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Level 257 is the 258th level of the Backrooms.

Level 257

Survival difficulty: Class 4

Unsafe

Unsecure

Medium Entity count

Description

Level 257 is A level that is A infinite single lane hallway in total darkness, with no light nor electricity running within the level. The level is not only dark, it's also anti-electric, since using anything that is charged with batteries nor anything would indeed not work for an eternity. Level 257 is also very dangerous, since the level is overfilled with entities in which you can't see. No sound is made within this level except your footsteps you make and the entities around you if encountered. The levels walls feel like rough concrete like sandpaper, and with A floor being smooth like an actual concrete floor. The level is also very cold, about 10 to 20 degress ferinhieht in the entire level. Level 257 can increase your paranoia up to a possible 5% if you're in this level within about 10 minutes, and try to keep your paranoia as low as possible since paranoia is the leading cause of deaths within this level and increases the rate of you getting caught by an entity since entities here have the ability to sense paranoia within you. Level 257 if you hear any sounds that is unlike yours coming from whatever direction, move away from the area quietly since entities here have very sensitive hearing similar to both dogs and cats and also are very slow in which can make you get away as fast as you can. If you enter this level please god may save you because this level is a huge challenge to escape from.

Entities

The Old Man's Voice

An unseen entity that roams within the hallways of this level singing an old song, this entity is not hostile but it'll kill you if you get to close to it or get in contact with it. The Old Man's voice can mainly be heard within the left side of the hallways depending on what you're hearing at, and is the easiest to avoid but hardest to hear since it produces sound in which can barely be heard by a person unless close enough. It's unknown how the old man's voice looks like but people who've survived his encounter and contact said that he feels both wooden and mechanical, and possibly has wheels niw his were made of heavy metal.

The sound that it possibly sounds like that users who survived and heard of him: https://m.youtube.com/watch?v=7Vqvq-f-UtU

The Whistling Women

An entity in which can be heard from afar whistling in the hallways, this entity named the whistling women is A neutral entity, do not get in contact since she'll kill you, but getting pass her you'll survive, but you must track her whistling. The Whistling women whistles every 5 to 10 seconds depending on how far you are and if you hear her you can both move away or Follow the whistle, but just be careful avoiding her in contact. Its unknwon what does The Whistling women look liek in appearance but users who survived the attack said that she felt like metal and wires, and possibly had a jaw in which can extend forward like a goblin shark. Little is known about the whistling women since she's rarely heard of in the level.

Laughing Women

The things you shall avoid at all costs, laughing women are unseen entities in which are heard laughing within the halls of the level. They can start laughing at anytime and would become silent in occasions which can be dangerous for you since you may get caught within them instantly without knowing it. These laughing women have psychopathic laughs and once they laugh they can't stop and the chain reaction of laughing from their group would spread till it becomes painful. If you hear them run as fast as possible, although they'll hear you, they can catch you up if you're walking, so by running you'll get away from them fast as possible, and can take you A minute or so to escape them. users who survived their attacks said that they feel rather plastic, and also leathery, with them possibly having a knife within their left hand in which they use to stab into users.

Screechers

Slow but highly dangerous, screechers are an unseen entity in which would make a single screeching sound in which can raise your paranoia up to 20%. Screechers are unnoticed at all times, but they'll make a thumping sound when unaware, but if you make a single sound they'll awaken and would follow you. Screechers are hostile and fast, and are the only entities hee that can outrun humans, but by staying quiet and prevent paranoia in your way they'll lose senses of you and would go back to stasis within the spot that they're at now. Users who survived their attacks said that they feel very cold, with feather-like things that they felt and A razor blade beak in which that they got caught on but escaped.

Colonies & Outposts

Ther are no colonies nor outposts within this level.

Entrances & Exits

Entrances

The only way to enter this level is by finding A suspicious door in which leads to a concrete wall in level 0. If opened, nothing would happen at first, but you'll instantly be teleported here to this level and would have all of your electric equipment dead.

Exits

  • By choosing to go left of the hallway, if you survive for 3 days you'll begin to see light at the end, in which would be an exit door. This exit door if opened would bring you back to level 0.
  • By choosing to go right of the hallway, if you survive for 3 days you'll begin to see light at the end, in which would be an exit door. This exit door I'd opened would lead you to level 258.
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