Backrooms Wiki
Advertisement

Level 234 is the 235th level of The Backrooms. Level 234 is known to be a pretty safe level. However, there are some reports that indicate that skin-stealers may be present in this level. It resembles a normal Brazilian city, but bigger than the average one. Due to the nature of the level, a lot of explorers stay here to live and create colonies. Compared to other levels, 234 is pretty unique, since some elements of this level are based on real life, specifically the culture of the different regions of Brazil. This level is also one of the most populated in The Backrooms, also being one of the biggest non-infinite levels.

Backstory

Hmm, that was weird. I was already very lost on Level 233. Why did I no-clip to a forest? Why was it so big? Anyway, at least that tribe and the dodos aren't following me anymore. I hope the dodos aren't here. Tribo Guarani was cool too, I'm happy that they're here too. Now talking about this level: This looks a lot like my hometown. I even found my Frontrooms house here! Wow. This reminds me a lot of my childhood. I even found some of my friends that I met early on my journey in the Backrooms. This seems like a very nice place to live, I'll probably stay here and explore a bit more, I haven't seen an entity yet, and I hope I don't see one. I'll update if something happens. Peace.

Explorer reported his experience in an anonymous forum, now living in Santa Cecília das Rochas. Translated from Portuguese.

Survival Difficulty

Class 2 | Aneta

File:Level 234 (now CC-BY-SA friendly).jpg

Some old houses in Level 234. (Credits to roger4336.)

"Aneta class are levels that are safe for exploration, Has minimal entity number and can or not have anomalous properties, howhever those pose no significant harm. Levels with this class can also be abundant in resources or even have a very low entity number, or anything that would make this level safe for exploration." [Safe, Secure, Low Entity Count.]

Representation of the Level 234 territory. Purple is Caraguaçu, Red is Santa Cecília das Rochas, Yellow is Beco da Baiúca, and Green is Porto dos Milagres.

Description

As said before, Level 234 is known to be similar to a normal brazilian city from the late 2000s or early 2010s. This time stamp is confirmed, since explorers reported a lot of Icegurt on abandoned stores, a famous popsicle in Brazil at that time, but still present in this level. Surprisingly, most of the food encountered in this level is safe to eat. However, be careful with the cassava leaves. It contains high levels of hidrogen cyanide, and you can die of food poisoning in less than two hours.

Level 234 church. It seems to be constructed around 1890.

You can also find a lot of bottles of coconut water, almond water, orange juice and passionfruit juice, however, it is recommended to drink only the two first ones. The two last ones, due to their sweetness, may give you more thirst in the future. There are a lot of favelas present in this level too, although most of the houses there are abandoned, and you can find some resources inside of them. There is also a church on top of a mountain. To go there, you can go by the stairs that have 382 steps, or you can go by the 3 sets of the funiculars.

The basilic is pretty big, but no one lives there. People occasionally go there to keep contact with their religion, respecting others. There is also an stadium present in this level. It is very similar to Maracanã, but it is partially abandoned, some people lived there in the past, when the structure wasn't so bad. The grass is yellow, the seats are broken and the structure is damaged. The houses present in Level 234 are similar. There are a lot of religious images inside, and the floors outside the houses are made of red, orange and yellow tiles. Inside, it is very cozy. If it is owned by an old person, you can see a lot of crochet present in the furniture.

File:Other view of Level 234.jpg

Aerial view of Level 234. That bridge in the distance connects the two parts of the level.

Eventually, you can find a lot of stores, bars, gyms, courts, restaurants, etc. It appears that some people in this level in the past played a lot of sports to maintain their sanity on healthy levels, since there are a lot of courts built recently. We don't know how they got basketballs or footballs to play, but they are present on some places in this level. The gyms are abandoned, and it seems that no one enters them at all. The bars are quite padronized, always being sponsored by Brahma, Antartica or Skol. However, they are the most active place through the level, and they are open most of the times. This may be due to the fact that this level has a strange connection to the real world.

There is also an iconic public pool, that somewhat simulated a beach, even if there is a beach only 10 kilometers distant from there. However, it is not recommended to enter that pool, since it's very polluted. On certain areas of this level, there is a beautiful demonstration of flora and fauna, with diverse plants in general and local animals. Some habitants theorize that some entities that have appeared on this level originate around the forests. In this level, although it's highly urbanized and developed, they don't have a monetary sistem like the countries in the Frontrooms does. Instead, they all help each other with no money involved. One factor that helps is that they don't have a central government, but certainly this wouldn't work in the real world.

In Level 234, some fast food restaurants are present in the urban areas, such as Arby's, Burger King, McDonalds and KFC. They were founded by the population of the level, inspired in Level 375. Weirdly enough, no strange incidents were reported on the modern days of Level 234 yet.

In this level, you can find a pretty big public library in Santa Cecília das Rochas that everyone can contribute with. There are a lot of journals, diaries and logs of the first people that went to the Backrooms, books written on different levels and encyclopedias describing each accessible level in detail. It is a very good place to go if you want to explore more levels and develop knowledge while living there.

This level has a moderate to good Wi-Fi connection depending on where you want to access the internet. The name of the streets generally are based of a remarkable person that habited The Backrooms (not limited to Level 234), an entity or an element of the Frontrooms, such as natural monuments and buildings. Some habitants to this level reported actual similarities with real life cities in Brazil, such as Rio de Janeiro (more specifically the north region), Mooca, São João de Meriti, Uberaba, Nilópolis, Camaçari and Valença. The list goes on, but these are the most notable ones.

There are a lot of houses that are available to live in, but if you can't find them, be sure to have a sleeping bag just for your own confort and safety. Also, keep a weapon with you, because there may be a lot of thieves in this level due to the system of the society already built there. This level also happens to have a lot of supply rooms. The colonies on this level can guide you to there, and some of them are located next to them. Don't forget to boil the almond water, since every bottle found in this level is raw.

The most common weapon present in this level are knifes. You can find it in almost any store in any divisons here. You can rarely find PB Pistols and Katanas. However, the "Red Faction" has access to other more powerful weapons, such as M1911, FAL, AK-47, etc. It is unknown if they're secretly affiliated with a bigger organization, but it is highly unlikely. There are no signs of availability of cashew water on this level, nor partygoer steak or smiler exterminator cans. You're only able to get these items by importing them from another level.

Below, there are listed the 4 divisions and the sub-divisions of this level:

Caraguaçu is the biggest division on this level. It's also the only territory that isn't located in the coast. It resides around 30% of the habitants of this level. There are a lot of shopping centers, restaurants, police stations, hospitals, etc. It also resides most of the macro and micro colonies on this level. It resides the colonies of The Big Family and Tribo Guarani. The events of The Lead Masks and The Haunted Museums also happened/happens there. People tend to live here rather than the other regions because most of the entrances lead here, it has most of the population and it is the most evoluted area.

Caraguaçu flag. (Made by OGominho)

Favela do Sol

Sun Slum – roughly translated to English – is a region located in Caraguaçu composed of weak-built houses. Most of the people living there sadly couldn't live in better places in Level 234 due to overpopulation. People often die there because of the lack of the sanitation services and some clothed skin-stealers live there, isolating from the rest of the population.

Betaville

Betaville is a gated community present in Caraguaçu, caracterized by modern buildings. The so called upper-middle class lives here, although there isn't a monetary system present in Level 234. The habitants of this region are really prejudiced agaisnt people that don't live there. For that reason, they are one of the most hated groups in this level.

Santa Cecília das Rochas is one of the three territories located in the coast. Part of the territory is located on an island. You can go there by a massive bridge constructed by the habitants of Level 234. It resides 15% of the people that live there. Although it isn't as civilized as Caraguaçu, the society there is way more peaceful, as there are less people to control. The Republic of Level 153 is located there. All of the Black Opala history happened there.

Santa Cecília das Rochas flag. (Made by OGominho.)

Saramandaia

Saramandaia is one of the beaches present in Santa Cecília das Rochas. A long time ago, residents of Level 234 used this beach to dispose the trash that they generated. As the time passed by, animals and plants didn't survive living there, and Saramandaia turned improper for fishing and swimming. Habitants of Santa Cecília even tried to clean the water with the support of big organizations, but unfortunately, it didn't work. Now, the beach is protected, and only authorized personnel can step there.

Porto dos Milagres isn't really populated, but it is also located in the coast, just like Santa Cecília das Rochas. It is used more as a place to travel to and to return after. People also go fishing there to have something to eat. One of the most famous locations in the upper levels of The Backrooms. Some colonies that are there, hiding themselves from the rest of the level are The Red Faction and the Faith Cult. The Barbacena Asylum was built there too. It is one of the regions that you can encounter normal animals present in the Frontrooms, mostly types of fish and crustaceans.

Porto dos Milagres flag. (Made by OGominho.)

Big Beach

Big Beach is the most popular beach present in Porto dos Milagres. There, the water is more peaceful than the rest of the territory, so people come to relax and swim instead of fishing. Some other residents loved so much that beach, that they constructed kiosks and houses on the edge of the beach.

Beco da Baiúca is the second biggest territory in this level. It resides about 25% of the people that live there, and it is located next to Santa Cecília das Rochas. Part of the level is located on the urban area, and the other part is coastal. People there live a very healthy lifestyle, and are generally very friendly. It also resides the colonies of Caiová Group and The Good Ones. The rock that The Smilers' Head is carved is there too. It is also the territory that happened The Organ Stealer Incident.

Beco da Baiúca flag. (Made by OGominho.)

Asa Branca

Asa Branca is the urban part of Beco da Baiúca. From the total population of the territory, approximately 70% live here. It isn't as developed as Betaville, but it's still a great place to live. The population is very welcoming, with this sub-division being elected as the most peaceful part of Level 234 (research done by the Backroom Colonists).

Guaraná

Guaraná is the coastal part of Beco da Baiúca. It resides the other 30% of this territory. Although this sub-division is peaceful now, it had some violent incidents in the past with the militia and its integrants. People also go there to relax and explore, with some parts being safe for swimming and fishing

Past Events

Representation of Level 234 museums. (Credits to Jonas de Carvalho.)

In this level, you can visit a lot of museums that are based on different themes. Some of them even document the distant past of the Backrooms, and what happened before it became so popular. As they are also based on the normal world, a lot of them were palaces to the monarchs that lived here and now their furnitures and curiosities are exhibited to the people that stay on this level. However, a lot of explorers related hearing strange noises while walking around that museums.

Sounds of someone walking with chains attached to them, glass and ceramic objects breaking, whispers and conversations in the distance. Some others even related loud screams, as if someone was being tortured. We have informations that there are unknown entities that reside inside that palaces, and the ones that misbehave while observing will be haunted while in this level. This can be observed by the notes on the floor, indicating that some people had their sanity highly affected, to the point that even some "goodbye" letters were seen.

It was declared that some time ago, a man used to rob other explorers of Level 234 on a black Opala, a car that no one knew how it was working. Apparently, the car didn't have a battery attached, but God knows how, the car was still in perfect condition. He used to stay around a tunnel that connected two of the biggest locations of that level (Caraguaçu and Beco da Beiúca). One day, one of my (now distant(we're close again!) friends was almost robbed. He related:

"I was walking on that tunnel, and I saw that guy with the Opala, he was coming from the main part here. I started running to the opposite direction, because he would need to go reverse to rob me. When he went to my direction, he tried to hit me with the car, but he missed me and instead hit the wall. I'm 100% certain that he died that moment, no one heard about him after this."

However, less than a month ago, some people recognized that same Opala on the street running, but no one was driving it. It appears to have a human-like behavior, the car horn also works. That car appears to go after people that was robbed by that guy while he was alive.

7 months ago, 2 people (1 man and 1 woman) were found together with a letter that they wrote and lead masks. They had already passed away, and their bodies were already starting to decompose. They were known to be very friendly according to the people who interacted with them, and they were discovered by a young man that was trying to find almond water. When he was reading the letter, what was written surprised him:

"16:30 in the determined place, 18:30 ingest pill, after effect, protect metals and wait mask signal. the end."

The meaning is very vague, so he was confused by it. They also were carrying medium quantities of lead with them, and they had some injuries in the head. The most strange was, some people that were close to them witnessed smilers wandering around houses near them in the exact time of their death. There were no reports of smilers before or after that incident according to the habitants of the level, and the meaning of it remains a mystery.

Once upon a time in Level 234, there was a certain man who lived in Beco da Baiúca that wasn't trusted by the population of the level. He didn't have any appearance traits that made him intimidating, but his personality was... hard to deal, to say the least. He had anger issues, alongside with intermittent explosive disorder (IED) and ADHD and he just didn't want to treat it.

People already suspected that he did some morally wrong things around Beco da Baiúca, but they didn't want to accuse him. In a very dark night, the man was walking around the streets to find his first victim. He found a woman in her thirties, walking back to her home. He offered a bottle of almond water laced with roofie, a highly sedative and hypnotic pill. Unfortunately, she drank it and quickly passed out. He took her to his home, put her on his table and extracted her liver. No one knows why he did that, because there is no type of black market on Level 234. She woke up in a bathtub full of ice, with a big cut on her back. She died due to an infecction, and some time after, her friends realized that she was missing.

They first suspected of that man. They went to his home to interrogate him, entered his home without his permission and saw the body. The man went insane and started running on the streets, trying to find a random group of facelings for him to end himself. The group of friends started running after him. After 25 minutes of chasing, the man saw a group of isolated facelings. He grasped the faceling shirt (Yes, facelings in this level are clothed, and they are peaceful when clothed.) and ripped it. The entity also got mad and started to attack the man. According to the friends, the group of facelings started to eat him head to toe, and he un-alived himself as he planned to do.

(Not 100% confirmed) Some rumors said that not too long ago, Death Moths inhabited Level 234 alongside with humans, but due to the fast urbanization of the level, they couldn't build hives, and the proportion male/female of the entity disrupted a mass extinction of them, and you still can find traces of them in the places with more nature, according to "natives". Luckily, it seems that the Moths haven't came back, and it's unlikely that they'll make a return.

Some residents to this level saw that, on a plateau, it looks like someone or something carved a face on it. The weirdest part is that the smilers' face has around 20 meters from the start of his smile to the end. No one know who or what carved it, and no one could make a plausible explanation. Some explorers observed that they had nausea, vomits, headaches and even internal bleedings in extreme cases while near the face. The origin of this monument is unknown, and it may remain a mystery forever.

Once known as "The Crazy People City", this asylum is no longer working, but there were people there about 20 years ago. They were abused, and there were no rules or human rights to protect them. A big part of the population were against them, but they couldn't do anything to stop it. A lot of them couldn't live there, and nowadays, there are reports of figures wandering around it, loud screams and sounds of doors closing. It is known as one of the worst places in The Backrooms not caused by entities. Until this day, it is not recommended to enter this place, since there are articles that indicate that some unknown (needs better documentation) entities still inhabit the place.

Anomalies

File:Far Lands Anomaly in Level 234 ..png

A photo of the far lands anomaly in Level 234. Unknown photographer.

If so far, the level wasn't strange enough, there are some anomalies present here. They can range to very mild ones, like appearance changing, to very strong ones, that can affect the life of someone who lives on Level 234. Below, there are listed some of the known ones.

Far Lands

Yes, far lands. You may have heard this name before, probably connected to the game Minecraft, and the concept is the same. On some parts of Level 234, the terrain is unstable and buggy, making a very weird landscape, with parts being way higher than the normal ones. You can also see sources of water coming out off the land.

Reportedly, some of these formations happened already after Level 234 existed, so some houses were also destroyed along with the terrain. Unfortunately, some people also died during the process.

Rendering Problems

File:Rendering Problems Anomaly Level 234.jpg

Part of Level 234 with Rendering Problems. Photographer unknown.

In some parts of the level, the light from the "Sun" or from the light posts seem to be a lot less powerful, even if it's at "full power", making some parts of the level being in complete darkness, with any source of light being ineffective. This is more a problem of the level itself than a problem from the source of light, with the light not being effective in these parts.

This problem leads people to think that the Backrooms lore revolves around technology, and that it was not created naturally. Until now, no one could ever bring a plausible explanation for why this happens, but the population of Level 234 just seem to accept it.

Colonies and Outposts

There are a lot of colonies in this level, the main reason is because it has a similar identity to the normal world, so many explorers of The Backrooms stay and live here. Organizations also come here to document the "uncommoness" of Level 234. These below are the most known of them:

The Big Family / A Grande Família

  • There are 10 main members. It had 19 before, but they somehow exited this level.
  • They speak Brazilian Portuguese, Tupi-Guarani and some of them speak English.
  • As said, the 7 are a family. There are 2 children, 3 adults and 2 old people.
  • Very friendly, you can live with them, just contribute with the house.
  • Open for trading, they have some unique items to trade.

The Caiová Group

  • 15 people, they live in 3 separate houses, the 3 houses are near each other.
  • They speak Brazilian Portuguese, their local dialect, and some of them speak spanish and/or english.
  • They were originally a tribe, but adapted to urban lifestyle.
  • Other 10 are allies, however they live more distant to them.
  • Not so friendly as the previous colony, but they receive strangers well too.
  • Not open for trading, but you can live with them for ~6 months maximum.

One and Only Faith Cult

  • Around 8 integrants excluding Jerry, they all live together.
  • It is unknown what languages they speak.
  • They don't have allies, on account of their hostile nature.
  • Extremely agressive, don't try to make contact with them.
  • If you try to trade with them, they will hunt you and you will be used for their sacrifice (if you don't run away).

Tribo Guarani

  • Translated to english - Guarani Tribe - currently at 25 members.
  • Also present in Level 233.
  • They speak Brazilian Portuguese and Tupi-Guarani, the original language of the level.
  • Very friendly, they have bladed weapons and natural food to trade.
  • They are very receptive, love making music, praise nature a lot and appreciate others joining them.
  • If you make something that breaks their morals, they will be hostile, with a reason.

The Red Faction

  • Unknown how many members there are, the closest number is 40.
  • Only present in this level, according to reports.
  • They only speak Brazilian Portuguese.
  • Very agressive, they carry a lot of weapons and they don't accept anyone that's not from their faction.
  • They won't trade with you, no matter what you offer.
  • It is unknown what their intention is on this level.
  • If you act strange near their territory, they will kill you.

Republic of Level 153

  • Pretty experienced, have already explored The Backrooms and created colonies on a lot of levels to help explorers.
  • Supplies people with supplies, such as food and water.
  • Imports food from another rooms to help other ones.
  • They have around 25 members only in this level, but are present on other ones.
  • They have existed for a long time, one of the most well-known colonies around The Backrooms.
  • Also, they (try to) eradicate every hostile entity.
  • Has outposts on Level 0, Level 0.00, Level 1, Level 2, Level 4, Level 147, Level 305, Level 1203, Level 1205 and Level 3496. It also has a security force in the Snackrooms to ensure that they have a trade advantage.

The Good Ones

  • No one knows where they are now, the last time someone heard about them was 2 years ago.
  • Last time, it had 8 members.
  • It was slowly declining, since 5 years ago it had ~45 members.
  • They had a stock of food, almond water, coconut water and some weapons, but people looted quickly.
  • Some rumors say that the deathmoths were the cause of their end some time ago.

Growing Builders

  • Their goal on this level is to construct houses and buildings for new explorers to live in, including them.
  • It has around 183 members, according to the own members.
  • The number of integrants tends to go up, as people are willing to help each other.
  • People of Level 234 donate food, water and other supplies to help them.
  • They'll always accept new integrants to help them.

Entities

There are some entities present in Level 234, including some exclusives to this level. Here are them:

Skin-Stealers

Although skin-stealers are known to be only on Level 1 and 2, on this level, there is a group of pacific skin-stealers, as they're clothed (won't attack humans). Due to the stereotypes, no one tried to get near them, but there isn't a report of a violent action of them.

"Jerry"

The only specimen of Jerry present in this level is with the Faith Cult. We don't know it's behavior, since the Cult isn't open to contact with humans. Be careful, because this level is also native to normal parrots, not to be confused with Jerry. A good guide to help habitants is that Jerry always has his head tilted to the right (If you see him from the front), while the normal parrots normally have their head straight.

"Dona Jô"

Resembles a mid-age woman, and has been confirmed to not have any hostile intentions. Always appears on bars on Level 234 hosted by wanderers, and chats with them, about their life problems and other stuff, then she just disappears out of... thin air? Needs better documentation.

"Seu Zé"

He is the counterpart to Dona Jô. A mid-age man, very friendly most of the times. Also always appears on bars on Level 234, but appears more frequently. Chats with everyone, no matter the age, about the same topic as Jô. Most of the times he appears drunk, may present episodes of aggresiveness and are available to help anyone in need. Also needs better documentation.

Entering Level 234

If you walk away from the rainforest on Level 233, you will eventually find a city, that turns out to be Level 234. If you type in "Iguaçu" in computer inside a mansion on Level 588, you will also no-clip to here on a random house. If you are in any level that contains some type of door, elevator, trapdoor, etc., that can teleport you to another level, you have a slight chance to end up here too. If you live in Brazil, you can enter here directly by quantum tunneling, however, this method is almost impossible to happen.

If you find an elevator on Level 0, Level 1 or Level 2, you have considerable chances of entering this level. If you enter one of the unlocked doors (very rare to happen) on Level 54, you may end up here too. Noclipping through the houses on Level 9 has a 1.5% chance of leading you here instead of Level 75423.

In Level 9997, if you find a locked floating door and you brute-force it open, you may enter this level.

Exiting Level 234

Try to run away from the city. Eventually, you will find a beautiful beach. However, you have just entered Level 100. Good luck. If you start to see a lot of big buildings, hospitals, hotels, office buildings and etc., you have just breaked the barrier between Level 234 and Level 11, but be conscient that you will have to walk a lot to exit this level. One of our allies told us that he thinks that he walked about 250 kilometers daily to reach Level 11. Also, if you find a forest instead of a city while walking away from Level 234, you will end up on Level 1045.

This one is slightly specific, but here are the instructions: Near the "Caiová Group" residences, you will find two courts, one is mostly green and the other one has blue details. Go on the second one. Once there, you will find a basketball near the post. Pick it up. To make it work, you need to do a half-court shot. It doesn't matter the times you don't make it. Once you make it, you will be teleported to Level 11. You will find yourself in one of the basketball fields all over it. You can also randomly noclip directly to Brazil, but it is very difficult.

If you find a candy market or a convenience store selling abnormal quantities of food, you have a chance to be teleported to Level 6.1 "The Snackrooms". If you enter a school that looks like schools from the United States, you will go to Level 557, although it isn't recommended due to it being considerably dangerous.

If you find a flower shop with pink walls outside around Caraguaçu, more specifically next to the Haunted Museums, enter it. If you see an authorized-personnel only door, enter it too. After you entr, you will see a huge collection of flowers on the floor, with a concrete path. When you enter, you will only see orchids, but there are more plants ahead. That means you entered Level 150. Good luck there!

If you eventually fall in a random sewer here and it's longer than what you expected, you will be transported to Level 18999. If you drink 3 units of expired coconut water, you'll go to Level 289. These are the only exits as of now, or at least, the only confirmed ones.

"HUGE SHOUT OUT TO OGOMINHO THANK YOU THIS LEVEL IS AMAZING <3"

- Orangeuwu

"<3 (HOPE YOU COME BACK SOON)"

- OGominho

Advertisement