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Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation
Rainbow of Oil.

The look of said Ooze underneath the glass box.

Description

Level 2241 is a large glass or resin cube floating in a weird oil-like, reflective, glossy liquid. It seems to be always balancing upwards. It has been found that all entities, no matter their power and ablities, will not be able to enter the cube. The entities found in this level will constantly try to break and enter the cube. All entities found in the backrooms have been seen here, floating in the primordial ooze. There is floating islands that have only been accessed by those who had been able to lure enough entities to push them up into the sky. These Cubes have been found to be basically unbreakable while touching this ooze.

The islands in 2241 have been seen to be housing small animals and friendly entities. Last incident reported of these islands being accessed ended in the erasure of the only existing evidence of the Primordial Ooze being sentient. This ooze seems to have no effect on us or the creatures living in it. When inside the ooze, it becomes clear, unlike how it is viewed when it is not touching you. If a person were to swim into the ooze, they would suddenly be able to see inside the liquid and the land under it. Nothing is known about this land or the view of the bottom, as it is a death wish to try and swim in the ooze.

Once a person stays in contact with the Ooze for about an hour, the ooze seems to grant the user the ability of Night vision, Thermal Vision, and a Movement Sensitive vision. While the Ooze has its upsides, there is the downsides that there is millions of Entities down inside the ooze. This Ooze is also shown to be a really good fuel source and farming it through the fishing rods provided at certain islands is always a good idea. Luring entities to certain sides of your cube is always a good idea, as they seem to focus on the side you are standing on.

This Cube will NEVER flip, though it can be pushed under the ooze and also can be pushed. Trying to break your own cube will force your cube to jet forwards towards where you attacked the glass. Punching the top of your cube used to be possible and was a major method to get up to the islands, but an easier way was found.

Colonies and Outposts

Glass Kingdom

  • Large group
  • Passive
  • Willing to Help

Dead Heart

  • Pirates
  • Hostile
  • Will try and force your cube to break itself.

True King's Kingdom

  • Floating Island Colony
  • Neutral
  • Willing to trade but Inpatient and isn't messing around.

Entrances and Exits

Entrances

  • Jumping or propelling upwards at the top of the pyramid of Level 2240 will send you here

Exits

Other Info

Basics for Survival

Follow the B.I.L.L

  • Bring food, Bring water, and Be prepared to move around a lot.
  • Investigate the surroundings and Interact with your surroundings.
  • Learn your situation, Lure those Entities, and Line up your movements correctly.
  • Listen to movements, Lay down, Let the entities do most of the moving.

Trading

  • Items for info is not a good deal, as if you find the right person, you will gain this info quickly.
  • Food for weapons is a great but make sure to ask the right person.

Item Collection

  • Fishing rods are available in certain islands, these are super helpful, as certain entities can be eaten, Ooze can be collected via can on the rod, and the ooze has a chance to have items floating around in its "Waters"
  • Guns are helpful and can be made via the materials on these islands.
  • Knifes and Swords can also be made, though they are only useful if you are leaving or see hostiles nearby.
  • Food is easy to find, as its on every floating island.

Last Thing

  • There is no such thing as a mermaid.
  • There is no such thing as a mermaid.
  • There is no such thing as a mermaid.
  • There is no such thing as a mermaid.
  • There is no such thing as a mermaid.
  • THERE IS NO SUCH THING AS A MERMAID
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