>FILE SUCCESSFULLY UPLOADED

LEVEL 234
THREAT INDEX
CLASS 2
Exit: 3/5
Difficult to Exit
Environment: 2/5
Some Environmental Risk
Entities: 2/5
Some Hostile Presence
Level 234, or also colloquially known as "Creative Minds", is the 235th level in the Backrooms.
Description[]
Level 234 appears to be a near-perfect arrangement of interconnected rooms, varying from rooms made out of purely canvas paper, devoid of anything to fully furnished spaces. These furnished spaces generally contain shelves filled with children's toys with a TV playing a children's show inhabiting the space beside one.
Toys and objects in this area usually consist of stuffed animals, colorful blocks, miscellaneous objects renditioned as child-friendly toys, colorful containers, drawing & coloring tools, etc. There are instances of these rooms that bear less furniture, a more extreme example being a canvas room. Canvas rooms, like its name, are rooms made out of canvas paper that are completely devoid of furniture, with only a ceiling lamp and a box of crayons in a randomly selected corner. Upon being inside of a vicinity of one of these rooms, one will have a sudden urge to doodle, utilizing the crayons. A common pattern that has been found is that people usually draw objects that do not exist; such as impossible shapes; and have also been found to doodle miscellaneous animals in a child-like way, regardless of prior drawing skill. This period of drawing can last up to 3 hours without doing anything else, and after drawing, one would suddenly snap out of it and succumb to whatever needs they had, e.g thirst, hunger, boredom.
The level, like numerous others, is dominated by Sudden Unrealism, in some cases, unrealism so heavy, the level is unrecognizable. If one breaks the canvas paper on a wall, then, unusually, the hole would lead to another part of the level, and in some cases, other levels. If this hole is broken into an open space, the effect would disappear. Breaking through either the floor or ceiling will take one to an exact replica of the room, retaining any damage or other manipulation. This process is presumed to go on infinitely; or at least an extremely high number. On some rare occasions, breaking the floor or ceiling, would lead to The Void.
Colonies and Outposts[]
Due to the sheer scale of the level, colonies and outposts are unknown. Efforts to locate them have been found futile.
Entities[]
ENTITY NO. 233
THREAT LEVEL
3
Habitat:
Level 234, and miscellaneous encounters in various household levels
Aggression: 1/5
Attacks if threatened
Intellect: 4/5
Human-level intellect
Danger: 5/5
Attacks are mainly fatal
Description and Behavior[]
Entity 233 is a slim, brown figure that has twisted arms and legs. Entity 233 has various human qualities, like having a form of expression and emotion. It performs various human actions, including things like doing "chores" in its environment, or using tools and furniture. If it is harmed, it will bring back the same damage that was inflicted upon Entity 233. Most notably, if Entity 233 is looked in the face regardless of the medium it is viewed on, whether it is through the eye, a video or a picture, then the wanderer will first start having a stroke, resulting in heart failure and, eventually, sudden death. It is unknown why this happens. Because of this, the entity is rendered as fatally dangerous.Biology[]
Due to the dangerous nature of this entity, autopsy is nearly impossible without fatalities. Even in the rotting stage, the face should be retained from looking at. Any cuts or surgical processes performed on the entity will appear on the subject, even when dead.
Discovery[]
On May 8th of 2011, an image of the entity doing dishes was posted in 4chan in /x/ with a green-text below, saying:- be me
- fall into the backrooms
- be there for years
- find people
- all but one die on the journey
- wake up next to a creature
- last guy left dies because he looked at it
- now be left with a stupid entity doing chores for you
Entrances and Exits[]
Entrances[]
- Touching either an abstract or a doodle painting in Level 29 will bring one here.
- Picking up a crayon in Level 230 will slowly transition the level to here.
- Finding a white light and going inside of it in Level 233 will transport one here.
Exits[]
- Rarely, exiting a canvas room can lead to Level 240.
- Being in a play-room for more than 10 minutes and exiting will lead one to Level 18.
Huge credits to User:UnderPM for the original level.







