonies or outposts on this level.
Entrances & Exits
Entrances
The only way to enter is to be transported here by the Stair Master in Level 219.
Exits
Enter a dark doorway and be transported to a Class 5 level or Level 222, or crawl through the vents and end up in Level 2.