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Level 2540 “Infinite Misc”

Level 2540 is the 2541st level of the Backrooms.

Survival Difficulty: Class 4

Unsafe

Unsecure

Medium Entity Count

Description

An artist perception of the Level

Level 2540 is wide hallway with occasional rooms on the side that have doors or don't have doors. We still don't know why the rooms don't have doors but these doors appear every 400 feet and contain some sort of furniture, decor, and appliances some times tools too. Basically house hold items spawn in these rooms.

Some rooms look like rooms in a regular house such as a Living Room, Kitchen, Bedrooms, Restrooms and more. You can see a list of rooms in the More Information section. It is not very rare to encounter hostile entities in this level. Some parts of the hallways have paintings. Being out of a room for more than an hour will make you lose your sanity. After sanity is gone insanities will kill you. Not many people have died too insanities due to curiosity of the rooms. Beware of very dark rooms for they are undocumented and give off a fear aura that scares even M.E.G operatives.

Entities in this level are: Smilers, Insanities, (Rarely) Windows, Clumps, Hostile Facelings, Mouthlings, Deathmoths, Hounds, and more.

Entities are a bit common here for they spawn every 8 minutes in a random location besides rooms unless they are Chillers then they will chill in the room.

Colonies and Outposts

The Secure

They live in a room with security camera's they are nice and all but they just thought because of the security cameras they thought it was a cool name.

Have not much to trade but are willing too.

Friendly.

Base E.X.P.L.O.R.E

M.E.G base.

Armed.

Friendly unless provoked or threatened.

Explore Level 2450 and discover new rooms.

Discovered Chillers.

Willing to trade.

90 members

A FUN place.

PARTY! =] Meant to attract wanders don't go there.

Outpost LIVING

Lives in a Living Room.

12 members.

Friendly.

Not willing to trade.

The Shy Ones

Scared of everything outside their room.

Will give you 10-20 Backdollars (10B - 20B) to go away.

Civilized

Made some sort of houses

Friendly

Willing to trade.

Will let you rent a house for a certain amount of Backdollars.

200-400 members.

Confirmed Entrances and Exits

Confirmed Entrances

  • Kill 21 partygoers that spawned at the same Party Table in Level 382.
  • Blow up a bomb in Level 11 and die to it to be revived and wake up here.

Confirmed Exits

  • Find a garage and enter the car in it to wake up in Level 69

Unconfirmed Entrances and Exits

Any entrances or exits found by many travelers will be added to the confirmed section

Unconfirmed Entrances

  • Add here

Unconfirmed Exits

  • Add here

Logs

Log #1-2540

A M.E.G operative was exploring the level for the first time and was communicating with another person.

7:34 PM:

Operative: What is this place...its a bit dark and I can't see much besides the lights in these door ways and the occasional ones I see.

Person: I don't know where you are I'll try to check on my [REDACTED]

Person: You are on an unknown level that is 2541 levels above Level 0

Operative: So Level 2540?

Person: Afirmative.

Operative: I'm coming up on a door about 40ft away. Should I enter it?

Person: Yes, but before you enter the room please give me a report of your surroundings.

Operative: A very long, possibly infinite hallway that has some doors on the sides every 290ft?

Operative: I've encountered the door should I go in?

(A glowing smile is seen in the distance)

Operative: shit there is a smiler in the distance. what do I do?

Person: Proceed into the door quickly but quietly.

[LOG ENDED. TIME: 8:21 PM]

Log.Confused

A man with the name Alexander woke up here and recorded this log to comfort his self.


3:31 AM

Alexander: Ugh...I've been walking for a hot minute. I mean its been like ten minutes but...it's still been a minute since I woke up here.

Alexander: It's about 3:34 according to my phone. But you can never tell here.

Alexander: It's SPOOPY HOUR! Heh heh.

(Footsteps are heard behind Alexander)

Alexander: Brooo....what was THAAAAT?!

Alexander: They are getting faster.

(The footsteps get louder as whatever is coming gets closer)

Alexander: AHHHHHHHH!

Operative: wait!

Alexander: Huh?

(The Operative from Log#1-2540 catches up to him)

Operative: Finally...a human...wait you are human right?

Alexander: Yes? What about it?

Operative: Finally!

Alexander: We need to get out of here...

Operative: Yeah, c'mon follow me let's find a way out.

[LOG ENDED. TIME: 4:06 AM]

Rooms

Rooms are usual or unidentified rooms found in a house. Some aren't.

Casual Rooms

Living room

Will always have couch a coffee table and TV otherwise its completely random of what the colors are and what the layout of the room is.

Kitchen

This room will have an oven counters a fridge a dishwasher a sink a stove some cabinets and a pantry. Sometimes microwaves are found here. The kitchen is a good food source for Level 2540. The layout and colors of the room is random.

Furnace Room

The furnace room is a warm room and is good for heat. It always has a furnace and some wooden chairs in front of it for sitting in. Otherwise the room's layout is not random and the furnace is always lighted. The wood chairs can be any color, and the floor can be carpet or wood of any color.

Master Bedroom

A master bedroom with a bed a nightstand a carpet decorations such as flower vases, paintings, dressers, and other room decor. The bedroom will have a bathroom with a toilet a sink a shower with working water and a mirror. This place is the safest, for bedrooms will never ever have entities inside it or around it. The layout of the room is random and decor spawns in reasonable locations.

Bar

A bar. The room contain Almond Water in glass bottles. These can spawn anywhere besides the bar stools. The stools will always surround the bar. And there will always be a table top to the bar and something to hold it up. The bar will always be north of the door. But the bottles spawn is ALWAYS random. The bar can range from 1980's style to modern styles.

Bathroom

The Bathroom with a toilet a sink a shower with working water and a mirror. The mirror is not to fear and water is infinite and not Almond or Cashew water nor is it Liquid pain. It's simply fresh water and safe to drink.

Toddler Bedroom

It has a small twin bed. Contains little boy or girl decorations. The bedsheets will have a different design depending on gender. This bedroom is very safe and contains a window that when broken instantly regenerate but shards will still be present on your body if you got hit and on the floor. The window shows the outside during spring.

A boy's bedroom picture by a wanderer

A girl's bedroom believed to be found by the Operative in Log #1-2540

Teen room.

Same as the Toddler but the bed is now a queen.


A Teen's bed room thought to be a male's but we are unsure do to the color.

Garage

A greatly common way to exit the level. You can find tools for weapons or repairing your car later on. And you can find some alcoholic drinks to boost your mood. (Don't drink while driving)

Mud Room

This room contains cubbies with shoes a washing and dryer machine that function normally. Some coats on hangers and sometimes cubbies above. This room is usually 8x5 feet if you are running from an entity and see this room go another 400 feet for the next door entering this room in a moment of threat is not a good idea. The layout, material and colors of this room are completely random.

Dining Room

This is one of the best places to be in this Level. For it will contain dishes of hot food any cup of drink or alcohol and any setting. The quality of the food and the time of the food (Breakfast lunch and dinner) The layout materials and color of the room is random.

 Odd Rooms


Dark Rooms

A very dark room. Not much is known besides it's scary.

Blank Room

A completely blank room that is white everywhere besides you. I wouldn't close the door.

A Blank Room

Moldy Room

A room filled with trees that have mold a fake sun and some grass. No Entities can spawn or come here.

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