The first known picture of Level 251, photographer unknown
Contents
- 1 Description
- 2 "The Safe Zone"
- 3 Deterioration
- 3.1 250 miles away from "The Safe Zone"
- 3.2 500 miles away from "The Safe Zone"
- 3.3 1000 miles away from "The Safe Zone"
- 3.4 2000 miles away from "The Safe Zone"
- 3.5 4000 miles away from "The Safe Zone"
- 3.6 6000 miles away from "The Safe Zone"
- 3.7 6500 miles away from "The Safe Zone"
- 3.8 7000 miles away from "The Safe Zone"
- 4 Colonies and Outposts
- 5 Entities
- 6 Entrances and Exits
Description
Level 251 appears to be a suburban neighbourhood (known as "The Safe Zone"), with houses, roads and telephone wires stretching for an approximate 10,000 miles, although people speculate it to be as short as 500 miles. The houses are all the same, a red-brick roof and white concrete walls. Entering the house through any means is impossible, clipping through them brings you to Level 290, breaking the walls brings you to Level -1. Objects start to deteriorate as you walk away from the "The Safe Zone", but following directional signs can bring you to different levels.
There are a lack of entities in the "The Safe Zone", as there is only one case of a person seeing a hound, but there is no concrete evidence. Tools like flashlights and guns can be found in trash cans, and bottles of almond water can be found on houses' doormats.
"The Safe Zone"
The safe zone is at the beginning of this level, it is around 1000 miles large. The safe zone is considered to end at the 1000 mile mark when entities start to appear, but most consider the safe zone to end at the 2000 mile mark since that is when you have a much higher chance of encountering an entity.
Deterioration
The further you get away from the neighbourhood, the worse the deterioration gets. Here are the documented distances so far. It is unknown what happens after the 7000 mile mark.
250 miles away from "The Safe Zone"
Objects smaller than 2mm now start to pixelate. Using a magnifying glass fixes the deterioration.
500 miles away from "The Safe Zone"
Secondary colours such as orange, purple, and green start to turn into red, blue, and yellow. Differentiating colours is now harder, and maybe even impossible. u/BurntAcorn has presumably made a special pair of glasses that fixes the deterioration.
1000 miles away from "The Safe Zone"
LED lights now stop working. These include computers, mobile devices, etc. The chances of encountering entities is now 6%.
2000 miles away from "The Safe Zone"
Radio waves and infrared stop functioning. This affects radar, TV, FM and AM radio and many more. The chances of encountering entities is now 20%.
4000 miles away from "The Safe Zone"
Objects smaller than 10cm are now pixelated. It is impossible to fix the deterioration. The chances of encountering entities is now 40%.
6000 miles away from "The Safe Zone"
Objects smaller than 1 meter are now pixelated. These include living organisms. Reports say that when a person pixelate, his/her vision also pixelates along. The chances of encountering entities is now 54.8%.
6500 miles away from "The Safe Zone"
Objects smaller than 100 meters are now pixelated. It is now very hard to see and explore. It is not advised to go past this zone. The chances of encountering entities is now 60%.
7000 miles away from "The Safe Zone"
Any visible light stops functioning, it is impossible to see. The chances of encountering entities is now around 78.24%.
Colonies and Outposts
Federal States of Level 251
This group consists of the majority of the people staying at Level 251 (around 23 people). They stay in "The Safe Zone", but sometimes venture out for exploration. They are friendly and open to trade. You can join them by finding an item that depends on what they are lacking.
Outsiders
This group consists of around 10 people, and they are mostly scientists doing experiments on the deteriorated. They stay at the [[1]] mile mark away from "The Safe Zone". They are not open for trade, but they are very friendly.
Entities
Entities start to appear at the 1000-mile mark away from "The Safe Zone". The only entities documented are Hounds, Facelings, Smilers and more. They can sometimes wander into "The Safe Zone", though this is unconfirmed
Entrances and Exits
Entrances
No-clipping
- Clip through a broken curb on Level 9
- Clipping through an island on Level 250
- going too far in level 11 will bring you here
Doors
- Entering a door in Level 0 which is white in colour.
Breaking
- Break through a wall in Level 290
Exits
Directional Signs
- Sign that says "Downtown" leads to Level 11
- Sign that says "Train Station" leads to The Metro
- Sign that says "Airport" leads to Level 36
- Sign that says "Empty Office" leads to Level 0 or sometimes Level 4
- Going into any garden will lead you to Level 927.
Breaking
- Break into a beginning house to go to Level -1
No-Clipping
- Clip into a beginning house to go to Level 290, however, once you enter you can't go back.