The first known picture of Level 251, photographer unknown
Description
Level 251 appears to be a suburban neighbourhood (known as "The Safe Zone"), with houses, roads and telephone wires stretching for an approximate 1000m , although people speculate it to be as short as 500m, or as long as ∞m. The houses are all the same, a red-brick roof and white concrete walls. Entering the house through any means is impossible, and breaking the walls brings you to Level -1. Objects start to deteriorate as you walk away from the "The Safe Zone", but following directional signs can bring you to different levels.
There are a lack of entities in the "The Safe Zone", as there is only one case of a person of seeing a hound, but there is no concrete evidence. Tools like flashlights and guns can be found in trash cans, and bottles of almond water can be found on houses' doormats.
Deterioration
The further you get way from the neighbourhood, the worse the deterioration gets. Here are the documented distances so far. It is unknown what happens after the 7000m mark.
250m away from "The Safe Zone"
Objects smaller than 2mm now start to pixelate. Using a magnifying glass fixes the deteriation.
500m away from "The Safe Zone"
Secondary colours such as orange, purple and green start to turn into red, blue and yellow. Differentiating colours is now harder, and maybe even impossible. u/BurntAcorn has presumably made a special pair of glasses that fixes the deterioration.
1000m away from "The Safe Zone"
LED lights now stop working. These includes computer, mobile devices etc. Chances of encountering entities is now 6%.
2000m away from "The Safe Zone"
Radio waves and infrared stop functioning. This affects radar, TV, FM and AM radio and many more. Chances of encountering entities is now 20%.
4000m away from "The Safe Zone"
Objects smaller than 10cm now pixelate. It is impossible to fix the deterioration. Chances of encountering entities is now 40%.
6000m away from "The Safe Zone"
Objects smaller than 1m now pixelate. These include living organisms. Reports say that when a person pixelate, his/her vision also pixelates along. Chances of encountering entities is now 54.8%.
6500m away from "The Safe Zone"
Objects smaller than 100m now pixelate. It is now very hard to see and explore. It is advised to go past this zone. Chances of encountering entities is now 60%.
7000m away from "The Safe Zone"
Visible light stops functioning. It is impossible to see. Chances of encountering entities is now around 78.24%.
Colonies and Outposts
Federal States of Level 251
This group consists of the majority of the people staying at Level 251 (around 23 people). They stay in "The Safe Zone", but sometimes ventures out for exploration. They are friendly and are open to trade. You can join them by finding an item that depends on what they are lacking.
Outsiders
This group consists of around 10 people, and they are mostly scientists doing experiments on the deteriorated . They stay in the 500-1000m mark away from "The Safe Zone". They are not open for trade, but are very friendly.
Entities
Entities starts existing in the 1000m mark away from "The Safe Zone". The only entities documented are Hounds, Facelings, Smilers and more. They can sometimes wander into "The Safe Zone"
Entrances and Exits
Entrances
No-clipping
- Clip through a corner in Level 152
- Clip through a broken, damp wallpaper in Level 0
- Clip through a broken curb on Level 9
- Break through a wall in Level 290
Doors
- Entering a door in Level 0 which is white in colour.
Exits
Directional Signs
- Sign that says "Downtown" leads to Level 11
- Sign that says "Train Station" leads to The Metro
- Sign that says "Airport" leads to Level 36
- Sign that says "Empty Office" leads to Level 0 or sometimes Level 4