Level 240 is the 241st level of the Backrooms.
Level 240, photographed by an unknown individual.
Contents
Description
Level 240 is seemingly identical to Level 0 in multiple ways, except for the fact that everything in sight is mauled and distorted in some way or another. The level is devoid of lights, although consistent buzzing can still be heard. Occasionally, holes can be spotted in the walls, and give off a crimson tint. Level 240 does have outside light, but no apparent source to these lights have been found. Sanity will be drained very quickly in this level, as the buzzing of lights and the smells of dead animals can quickly make someone somewhat insane. This level has not been thoroughly explored, due to the difficult way to enter the level. Periodically, toxins resembling snow can appear throughout certain parts of the level. They are extremely dangerous, and should be avoided. Prolonged exposure to certain toxins in the level can cause "Voiding", in which the person glitches into an area that isn't a level of the backrooms, but rather, a void in-between levels.
Entities
There are an unknown amount of entities in this level, but a "Glitched" Smiler has been said to roam the level.
Discovery
Discovery of the level is unknown.
Colonies and Outposts
Soren's Camp
Soren's Camp is a outpost that was supposedly created shortly after the initial discovery of the level. The existence of this outpost has never been proved, and all that we know is that if it does exist, it would already be destroyed.
Entrances and Exits
Entrances
There are 2 main ways to enter the level and 1 hypothetical way.
One definite way to enter the level is to clip through the ceiling in any random level. The chances of clipping into Level 240 are extremely low, however, making it nearly impossible.
Another way is to dream of a destroyed version of Level 0 while in any level. This may transport one to this level.
One hypothetical way to enter is to write "240" 1,000 times on paper in any level.
Exits
[Description of exits in paragraph of bullet point form] There is one known exit.
The only known way out is to jump into the hole in the wall while it is glowing red. This will transport you to a random level, but mainly Level 0.
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