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Level 229 is the 230th level of the Backrooms.


Survival Difficulty: Class 0, 1, 2, 3, 4, 5, etc.

Unsafe

Unsecure

Entity Infestation

Description

Level 229 is an infinite military base, it has structures including military housing, ammunition storage facility, military airport, training facilities, etc. between buildings there is grass which was been identified as Bouteloua dactyloides, there is also trees which have been identified as Quercus alba. Moving on level 229 also has watch towers that stretch up to 1 mile high. level 229's atmosphere is grey and dark but it has a normal day-night cycle.

Photo of level 229, taken by Alyssa Grey, a M.E.G. Operative.

Despite this level 229 has vast amounts of supplies, in this level there are weapons, notably military grade guns and vast amounts of other gear such as almond water, flashlights, ballistic vests, etc. this makes level 229 a high risk high reward level.

in level 229 almost all buildings are Non-Euclidian, as an example a training facility was about 10 feet high, however when inside the building the roof was about 30 feet high, this is also the same for the length and width. level 229 also has a 10.107 gravity level, however, there is also parts of the level that have no gravity at all, though they are very rare.

There are 2 types of entities on this level, Counter entities and Facelings, Counter entities new the main entity on this level and is one of the reasons you don't see entities like smilers, hounds and partygoers, they guard the level in groups of 5 - 17 and will preform military exercises, a thing they only do on this level, they are also hostile to any survivor that enters the level, despite counter entities in almost every other level acting neutral. Facelings in this level are wear clothing that civilian roles in the military wear, such as suits, doctor clothing, janitorial, etc, however they have a chance of attacking you in this level.

Due to the nature of this level it is recommended that you try to leave this level immediately, however if you are planning to grab supplies it is recommended you come equip with a weapon and proper gear, and a decent no clipping ability to get to level 11.

Colonies and Outposts

Due to the nature of this level any colonies and outposts have been declared near impossible to sustain for long periods of time, however here we will go over the history of colonies and outposts that have existed.

M.E.G. Outpost Hard Gamma

Hard Gamma was a M.E.G. outpost that had 12 members, it was set up doe research purposes and was abandoned after 53 hours, it was able to gather a large amount of information about the level before abandoning The outpost.

Entrances and Exits

Entrances

  • no-clipping into a tree in level 9 leads you here
  • going into a room in level 11 labelled classified at the doorway will lead you here

Exits

  • Finding a bunker and going up on the stairs in the bunker leads you to level 230
  • no-clipping trough a fence will lead you to level 11
  • pressing a button labelled panic in one of the military tents will send you to level 9

More Information

  • facelings on the only entity that has access to this level with out counter entities being immediately hostile to them.
  • It is recommended that you do not provoke counter entities to avoid conflict, doing so will mark you with a 85% death rate.
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